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EPICALLL

[Community Project] VANITY

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@EPICALLL I think I know why all of the custom textures aren't loading in the level editors. When I looked through the WAD in Slade because the textures weren't loading, I found the obvious issue. There's no patch table or TextureX. All of the custom sidedef textures must be put in the patch table and texturex in order to load in with custom names. I completely forgot how to add these archives in, but there are several tutorials online about both custom flat and wall textures. Please fix this, because all of the custom textures look awesome in my opinion.

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16 minutes ago, wumbo said:

@EPICALLL I think I know why all of the custom textures aren't loading in the level editors. When I looked through the WAD in Slade because the textures weren't loading, I found the obvious issue. There's no patch table or TextureX. All of the custom sidedef textures must be put in the patch table and texturex in order to load in with custom names. I completely forgot how to add these archives in, but there are several tutorials online about both custom flat and wall textures. Please fix this, because all of the custom textures look awesome in my opinion.

Aha. I pasted a bust link. Fixed now.

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8 minutes ago, EPICALLL said:

Aha. I pasted a bust link. Fixed now.


DAMN THATS A LOT OF TEXTURES

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Would like to request slot 31. Never mapped in Boom format before, so I'll try to learn and really make use of the features it offers.

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3 minutes ago, eater29 said:

I'd like to take map26!

 

34 minutes ago, SMG_Man said:

Would like to request slot 31. Never mapped in Boom format before, so I'll try to learn and really make use of the features it offers.

OK, you guys are in.

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By the way, @EPICALLL, if you need any MIDIs for the title, text, or intermission screens, I'm your guy. I started composing music several years before I got into Doom, so if you don't have anything for those in mind at the moment, just ask. :)

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Okay, put me down for MAP27. I'm not gonna start work on it immediately, but I definitely need something to work on after I finish my megawad (again). Hopefully, I'll be done with that in the next couple of days. I also probably really need to try doing some Boom stuff and not just UDMF everything all the time.

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There's no good reason to limit the project to exactly-32-maps or Boom format -- they're both antiques. UMAPINFO and MBF21 are much better targets, especially the former since you'll absolutely run into troubles hitting the exact map count . Either you'll get less submissions than expected and then be forced to fill in the gaps, or the project slots will fill up early and otherwise-interested people will not attempt to participate because the project is "full" -- or an evil combination of both, where slots fill up and then some people never deliver their maps, so you get both problems at once. You're much better off keeping the number of maps in each episode theme fluid and adapt to what you get.

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12 hours ago, rouge_means_red said:

Welp, might as well make the map and worry about the custom textures later, there aren't that many of them anyway

 

(looks at new texture pack) I stand corrected :P

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I'll throw my hat in for Map 32. Secret levels seem to be my lot in CP mapping.

Does the map need to feature a death exit?

 

I'll second suggestion for MBF21/UMAPINFO though while the project is still in annoucement stage. A minimal change that gives:

- sane sky assignment without transfer spam woes

- generalized crushers that actually work

- death exits that don't destroy ears

- block ground units line, block players line, kill monsters sector, kill player sector are great utility effects

- monsters not falling off into unreacheable pits to traumatize speedrunners

 

It's pretty much "boom with QoL" in absense of custom dehacked. If you want to stick to raw -cl9, that's fine by me, I'm still in.

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4 hours ago, BeachThunder said:

Okay, put me down for MAP27. I'm not gonna start work on it immediately, but I definitely need something to work on after I finish my megawad (again). Hopefully, I'll be done with that in the next couple of days. I also probably really need to try doing some Boom stuff and not just UDMF everything all the time.

 

10 minutes ago, Doomy__Doom said:

I'll throw my hat in for Map 32. Secret levels seem to be my lot in CP mapping.

Does the map need to feature a death exit?

 

I'll second suggestion for MBF21/UMAPINFO though while the project is still in annoucement stage. A minimal change that gives:

- sane sky assignment without transfer spam woes

- generalized crushers that actually work

- death exits that don't destroy ears

- block ground units line, block players line, kill monsters sector, kill player sector are great utility effects

- monsters not falling off into unreacheable pits to traumatize speedrunners

 

It's pretty much "boom with QoL" in absense of custom dehacked. If you want to stick to raw -cl9, that's fine by me, I'm still in.

 

3 hours ago, Xaser said:

There's no good reason to limit the project to exactly-32-maps or Boom format -- they're both antiques. UMAPINFO and MBF21 are much better targets, especially the former since you'll absolutely run into troubles hitting the exact map count . Either you'll get less submissions than expected and then be forced to fill in the gaps, or the project slots will fill up early and otherwise-interested people will not attempt to participate because the project is "full" -- or an evil combination of both, where slots fill up and then some people never deliver their maps, so you get both problems at once. You're much better off keeping the number of maps in each episode theme fluid and adapt to what you get.

alright, slots filled.
Before I get any more comments about this, I deliberately made it Boom-compatible. End of story. Also most megawads are 32 maps, if this was shorter, I feel like this thing wouldn't feel very full as it is divided up into episodes.

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8 hours ago, wumbo said:

By the way, @EPICALLL, if you need any MIDIs for the title, text, or intermission screens, I'm your guy. I started composing music several years before I got into Doom, so if you don't have anything for those in mind at the moment, just ask. :)

feel free to make midis, I'm not asking for any, but if you feel like it, go right ahead.

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2 hours ago, EPICALLL said:

feel free to make midis, I'm not asking for any, but if you feel like it, go right ahead.

 

Okay, cool. :)

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32 minutes ago, Raith138 said:

I just remembered that the boss triggers are on 07 :)

Can I switch slots lol

sure thing, what slot would you like?

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42 minutes ago, Raith138 said:

07

i realized that, was too late to retract my stupid question.

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3 hours ago, NullTheShadow said:

I'm thinking of going for a mineshaft set in the depths of hell for the map I'm working on (map28)

cool. just remember that the person who came before you has to end their map in a similar way to how yours starts, and same with the person who makes map29, making their map start the way yours ends. (cuz continuity)

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The texture pack download doesn't work for me for some reason.

When I click it nothing happens.

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1 hour ago, Raith138 said:

The texture pack download doesn't work for me for some reason.

When I click it nothing happens.

Copy the link and paste it in a new tab.

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7 hours ago, Raith138 said:

The texture pack download doesn't work for me for some reason.

When I click it nothing happens.

 

Or right click, "save target as"

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Just now, neonannihilator2 said:

I’ll take map 21 I have a pretty decent idea for it if that’s OK

of course!

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