CBM Posted October 15, 2020 (edited) e1m6 needed redoing due to data loss Edited October 15, 2020 by CBM 0 Share this post Link to post
CBM Posted October 15, 2020 (edited) added basement under a red glass window with red light update 1 update 2 Edited October 15, 2020 by CBM 0 Share this post Link to post
SlayerOGames666 Posted October 16, 2020 6 hours ago, CBM said: Woah! You must be getting through this faster than anyone in this part of the community imagined! 1 Share this post Link to post
CBM Posted October 17, 2020 (edited) 10 hours ago, SlayerOGames666 said: Woah! You must be getting through this faster than anyone in this part of the community imagined! thanks But it is still just e1m1 that is 100 percent done all the others are still in need of a million details :) however all maps in freedoom episode one are now in udmf format e1-4m1-9 I know people generally seem to have a low opinion of me and I guess the only thing I can do is to try and let my work speak for itself besides I am used to people having a low opinion of me just keep in mind that this gzfreedoom is a pretty easy project. I am simply adding gzdoom stuff to existing freedoom levels.. nothing special really and its something I work on from time to time between other projects and stuff Edited October 17, 2020 by CBM 0 Share this post Link to post
CBM Posted October 17, 2020 (edited) more updates Edited October 17, 2020 by CBM 2 Share this post Link to post
CBM Posted October 19, 2020 (edited) video of me playing GZFreeDOOM E1M1 using GZDoom and DR4 (using keyboard only and just a little occasional trackpad for the freelook... on a gaming laptop from 2016... DR4 is QUITE demanding... and... RTX OFF) ... NB! I have NOT shown ALL the secrets in E1M1 Edited October 19, 2020 by CBM 1 Share this post Link to post
CBM Posted October 25, 2020 (edited) I have setup another of my rigs just for editing gzfreedoom I am currently adding dynamic lights to e1m2 on the new rig 0 Share this post Link to post
Hitboi Posted October 28, 2020 Interesting, keep it up! Also, do you have any more plans on map01? 1 Share this post Link to post
Hitboi Posted October 28, 2020 On 10/17/2020 at 11:08 AM, CBM said: I know people generally seem to have a low opinion of me and I guess the only thing I can do is to try and let my work speak for itself besides I am used to people having a low opinion of me U sure buddy? don't you see that everyone is having a positive opinion on your project? 1 Share this post Link to post
CBM Posted October 28, 2020 1 hour ago, HitBoi64 said: U sure buddy? don't you see that everyone is having a positive opinion on your project? yes you are right I was depressed when I wrote that 1 hour ago, HitBoi64 said: Interesting, keep it up! Also, do you have any more plans on map01? I might start on the freedoom phase 2 maps (map01-map32) when phase 1 is done 2 Share this post Link to post
CBM Posted January 1, 2021 ok so, my projects have been on pause for a couple of months and I will likely begin helping to continue the development of an open source game that I have been involved in before. But I will try to continue working with my 2 main GZDoom projects... GZFreedoom and stuff related to After Dawn (3D tanks, levels etc) 0 Share this post Link to post
CBM Posted May 17, 2021 Okay so I have been busy with IRL stuff so nothing has been done with my doom projects or open source projects... but I am trying to get to a place where I can resume this project... stay tuned 3 Share this post Link to post
1Destro3456 Posted May 20, 2021 This looks good, going to keep an eye on it 2 Share this post Link to post
D4NUK1 Posted June 6, 2021 With the rise of more popularity in the GZDoom engine as a whole to do games, make freedoom also a techdemo for showing all the quirks and stuff posible with GZDoom without owning Doom could be cool. Hopefully you will do great when you can start again, but take this as you time, 1 Share this post Link to post
CBM Posted June 7, 2021 thanks for the support. I have begun mapping again and I will definetly return to gzfreedoom. I have some other maps I need to do first but gzfreedoom will be completed :-) 0 Share this post Link to post
Skullhacker Posted June 10, 2021 On 9/7/2020 at 8:15 AM, CBM said: I am planning a GZDoom edition of freedoom phase 1 and 2 I want to make a Wad that has both freedoom phases with GZDoom enhancements in the same wad so I ended up pursuing this solo for now atm Im doing all this solo mio and it will take much more time than Id like since I am still learning and also trying to gain knowledge on many doom and 3d related things at the same time Sounds awesome! You should absolutely do this. It makes me happy to see people giving Freedoom some love and attention. 1 Share this post Link to post
CBM Posted July 14, 2021 (edited) GZFreeDOOM development has resumed after 9.5 months of being in hiatus... Just did my very first edit to E1M1 this evening... replacing those ugly floorlamps (sorry freedoom guys but I think they look pretty bad) with ones made out of sectors instead... here is a screenshot: also trying to make the prison cells more like cells.... and fixed the redundant hallway issue in E1M1 by adding a security barrier and a fence and the last E1M1 edit for today... added out of bounds section with even more prison cells... to give the illusion that the prison part is much larger Edited July 14, 2021 by CBM 1 Share this post Link to post
CBM Posted July 15, 2021 several updates to E1M1 I made some of the rooms bigger and less squared also added a small jump and crouch challenge near the exit... so the player can practice those mechanics as well ... get it here : https://www.dropbox.com/s/s411g2gnbygawwk/gzfreedoom1.rar?dl=0 0 Share this post Link to post
CBM Posted July 15, 2021 got some feedback on e1m1 that I need to look at.. I did some more work in e1m2 while e1m1 was being reviewed, screenshots: 1 Share this post Link to post
CBM Posted July 15, 2021 just made more fixes to e1m1 and will post a link tomorrow I am still working on getting e1m2 fully functional 1 Share this post Link to post
CBM Posted July 16, 2021 small update e2m7 lava area I am still not done completing my liquidification runthrough of the episode 1 maps and there are still areas with liquids in maps before e2m7 that still arent properly GZDoom liquified I have also been making sure that all damaging liquids follow the same rules... ie. all nuke does the same damage, all lava etc 2 Share this post Link to post