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Tango

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About Tango

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  1. Tango

    what are you working on? I wanna see your wads.

    looks stellar (heh) @Lorenz0, love all the unique shapes
  2. Tango

    Post Your Doom Picture (Part 2)

    @JaskaI'm partial to the gray, but they all look great :D
  3. Tango

    Gameplay mods that enhanced vanilla?

    I think Dead Marine by @Gifty (who also did Smooth Doom) could likely fit what you're looking for too!
  4. Tango

    What's wrong with simple level design if using boom?

    I definitely don't feel this way myself, but when I look at really really good Quake maps (for example), I can kind of understand finding even the best-looking Doom maps still very blocky. I would imagine that the context of the Doom engine's limitations, and all its level-design history that we're familiar with, is part of what makes the best (but still arguably "blocky") Doom maps seem so beautiful to us (or at least to me). of course I think Doom maps still have a lot of merit own their own, regardless of the context of the engine's restrictions, but I would bet a lot of non-Doom folks would find the most well-regarded Quake maps more visually appealing (and less chunky) than some of our most beloved Doom maps (GZDoom or not)
  5. Tango

    Post Your Doom Picture (Part 2)

    looks excellent @AconyX, how far along is the project?
  6. Tango

    Relyctum.wad

    played the first few of these, really enjoying them! I really like your heavy usage of lifts and raising platforms, and the visual style is really appealing to me
  7. Tango

    The screenshot you are most proud of

    a few days late, but the big round ceiling lights all around this map makes for such an awesome aesthetic, even moreso in game when all those textures scroll. makes all the machinery feel very alive
  8. Tango

    How many maps have you created and released?

    somewhere in the 40s, counting all my stuff tallied on the Doomwiki, plus a few others that aren't listed there, such as a map for CEMP. a pretty disappointingly low number though considering a good chunk of them are multiplayer speedmaps. and even worse that this has been over a 13+ year time span D:
  9. Tango

    Post Your Doom Picture (Part 2)

    looks cool as fuck @Scotty
  10. Tango

    [Pixely Effects Mod / BETA] DEAD MARINE

    this is super great, feels really good. the new sounds, effects, graphics - everything is really smooth. none of the new visual effects feel out of place in the vanilla game. I feel like a lot of even my other favorite gameplay mods have of visual effects/graphics that are much higher resolution than Doom and therefore feel really out of place, so it feels really good to play with something that fits in perfectly. you mention in the embedded README that you sourced a bunch of sounds from some libraries that Bobby Prince frequents - would you mind sharing what those are?
  11. Tango

    Post Your Doom Picture (Part 2)

    looks awesome, love the colors. are you planning to release something with that palette? :D also what map is that? looks slick
  12. Tango

    The screenshot you are most proud of

    technically a gif buuuut:
  13. Tango

    Post Your Doom Picture (Part 2)

    some old Darkening 2-themed maps that I'm about to clean up and convert to OTEX: first one is from an unfinished set of maps I originally made specifically for Complex Doom, second and third are from some Zandronum invasion maps from 6 years ago D: going to take some effort converting the small invasion maps into something fun and playable though
  14. hell yes, looks stellar. love seeing you guys pump out these mapsets, can't wait for more (after I play this one)!
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