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212 files

  1. DMXGUS Gonna Give it to Ya

    This WAD contains a replacement DMXGUS lump which you should probably load if you're building a retro PC with a Gravis Ultrasound card (or if you're emulating one).

    It does two things: firstly, it has a workaround for the GUS instrument mappings bug present in Vanilla Doom's DMX sound library; secondly, it has an optimized instrument mapping table that is statistically tailored for Doom's music.

    I developed this for Freedoom but is useful on its own, so I decided to release it as a standalone WAD.

    24 downloads

       (1 review)

    Submitted

  2. Doom with MIDI-Converted Sound Effects

    Surely this is an objective improvement to the soundscape, like someone wired the brain of Beethoven himself to a 386. Every sound has been carefully run through one of those infamously shitty online mp3-to-midi converters, recorded, and then converted back to Doom format. It's like that weird Vanilla Doom hack that plays the PC speaker sound effects as piano midis, only now you can use it anywhere and anytime at all, from Chocolate to Z.

    37 downloads

       (14 reviews)

    Submitted

  3. Doom 3 Player Sounds

    This replaces the player sounds to their Doom 3 equivalent as well as the spark sound and the keyed door use attempt sound.

    There are two files, d3guy is the version what the sounds were set as and d3guy2 is one that puts sounds from the next/previous level of pain noises.

    20 downloads

       (3 reviews)

    Submitted

  4. Doom: Earrape Edition

    The only thing this PK3 file changes is the fact that EVERY SINGLE sound file in vanilla doom 1 & 2 are edited to be EXTREMELY distorted and loud, hence the name. Can you play all the Doom 1 & 2 levels with this on? Prepare your ears, because this is gonna be loud...

    P.S. You can use this to prank people if you're a sadistic person.

    44 downloads

       (17 reviews)

    Submitted

  5. ZDoom Secret Sound

    This is just an alternative "secret found" sound for ZDoom and derivative engines (Zandronum, GZDoom...).

    How to use: add -file DSecret.pk3 to the command line.

    You MAY use this in your own mod or map, given you credit Sidhe Priest and http://www.solarstudios.net/

    No commercial use is allowed.

    14 downloads

       (3 reviews)

    Submitted

  6. Impressions Doom

    The wonders of the noises this games make: the monsters, they roar and snort and chortle and scream. The thingies, they go whoosh and stuff. Have you ever tried to make any of those noises? It's very difficult. But I have truly duly mastered it, yes.

    This wad replaces every sound in the game with my best impression of it. Load it on top of Burtal Doom or Sound Calking for extra bonus soundnoise content.

    This is the realest sound mod ever, because it uses hyperealistic real live person sound noises recorded ever.

    It's also Vanilla-compatible. Whoaaa...!

    11 downloads

       (6 reviews)

    Submitted

  7. Greatest sound .wad ever

    (This was actually made at the end of July in 2014 but I was too lazy to actually upload it.)

    This is my sound .wad! It makes all sounds, well, sound *awesome*! Play! Play! Works with any Doom IWAD! Play!

    May have sounded better before but I had to convert it to Doom format for compatibilty with anything that's not ZDoom. :/

    46 downloads

       (33 reviews)

    Submitted

  8. Sound Caulking PSX

    So, have you ever been annoyed how so many monsters reuse sound effects, and how a few of them have no sounds to call their own? Tired of Revenants making the same old "DEEU-EEUH" sounds when shot instead of a suitably skeletony shriek? How about that naughty Archvile, and his distinct lack of sounds in the PSX version's style?

    Well now you're in luck! With the magic of a little SNDINFO, Audacity, and some sounds I had lying around, anything is possible!

    (For PSX fans at least!)

    14 downloads

       (7 reviews)

    Submitted

  9. Doom 3 sounds

    I present to you the Doom 3 sounds converted to work for Ultimate Doom, Doom II and Final Doom. Feel free to use my sound pack for any of your wads.

    87 downloads

       (11 reviews)

    Submitted

  10. PC Speaker Sounds - Doom II

    Do you want to get back to the classic PC Speaker sound style of Doom II? All of this is possible with this WAD which replaces the Default Doom II sounds by the PC Speaker ones

    60 downloads

       (14 reviews)

    Submitted

  11. COOLDM2.WAD

    A bunch of new sounds.

