hardcore_gamer Posted March 15, 2010 I was wandering, is it possible to "create" new monsters simply by replacing the original sprites with new ones so that the monster behaves in the same way as usual but looks like a new monster? I have attempted to replace sprites in the past but I just get some error when running Zdoom/Skulltag. Can someone give me some simple instructions on how to do this? And what I must make sure of so that I don't get errors when loading the new WAD that has the new sprites in it? 0 Share this post Link to post
Karnizero Posted March 15, 2010 1.- Make sure the sprite(s) are in BMP format, with a 256 Colour Depth. 2.- Import them between "SS_START" and "SS_END" markers, unless your WAD Editor do it for you. If that doesn't works, you better write here the error you got. 0 Share this post Link to post
Gez Posted March 15, 2010 Karnizero said:1.- Make sure the sprite(s) are in BMP format Make sure they aren't. 0 Share this post Link to post
hardcore_gamer Posted March 15, 2010 Gez said:Make sure they aren't. Does the same thing apply to weapon spites? 0 Share this post Link to post
Gez Posted March 15, 2010 It applies to everything, as far as ZDoom, GZDoom and Skulltag are concerned. 0 Share this post Link to post
hardcore_gamer Posted March 15, 2010 Gez said:It applies to everything, as far as ZDoom, GZDoom and Skulltag are concerned. Ok. Anyways..... It worked the sprite now appears inside the game. But there is a problem, the white box surrounding the sprite also appears in the game and I don't want that. Here is the sprite (its just a test sprite by the way): 0 Share this post Link to post
Gez Posted March 15, 2010 hardcore_gamer said:It worked the sprite now appears inside the game. But there is a problem, the white box surrounding the sprite also appears in the game and I don't want that. How is the game supposed to know that you don't want that? Imagine if it made everything white transparent, the stripes on that guy's shirt would be transparent too! You've got to make the image transparent itself. It's a PNG, it can be made transparent. MSPaint doesn't know what transparency is, but you can use something like The Gimp. 0 Share this post Link to post
Karnizero Posted March 15, 2010 Gez said:Make sure they aren't. He didn't specified if he wanted zDoom. Only said that he tested with that source port. Anyway, BMP images are more compatible since they can be "readed" by any port and the original .exe. 0 Share this post Link to post
hardcore_gamer Posted March 15, 2010 Gez said:How is the game supposed to know that you don't want that? Imagine if it made everything white transparent, the stripes on that guy's shirt would be transparent too! You've got to make the image transparent itself. It's a PNG, it can be made transparent. MSPaint doesn't know what transparency is, but you can use something like The Gimp. Yea that Is what I was afraid of :( Gimp you say? You mean this: http://www.gimp.org/ How does that program help me do what I want? Nevermind, I figured this out. Hopefully this will also work with weapons. 0 Share this post Link to post
Gez Posted March 15, 2010 Karnizero said:He didn't specified if he wanted zDoom. Yes he did.hardcore_gamer said:I have attempted to replace sprites in the past but I just get some error when running Zdoom/Skulltag. Karnizero said:Anyway, BMP images are more compatible since they can be "readed" by any port and the original .exe. Wrong, false, erroneous, untrue, inaccurate and misleading. The original exe cannot read BMP. Most ports cannot read BMP. 0 Share this post Link to post
Cat God25 Posted March 20, 2010 just make the background color cyan. doom makes that color transparant 1 Share this post Link to post
TomoAlien Posted March 20, 2010 Cat God25 said:just make the background color cyan. doom makes that color transparant No, utilities to import graphics make it transparent, and also change it from BMP or whatever format you use into Doom image format. 0 Share this post Link to post
GreyGhost Posted March 20, 2010 <waiting for Gez's return to explain that the Doom palette doesn't have a "transparent" colour> :-) 0 Share this post Link to post
Gez Posted March 20, 2010 TomoAlien succinctly covered that already. ;) 0 Share this post Link to post