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SyntherAugustus

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About SyntherAugustus

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  1. SyntherAugustus

    Scorching Earth (32 Level Megawad)

    That's interesting. Where do the keys go then?
  2. SyntherAugustus

    Scorching Earth (32 Level Megawad)

    So I was able to cheese MAP12 in under a few minutes. Is that exit door supposed to be locked?
  3. SyntherAugustus

    Cacowards 2024 Mentionation Thread

    I think Scorching Earth could use a mention.
  4. SyntherAugustus

    Scorching Earth (32 Level Megawad)

    Is there a list of music credits? The track for MAP04 slaps.
  5. SyntherAugustus

    NashGore NEXT v1.0

    Feel better! The improvements are great!
  6. SyntherAugustus

    DBP65 - Sanguine Holy Land

    I had a lot of fun with it, but there is one thing I need to report. In GZDoom, you can bypass the key lock thing in map12 by running up to it. I don't think it's intentional since the keylock thing doesn't disappear. Other than that, I really liked the atmosphere this time around!
  7. SyntherAugustus

    Doom 2 In City Only [Now on idgames]

    This is super neat!
  8. SyntherAugustus

    Supplice - Episode 3 is out now on Steam!

    Keep up the good work!
  9. SyntherAugustus

    Post your Doom video! [but don't quote video]

    Not mine, but as someone who owns VSL plugins I found this quite fun.
  10. SyntherAugustus

    [Release] Inmost Post

    This was fun. The music track was really quiet though.
  11. SyntherAugustus

    FlexiHUD: a highly flexible HUD mod for GZDoom 4.11

    I've been using this since the earlier releases. As a feature request, could we be able to change the fonts in parts of the HUD? I've found a way to edit the font in the zscript, but I've been getting messy results. Having the bars be graphical would be neat too. Great work so far!
  12. SyntherAugustus

    [RC5] EVITERNITY II - RC5 Released!

    That uses it's own software based frame generation. It's not DLSS or FSR3 based. As long as you load Lossless scaling after you boot up a game, it seems to work.
  13. SyntherAugustus

    [RC5] EVITERNITY II - RC5 Released!

    https://store.steampowered.com/app/993090/Lossless_Scaling/ I used the frame generation feature in this with map36 and hilariously it works. I got Map36 working in 120fps. Expect some minor ui glitchiness though.
  14. SyntherAugustus

    [RC5] EVITERNITY II - RC5 Released!

    -I finally finished the whole thing. -MAP36 is how you make a lategame secret level. It was very creative and unique. I also loved the final boss. -My only critique is that honestly, I wanted more! I wish the episodes were 9 level ordeals instead of 6. I felt similarly with Eviternity 1. I think what would be neat would be once the new OTex is sorted out, a texture guide to creating all 12 episodes (Eviternity 1 and 2) to create more of these worlds. edit: I downloaded DSDADoom out of curiosity was shocked to see that map36 plays at 120fps when GZdoom can barely handle 60 in the outdoor areas.
  15. SyntherAugustus

    what was doomworld like in the early 2000s and early 2010s?

    And there were the great netscape wars and many, many fish.
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