• Content count

  • Joined

  • Last visited

About YouAreTheDemons

  • Rank
    A very unique idea for a map. While not perfectly executed, it's probably one of the more interesting maps, especially in a sea of boring shoot-em-ups that differ only by theme. Very hard, but I guess some people won't consider that a con so much as a pro. To each his own, I guess.
  1. Well, I don't know how to articulate it, but I guess the best way to describe the feature I would like to have would be horizontally split linedefs. Basically, I have a single wall and I could split it in half on the x-axis and have two different textures, one on top of each other.
    Just like every other map. No amount of shiny visuals or shallow gameplay can make this thing anymore than what it really is: A boring gunfight that feels like every other boring gunfight out there. Nothing new, nothing different, not even a bit of creativity. Any pretense of originality is just window dressing for the same thing every other wad gives.
    Bland, jumbled architecture. About as fun to play as Lose/Lose.
    For anyone who's thinking of using these files for their own Corridor 7 project, don't. The sprites are choppy, blurry, and pockmarked with magenta pixels typical of a poorly-done rip. There are all kinds of badly drawn custom made sprites mixed in with everything, including a cartoon-looking hammer. There are tons of resources that have absolutely nothing to do with Corridor 7, including (bizarrely) Garfield comics, stills from Popeye, and other indescribable things. Please avoid this.
    Fucking morons.
    Its a fairly descent first map, nothing incredible, but its well made and balanced.
    This is an incredible wad! If you like PSX Doom or Doom 64, I strongly recommend you play this.
    If you like Star Wars, you're going to like this wad. If you don't like Star Wars, you're going to like this wad. If you like wads, you're going to like this wad. If you like shit holes, you're going to really like this wad.
    I go through the first level fine, but the second I pickup the double-barreled shotgun, the fucking game crashes, and I have to shut my damned computer down to make it work again. Don't download, unless you like weapons that crash your game.
    Megamur is right, this thing has aged poorly.
    Much better than Valhalla, although the fighting is still pretty hard. Ignore cybermind, they don't know what they're talking about.
  2. Yeah, I think we should replace the Bossbrain and Keens with something more generic, not stupid in-jokes. ID did that because they were, well, in-jokes. You weren't meant to see the Bossbrain and the Keens were meant as an out-of-place joke. The Keens and Bossbrains have useful functions, and having them use bizarre out-of-place sprites meant as jokes means people will only ever use them as that. If FreeDoom is meant as a total-conversion resource wad, then replacing the joke sprites with sprites that look like actual FreeDoom sprites means people will be more likely to use them for non-farcical purposes.
    In terms of gameplay, level wise: The levels are complex, but they never get too convoluted. Once you figure out where the various key-switches are it simply becomes a matter of remembering how to get there. In terms of gameplay, enemy wise: Enjoy being fucked in the asshole with a porcupine. In conclusion, if you like well made maps that you'll probably never get to see legitimately cause you never survive that long, this is the wad for you.