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About rouge_means_red
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Do you know some obscure 1990's PC games?
rouge_means_red replied to Pixel Fiend's topic in Everything Else
Silver (1999) Basically what if FF7 had real-time combat Caesar 3 (1998) One of the best city building games ever. It has seen a surge in popularity thanks to the Julius and Augustus mods. Its "sequel", Pharaoh, is getting a remake in the upcoming weeks Creature Crunch (1996) An adventure game inspired by Ren & Stimpy, where you "use" items by eating them. Most of the fun came from just clicking things and seeing what happened -
JAMAL JONES TRILOGY - Version 1 RELEASED! (Jan. 8th, 2023) - [Doomkid's Mapping Contest]
rouge_means_red replied to Doomkid's topic in WADs & Mods
Them spiders be crawling or doomkid is just *that* popular -
Stable Diffusion pictures. Make a Doom picture today!
rouge_means_red replied to neubejiita's topic in Everything Else
I told the AI to generate some Cacodemons... it tried (using https://creator.nightcafe.studio/, stable diffusion) -
Simplest way to make a Doom game or a TC
rouge_means_red replied to Doom_Meister_69's topic in Doom Editing
You could ask @Revae what he used for REKKR -
A couple good general level design resources I found recently: https://book.leveldesignbook.com/ https://www.youtube.com/@SteveLee_GameDev/videos
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[Community Project] Thirty Monsters Challenge 2: Thirty Aliens (Open for submissions!)
rouge_means_red replied to dac's topic in WADs & Mods
Seems to be working now 👍 -
[Community Project] Thirty Monsters Challenge 2: Thirty Aliens (Open for submissions!)
rouge_means_red replied to dac's topic in WADs & Mods
^ same flats issue here edit: I did follow the aatex_info instructions (and now have 2000+ repeated textures...) -
Why are the walls not showing up on this part of the map and what can I do to fix it?
rouge_means_red replied to Dweller's question in Editing Questions
The ceiling is at the same level of the floor. When you create a sector, it copies the properties of the sector it touches, and in this case looks like it copied the height of the door between the two rooms -
I actually had one a couple nights ago, though by now I forgot most of it. Me, my cousin and her mom were inside a doom level and I was mentioning how much I hated that level because it had too many pinkies and too little ammo. I then started punching the pinkies and then decided to change maps with the console but I couldn't remember what to type I also had a different one a long time ago where I was fighting cacos and imps but that's all I remember
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São Paulo, Brazil. It's over, we brazillians have taken over this thread. It's all coxinhas now
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For me I have to disable window's mouse acceleration. Which is why now use dsda-doom instead of prboom
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PUSS XXI: TRICK & TEAR THE LIVING DEAD! RC1 - OUT NOW!!
rouge_means_red replied to BluePineapple72's topic in WADs & Mods
Map Name: Zombification StationAuthor: 7Soul [@rouge_means_red] Music: none yet (suggestions welcome) Sky: not needed Format: "GZDoom: Doom 2 (UDMF)" Difficulty settings: No Build time: 8 days v4 update (oct 17th): https://drive.google.com/file/d/1bI3ZH8gunQ9riDzUng3hus7ZOt36B0zn/view?usp=sharing Expanded the central area, added more ammo/health, balanced spawns a bit, removed some dynamic lights to reduce slowdowns Screenshots Walkthrough -
Any graphically impressive Doom 2 WADs to impress nephew who refuses to play games that have "bad" graphics?
rouge_means_red replied to Havok's topic in Doom General
I'd say graphics snobs are a lost cause but maybe if you get him to play Doom 2016 he might have an interest in trying out the original -
What is your favorite texture from classic doom?
rouge_means_red replied to StarSpun5000's topic in Doom General
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"Let your sweat wash away all your sadness, fear, worry, and hardships. Just start moving your body and your pain will become memories before you know it." - Kaito Momota from Danganronpa V3, it's a quote that has come to my mind more than once