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About YouAreTheDemons
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We got to install microwave ovens Custom kitchen deliveries We got to move these refrigerators We got to move these color TVs
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I didn’t even realize they were doors at first until I read it
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Those could work as larger machine sprites too!
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Oh! Very useful for tech guff!
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YouAreTheDemons changed their profile photo
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Im loving that skull switch!
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Too many monsters. You step outside and immediately get fucked in the ass by hordes of shit, and they make it lag worse than the map itself. And even without them, the whole thing's one of those maze-like mindfuck maps where you have no idea where to go. I really like the atmosphere and the ideas it presents, but God damn it this thing unplayable!
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If those are lazy, I'd love to see what it looks like when you're not lazy.
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Reminds me of Quake!
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Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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Which features would you like to see in GZDoom?
YouAreTheDemons replied to Cacodemon345's topic in Source Ports
Well, I don't know how to articulate it, but I guess the best way to describe the feature I would like to have would be horizontally split linedefs. Basically, I have a single wall and I could split it in half on the x-axis and have two different textures, one on top of each other. -
Just like every other map. No amount of shiny visuals or shallow gameplay can make this thing anymore than what it really is: A boring gunfight that feels like every other boring gunfight out there. Nothing new, nothing different, not even a bit of creativity. Any pretense of originality is just window dressing for the same thing every other wad gives.
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CWolf's FreeDoom workshop (textures, sprites, something else)
YouAreTheDemons replied to Wereknight's topic in Freedoom
That is so stupid. -
For anyone who's thinking of using these files for their own Corridor 7 project, don't. The sprites are choppy, blurry, and pockmarked with magenta pixels typical of a poorly-done rip. There are all kinds of badly drawn custom made sprites mixed in with everything, including a cartoon-looking hammer. There are tons of resources that have absolutely nothing to do with Corridor 7, including (bizarrely) Garfield comics, stills from Popeye, and other indescribable things. Please avoid this.