    7 downloads

       (4 reviews)

    Submitted

  12. True Marines Full Version

    After submitting an awesome WAD to the idgames, my baby-mama got nothing but shit reviews and disrespect from the b-tards that roam the /idgames database. Well, let me tell you what: I wasn't going to take that lying down. So I decided not to sit around, I got up and took action. First and foremost, I'm pissed off at you b-tards. I just want to let you know that you need to show yourselves. Or you're going to be backtraced... and tracked down by cyber police! You terrorists! Anyway, in this latest edition of True Marines, all the sound effects of the game have been replaced. Now, the Dooming experience has gone as far as nature, life, the universe and everything in existence can offer. So ya better damn well see the professionalism in this!

    34 downloads

       (31 reviews)

    Submitted

  13. True Marines

    For those of you who thought that the marine sound effexts found in Doom are kinda bland at this point, you'll love these brand spankin' new sound effects I've cooked up for you. Besides adding realism, this WAD also adds excitement to your otherwise boring Doom experiences. Realistic and exciting: I think that's pretty hard to do these days, so I can tell you that this one guarantees awesomeness! And for those of you who are wondering what's up with the WAD name, well play it and you'll find out!

    17 downloads

       (14 reviews)

    Submitted

  14. PC Speaker simulation

    Sound effects that mimic PC speaker sounds.

    511 downloads

       (6 reviews)

    Submitted

  15. Tubers Announcer

    An announcer which has a theme of a Cybernetic demon

    18 downloads

       (14 reviews)

    Submitted

  16. Atari Sounds

    Some beepy, sexy sounds from some classic Atari games

    17 downloads

       (11 reviews)

    Submitted

  17. Dungeon Keeper Sound Pack

    This wad has sounds from the RTS game Dungeon Keeper created by Bullfrog. Includes replacement sounds for monsters, weapons, pickups, and additional sounds compatible with ZDoom, GZDoom, and Skulltag thanks to Marcus Koller. These additional sounds are bullet ricochets, footsteps, and water splashes.

    53 downloads

       (19 reviews)

    Submitted

  18. PC speaker sound effect format

    Finally the last piece in the puzzle of the Doom WAD format has been solved! While every other lump format contained in the Doom IWADs was long ago reverse engineered, one last mystery remained: the PC speaker sound effects. This is a technical description of the PC speaker file format, determined through reverse engineering the Vanilla Doom executables.

    Also included is some example code for generating and playing back PC speaker sound effects, and a WAD containing some replacement sound effects.

    46 downloads

       (33 reviews)

    Submitted

  19. DOOM Sounds In Reverse

    Most of the DOOM sounds are in reverse except weapon sounds and sounds that wouldn't make sense in reverse.

    16 downloads

       (11 reviews)

    Submitted

  20. Heretic/Hexen sounds

    cooler weapons pickups, cooler item pickups, cooler sounds. What can I cay?

    14 downloads

       (8 reviews)

    Submitted

  21. EAWPATS GUS patches

    This is a collection of Gravis UltraSound patches for use with a GUS, or with "softsynth" midi players such as Cubic Player and TiMidity.

    183 downloads

       (30 reviews)

    Submitted

  22. Ben's DOOM Sounds

    These are some sounds I recorded and editted to replace ALL the creatures' sounds. As well, the pistol fire sound has been replaced with a hollow sounding gun fire but it has a neat ending: the sound of bullet shells hitting the ground! I'm placing these sounds in a separate PWAD file instead of putting them into actual level PWAD files to allow users the option of including or not including the sounds (after all, you may get sick of the voices - I know I did! :).

    10 downloads

       (6 reviews)

    Submitted

  23. Doom 3 sound replacement

    Doom 3 sounds for doom/doom2 for monsters and weapons appearing in all games

    53 downloads

       (32 reviews)

    Submitted

  24. DarkJedi188's DOOM Sound Effects Patch

    A bunch of new sound effects. Feel free to run this together with other WADs :) (For a complete list of modified sounds please see the bottom of this file)

    12 downloads

       (8 reviews)

    Submitted

  25. NES Sounds (version 2)

    Yet another "funny" sound-only wad for Doom or Doom II featuring 74 sounds from various NES video games.

    16 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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