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About SyntherAugustus

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  1. SyntherAugustus

    k8vavoom: no good thing ever dies!

    Is there a reason why there still isn't Windows 11 support?
  2. That area dips to 45fps with my i7-8700k + RTX 3080 if it makes you feel any better. It looks wonderful, but I wish the engine could handle it better. On a different topic, what's super about the Earth Elemental Wand? It suggests a big AoE blast, but I can only manage to get direct damage from the main projectile. The pebbles are kind of anti-climatic since they don't seem to do much. It would be far more exciting if they exploded at least. Edit: In E5, it's possible to jump from a higher unlock switch to a lower one to bypass having to travel to it normally. Is this intentional?
  3. SyntherAugustus

    Samsara Extra Heros Needs an Update

    ^ It's not a bad update either.
  4. SyntherAugustus

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    I was on skill 4. I think it might have been just the pistol being unbalanced and dropping every low level monster like flies. It just looked weird since even the low level monsters look beastly (especially the wolves) and I start with a pistol that shreds them.
  5. SyntherAugustus

    [REALMS-DEEP-2021] Basilica of a Thousand Torments

    I had fun! Though somehow I missed 100 monsters before ending the map. The throne room could use a tweak or two as there were awkward pauses between the waves. I really enjoyed the 2.5d quake experience. Was there an intended character for this? I ended up using doomguy.
  6. Fun map! I got lost for a minute but that's a good thing.
  7. SyntherAugustus

    T H E D E E P // GZDOOM // FINAL [Realms Deep Map Jam 2021]

    I had a lot of fun with this!
  8. SyntherAugustus

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    12 vs 40 bullets on a revenant is a pretty big difference. That number adds up if you end up using the pistol in a larger battle. Something needs to make it less useful, like perhaps a reload?
  9. SyntherAugustus

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    The pellets the weapons use are not universal like doom is. Something in the code is causing the pistol pellets to be a lot more damaging than the others. edit: To reproduce this, you can summon a revenant upon map load and notice it only goes down to 12 pistol shots. The chaingun gobbles almost 40 before the revenant dies to a chaingun, or 4 shots to the shotgun.
  10. SyntherAugustus

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    I had fun with the demo! But some feedback. -The pistol needs a serious balance pass. As long as your index finger could keep up, not even the dude with the double hammers stood a chance. Using the chaingun felt like a waste of ammo. The shotgun felt similarly powerful. I only used the chaingun when my index finger was tired. -In general though, the time to kill seem a bit low with some exceptions with the brutes (I noticed the baron looking guys and the double hammer guy actually having some health). I guess this is to suit the slaughter aesthetic (high monster count). It's a shame though, because the monster art looks phenomenal and currently they don't have the meatiness that their artwork makes them out to be. This was especially noticeable with the revenants and the wolves. -The HUD cannot be scaled unless you change the resolution scale in the display settings. Is this intentional? I'd like to play in 4K without having to lower the resolution just to see the HUD. -Having some options to reduce the foliage would be nice. I suspect my slowdowns (I occasionally dipped below 60) were due to engine constraints. (Running i7-8700k with RTX 3080 on an SSD). -The monster teleportation animation is a touch obnoxious when it gets to the part when the rift closes. It just seems so big, especially when a lot of monsters are teleporting at once. I look forward to seeing the final product!
  11. SyntherAugustus

    Light Pollution, a map for the Eternity Engine - UPDATE

    This was really neat and I had a lot of fun. I guess my only criticism was that I made myself lost for a good 10 minutes trying to figure out where the green key was, only to find out that it revealed itself in a green beam of light that was the same color. Maybe contrast it somehow?
  12. SyntherAugustus

    Heretic episode: Sold Soul // Now on idgames!

    It's possible to get stuck behind these barrels in E1M6. Spoiler for image. Great mapset so far though!
  13. SyntherAugustus

    Predicament about Resolution

    4k 120hz and never look back! I recently got an LG CX and it's pretty mind blowing. I thought 1080p 144hz was pretty neat back in 2013 (so long ago!) I've been in this boat before and it lead me to trying resolution mods that lower the resolution (Gzdoom seems to do this by default now). I ended up going back to native resolution and have the textures unfiltered and unscaled. It's a decent mix. If I had access to a CRT, I'd play Doom with it again for sure.
  14. I had fun playing this. I guess my only comment is that since there's a lot of cool water sector work going on in general, why are the crate/cubes in the beginning of map01 omitted from this rule? It looks a bit odd.
  15. SyntherAugustus

    k8vavoom: no good thing ever dies!

    Ah alright