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YouAreTheDemons

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About YouAreTheDemons

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  1. YouAreTheDemons

    Post your Doom textures!

    We got to install microwave ovens Custom kitchen deliveries We got to move these refrigerators We got to move these color TVs
  2. YouAreTheDemons

    Post your Doom textures!

    I didn’t even realize they were doors at first until I read it
  3. YouAreTheDemons

    Post your Doom textures!

    Those could work as larger machine sprites too!
  4. YouAreTheDemons

    Share Your Sprites!

    Oh! Very useful for tech guff!
  5. YouAreTheDemons

    Post your Doom textures!

    Im loving that skull switch!
  6. YouAreTheDemons

    Dawn of Reality

    Too many monsters. You step outside and immediately get fucked in the ass by hordes of shit, and they make it lag worse than the map itself. And even without them, the whole thing's one of those maze-like mindfuck maps where you have no idea where to go. I really like the atmosphere and the ideas it presents, but God damn it this thing unplayable!
  7. YouAreTheDemons

    Post your Doom textures!

    If those are lazy, I'd love to see what it looks like when you're not lazy.
  8. YouAreTheDemons

    Post your Doom textures!

    Reminds me of Quake!
  9. YouAreTheDemons

    Doom 3: Primary Exavation Site

    Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
  10. YouAreTheDemons

    Evil Eye

    A very unique idea for a map. While not perfectly executed, it's probably one of the more interesting maps, especially in a sea of boring shoot-em-ups that differ only by theme. Very hard, but I guess some people won't consider that a con so much as a pro. To each his own, I guess.
  11. YouAreTheDemons

    Which features would you like to see in GZDoom?

    Well, I don't know how to articulate it, but I guess the best way to describe the feature I would like to have would be horizontally split linedefs. Basically, I have a single wall and I could split it in half on the x-axis and have two different textures, one on top of each other.
  12. YouAreTheDemons

    Shadows of The Nightmare Realm

    Just like every other map. No amount of shiny visuals or shallow gameplay can make this thing anymore than what it really is: A boring gunfight that feels like every other boring gunfight out there. Nothing new, nothing different, not even a bit of creativity. Any pretense of originality is just window dressing for the same thing every other wad gives.
  13. YouAreTheDemons

    The Deimos Incident

    Bland, jumbled architecture. About as fun to play as Lose/Lose.
  14. YouAreTheDemons

    CWolf's FreeDoom workshop (textures, sprites, something else)

    That is so stupid.
  15. YouAreTheDemons

    Corridor 7 TC Resource Files

    For anyone who's thinking of using these files for their own Corridor 7 project, don't. The sprites are choppy, blurry, and pockmarked with magenta pixels typical of a poorly-done rip. There are all kinds of badly drawn custom made sprites mixed in with everything, including a cartoon-looking hammer. There are tons of resources that have absolutely nothing to do with Corridor 7, including (bizarrely) Garfield comics, stills from Popeye, and other indescribable things. Please avoid this.
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