President_Evil Posted September 8, 2005 I'm creating a tech base level, and one of the things I want to create is a revolving shaft, with two smaller revolving shafts on either side that will circle around it. I realize that I'm pretty much boned unless I use zDoom's polyobjs, but regardless of what I try I can't get the two satellite pillars to spin around the main one. How do I have to lay this out? Is it even possible with the limits of polyobjs? 0 Share this post Link to post
SyntherAugustus Posted September 9, 2005 try reading the wiki. http://www.zdoom.org/wiki/index.php?title=Polyobject 0 Share this post Link to post
ReX Posted September 9, 2005 President_Evil said:...I can't get the two satellite pillars to spin around the main one. How do I have to lay this out? Is it even possible with the limits of polyobjs? I think that polyobjects are generally designed to move along a fixed axis. However, by changing the angle in the following argument, you ought to be able to (theoretically, at least) move the polyobject along constantly changing axes:Polyobj_Move (po, speed, angle, dist)I have only created polyobjects that slide along one axis (sliding doors or gates) or rotate from a fixed anchor point (swinging doors), so I can't be of more help. Good luck. 0 Share this post Link to post
boris Posted September 9, 2005 IIRC polyobjects are not allowed to leave their subsector, so you might run into graphical glitches when rotating around a pillar. 0 Share this post Link to post
President_Evil Posted September 9, 2005 boris said:IIRC polyobjects are not allowed to leave their subsector, so you might run into graphical glitches when rotating around a pillar. I think I understand how subsectors work. I'm going to try ReX's method tonight, as soon as I'm done taking care of something IRL. In the meantime, I have a second problem. I started work on a munitions factory level, and one section has a bunch of rockets spawned on a conveyor belt, as actors, with no speed whatsoever, so that they are carried along the conveyor. I tested it, and the player cannot get close to the rockets without dying horribly. Is there a way around this? 0 Share this post Link to post
Graf Zahl Posted September 9, 2005 President_Evil said:I think I understand how subsectors work. I'm going to try ReX's method tonight, as soon as I'm done taking care of something IRL. In the meantime, I have a second problem. I started work on a munitions factory level, and one section has a bunch of rockets spawned on a conveyor belt, as actors, with no speed whatsoever, so that they are carried along the conveyor. I tested it, and the player cannot get close to the rockets without dying horribly. Is there a way around this? Are you spawning the rocket missile? If that is the case it is not surprising. Either spawn the rocket ammo type or create a new item that just looks like a rocket. 0 Share this post Link to post