MmM Posted March 7, 2005 http://www.geocities.com/thrust2ramjet/merman.html 0 Share this post Link to post
leileilol Posted March 7, 2005 haha nice, good anatomy going on there. 0 Share this post Link to post
SyntherAugustus Posted March 8, 2005 looks like some sort of paper mache? 0 Share this post Link to post
MmM Posted March 8, 2005 Yeah, it's more-or-less paper mache. Paper towling is the "filler" material and newsprint/white glue is the exterior. I used to use cardboard for the filler, but paper towling works a lot better. 0 Share this post Link to post
Vile Posted March 9, 2005 Good game, good model. :) Are those original descriptions, BTW? It seems like I'm learning more about these characters than I've ever seen before, especially with the Splatterhouse models and so forth. 0 Share this post Link to post
Shapeless Posted March 9, 2005 this is your best soo far. now make more Quake or doom stuff :D 0 Share this post Link to post
MmM Posted March 9, 2005 Vile: How I create a description varies. If there's a lot of source material out there (official storylines, instruction manual descriptions, biographies, monster profiles, etc.), then I base it primarily on that - I try to be true to any legitimate source material that I can find, with a little bit of my own ideas thrown in to spice it up a bit. Unfortunately, for a lot of video games, there is very little background and I have nothing to work with but my visual observations of the character's behavior in the game world itself and my imagination. Let's take the Quake Scrag, which I made a short time ago, as an example: The instruction manual has a brief description, and I can observe the creature flying about and spitting in the game itself, so that kind of stuff writes itself. After that, I start asking myself things like 'How does the Scrag fly?', which is where I came up with the body sacs and the venting/creation of buoyant gas. Transformers, on the other hand, are a far different story, there are Hasbro/Marvel Comics biographies for the majority of them which go into a great deal of detail about their personalities and capabilities - my descriptions for them are based heavily on these with little extra thrown in on my part. Shapeless: I'm making another Castlevania figure right now, but I have been thinking about doing a Shambler - no promises though, I seldom plan what I'm working on, it just happens. 0 Share this post Link to post
Veddge Posted March 10, 2005 I love it :D I love Castlevania Bloodlines. Have you ever tried making models and then converting them into Doom characters using a process similar to id's? 0 Share this post Link to post
MmM Posted March 10, 2005 http://www.geocities.com/leedlebeetle/corpseweed.html Added a Castlevania Symphony Of The Night Corpseweed model I just finished painting this morning. Veddge: No, I've never tried that, nor do I have any idea of how one would go about doing it. I'm sure it would involve equipment I don't have . . . 0 Share this post Link to post