jval Posted August 17, 2007 I was playing around with Doom source code and my eye stopped in P_SpawnPuff() function. When called within PTR_ShootTraverse() it seems that does not work when you shoot in lower textures of linedefs. Look the following screenshot: You expect to see puff from the shotgun in the wall but does not appear just because the wall you shoot is a line with lower texture only. Is there any source port that corrects this problem? 0 Share this post Link to post
jval Posted August 17, 2007 Witch source port, please?? Original Doom does not behaves like this. 0 Share this post Link to post
jval Posted August 17, 2007 OK, found it, zDoom fix this. And some other ports, I suppose.... 0 Share this post Link to post
myk Posted August 17, 2007 I'm guessing Boom must have been the first to do so (I'm sure it does, in any case). 0 Share this post Link to post
jval Posted August 17, 2007 myk said:I'm guessing Boom must have been the first to do so (I'm sure it does, in any case). Thanks!!! Yes, Boom corrects this, and Boom source code helped me to correct the P_SpawnPuff problem!!! 0 Share this post Link to post
Csonicgo Posted August 18, 2007 Wow I didnt' even notice this until now. Awesome. 0 Share this post Link to post