SWAGART Posted April 19, 2017 So I've been trying to get my chocolate doom to run a map I map that was really basic just a big square to test if it will work. Chocolate Doom runs fine as long as i execute it as: pi@raspberrypi: ~/Doom $ chocolate-doom -iwad DOOM1.WAD How would i go about playing like a custom made level from doom builder? Any and all help is appreciated!! 0 Share this post Link to post
Graf Zahl Posted April 19, 2017 Like in any other port: By using '-file wadname.wad'. 0 Share this post Link to post
SWAGART Posted April 20, 2017 I ended up figuring it out. The iwad I was using was shareware, so, doesn't work. ran with DOOM.WAD and everything is running nice now. 0 Share this post Link to post
Blastfrog Posted May 10, 2017 On 4/19/2017 at 7:52 PM, Graf Zahl said: Like in any other port: By using '-file wadname.wad'. Not quite. Modern style PWAD loading is actually done via the -merge command, plain -file replicates vanilla's extremely limited behavior. 0 Share this post Link to post
scifista42 Posted May 10, 2017 -merge is mainly useful when loading a wad that contains custom sprites. If the wad doesn't contain custom sprites, -file typically works just fine. If the wad contains custom sprites and uses a DEHACKED trick that makes vanilla accept them, -file also works fine as long as the DEHACKED is loaded via -deh or -dehlump. 1 Share this post Link to post
Gez Posted May 10, 2017 WAD_merging_capability -file might be all that you need, on the othe hand you might end up needing to use -aa instead. 0 Share this post Link to post