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About Tango

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  1. things I'd like to see/do, some of which has already been mentioned: - maps made for specific gameplay mods - boom-ish maps for zdoom that use cool new monsters that go beyond what is possible in dehacked/mbf - more spritework on par with some of the really high quality custom spritework that's already been made by folks like Amuscaria. I would be willing to contribute some $$ to talented people to do more of this those were good times. I wish the wikipedia page had some more history though. I remember having such a good time in the really early days when essel started the jetsons. I wonder if anyone still has IRC logs from when the jetsons were really still active? @esselfortium @zap610 ? jetsons in space
  2. Hey man, just checking if you've released or worked on any maps in the last year or so? I was looking through a whole bunch of ancient shit and came across one of your older maps, god the urge to play some Tango turf!

    1. Tango


      oh myyy what did you find? :D do you still have that map that we were doing for the skulltag coop project? the one with the seaside factory music from mario rpg that I was detailing. that's one map I really wish was not lost to the sands of time :(


      but no, I haven't released anything lately :\ got a handful of maps I've been working on, but nothing release-ready yet unfortunately. hopefully within the next few months though

    2. Doomkid


      Man, I wish I still had that old community coop map, I remember it well, it turned out awesome! there's so much stuff from back then that seems to be totally lost. It was twisted dimension, the idea behind it is awesome and it's aged very well overall. I'd like to see something that takes that idea of being unashamedly linear - Continually progressing through harder and harder little 'mini battle maps' that are beautiful to look at, take actual well-used advantage of newschool features, and provide just the right amount of cover/ammo/protection from the enemies. I don't know if you ever made anything else that but it was a really awesome throwback!

    3. Tango


      ye're too kind my dude. yeah it is an interesting idea, one that I think someone could more fully realize the potential for. I haven't seen anything with that formula in a while, though I imagine if it exists, it's probably in the Zandronum community haha. I think the sweet spot for me, for my preferences nowadays, would probably include a little bit of less straightforward progression, or at least some sort of looping back around to previously-visited but now-transformed areas or something. I definitely thought the formula was the coolest shit at the time though. it would be kinda neat to do something to follow-up with the wad, motivation-willing haha.


      and damn, that's a shame :( there are very few of my old maps that I would love to see again for reasons other than novelty alone, and that coop map is among them. oh well :( I have a lot of good memories working on that map. I can't even remember the entirety of the layout, either the original or my updated version. oh well :(

  3. http://realm667.com/index.php/en/sfx-shoppe-mainmenu-139-58855/particle-spawners-mainmenu-143-66579 There's this wad on realm667, though I haven't looked at the wad myself so I'm not sure if this is just the actor definitions for the casings, or if it actually implements them on weapons/enemies
  4. these shots look wonderful. the sky adds a lot to the scenes
  5. have you considered just releasing the maps as is? or passing them to a trusted friend to get them release-ready?
  6. that looks beautiful. i'll pay you one million bucks for those textures
  7. did you do all the mapping _over_ the automap drawing? that looks like such a huge pain. could you have made the map and drawing separately and then just pasted all the linedef art over top the finished map?
  8. How do I post a WAD file on this site?

    1. RileyXY1

      Never mind. I posted it on Google Drive.

  9. cool, another opportunity for me to say that these are the coolest fuckin maps I've ever seen. the chasm remake is stunning, and may well be my favorite map ever
  10. some real insight here
  11. did they just send you a new one for free?
  12. can't say it bothers me personally. awesome shot
  13. screenshots look awesome! really love the first two in particular
  14. finally started this! played the first two maps and they're absolutely beautiful. the setting so far is some of the coolest I've ever seen in doom
  15. this midi is kickass. seems like a great fit for the map