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Which maps from the original Doom are viable for deathmatch?
Patrol1985 replied to Patrol1985's topic in Multiplayer Doom
So we played on Friday and on Saturday (with one more session today still pending) and to be honest... it was awesome! :o Please note I do not mean it was my best deathmatch experience ever or anything, but given the expectations I had and how it turned out I have to say it was definitely worth it. As long as we had 5-7 people on the server the problems with finding each other were non-existent. E1M1 is indeed the best map for deathmatch from the ones I listed above, but the others were not that bad either! If I were to pick the worst ones, these would be E3M6 (it's a bit too spacious despite its openness) and E3M8 (only one gun is viable really as most spawn points are in the arena, it takes too long to get to the rocket launcher and it's honestly not worth it, so everyone just tries to grab the plasma gun). Nevertheless, we still had fun on them too! Here is one example round from yesterday so you can get the grasp of how it all went :) -
Which maps from the original Doom are viable for deathmatch?
Patrol1985 replied to Patrol1985's topic in Multiplayer Doom
Thanks for your feedback guys! Sadly, it confirmed my original observations that the stock maps don't really work with multiplayer compared to numerous other titles released after Doom that did it correctly (cause they usually featured maps created with deathmatch in mind). That being said, I would still like to do the experiment to see how it works first-hand. I looked through the stock maps, ran around them a bit, took their complexity and available weaponry into consideration and created a list of maps to be used during the session. We will play the following levels: E1M1 E1M5 E2M9 E3M2 E3M6 E3M8 E3M9 After the weekend I will try to provide an update on how it went. Many factors come into play here which may affect the overall feel of the session, but I will hope for the best :) And if it turns out fine, then the list above may serve as a reference in case anyone would like to play with such conditions as well. -
Which maps from the original Doom are viable for deathmatch?
Patrol1985 posted a topic in Multiplayer Doom
Next week I am organizing a local deathmatch session as a follow-up to Doom's 30th anniversary. I would like to stick to the original Doom - preferably to episodes 1-3. So my question is: which levels (if any) from the standard IWAD would you recommend for deathmatch? I tried "dry running" some of them and noticed that they often weren't adjusted for multiplayer at all (at least to my mind). For instance, E2M8 might seem like a cool arena for the mode... but the map features literally a single rocket launcher as its only weapon available for pickup, so I can see in my imagination a bunch of people running around with pistols and a guy camping the RL room for easy frags. I know it all depends on the number of people (I don't know how many will attend the session, but the server limit will be set to 16 - I doubt it will be reached though) and I haven't looked at all the maps yet, but from what I managed to observe it seems that E1M1 may actually be the best deathmatch map from the original Doom - it has a simple layout, but with plenty of options to hide, attack from an ambush and what not. There are also some additional weapons scattered around the map in deathmatch mode, which in total mean two shotguns, a chaingun and a rocket launcher - a very decent lineup! So do you have any experience with these maps? I was thinking that perhaps E1M3 and E1M5 would also be viable, but I wouldn't want the layout to be too complicated so that people don't look for each other more than they actually shoot. Please note some attendants may not be familiar with the layouts either (which makes me think that E1M2 may not necessarily be a good idea due to the "dark maze" portion, where one could get lost). I read about the "deathmatch craze" that Doom caused plenty of times and how attractive it was, so I assume the people who played it back in the beginning of 1994, or so, had to have some favorite maps, which fit the mode nicely. I appreciate any feedback you may provide on the subject. -
Guys, my last post on this forum was in August of 2021. I logged in now just to write that I tried playing MyHouse and with 30 minutes thus far on the clock I consider it to be a masterpiece. I didn't read other posts in this thread and don't intend to until I have finished the level myself, but I just wanted to encourage everyone who hasn't tried it already to do so. Play it!
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Has anyone else had problems with accessing the DoomWiki lately? The page does not open for me at all (connection timeout error). Is it just me or has something more major happened to the wiki? :/
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Need help with DOOM RPG on Android
Patrol1985 replied to Patrol1985's topic in Doom General Discussion
Yup, another thread :). I did my searching and found no answer to my question. One of the found threads was the one I started myself a while ago, but the conversation went in a bit different direction. From what I found, community members have decided to convert the RPG games to PC using the GZDoom source port and it sounds great! Still, I'd like to play the game on my phone. Thanks for providing the link, I will check it out (I hope it's not against the forum rules or something). -
I managed to run DOOM RPG on Android (phone model: Samsung Galaxy A5). I did it by converting the .JAR into .APK via Netmite's web tool and then running the said .APK with Netmite's J2ME emulator. The interface got successfully converted from keypad to touch except ONE element - some computers require security codes, which have to be typed in with a keypad and I do not know how to invoke the keypad. Is it even possible? Has anyone here tried running DOOM RPG on an Android device? How did it go for you?
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I wrote a guide on Steam regarding item timing in multiplayer
Patrol1985 posted a topic in Doom 2016
Hey everyone, I recently wrote a guide which includes data about various items found in DOOM's multiplayer mode, especially their respawn times. It's nothing experienced players wouldn't know already, but I could not find all this info in one place so I decided to write the guide myself. I know the multiplayer mode isn't really popular but, contrary to popular belief, some meta-game IS there and there is certainly room for improving one's skill set. Item timing is a very important part of this skill set. If you find the guide useful, I would appreciate it if you gave it a "thumbs up" on Steam. Guides with high ratings are displayed higher and I am sure many multiplayer enthusiasts could find the information valuable. Big thanks in advance! You can find the guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=809934854 or if you want to access it through the Steam client, just go to community guides and search for: "Item and timing guide for multiplayer" -
What do you want to be improved/added to this DOOM?
Patrol1985 replied to BluePineapple72's topic in Doom 2016
1. Bots for multiplayer modes. 2. Some single-player DLC which continues the story. Those would be priority for me. -
When viewing the arcade mode scoreboard, the column farthest to the right states a given player's "rating" for a particular level and difficulty. The rating is usually a medal one managed to achieve (bronze / silver / gold). However, I noticed some people have a symbol which looks like a rune stone instead of a typical medal. My question is: how to obtain this symbol? Do any specific requirements have to be met (like: kill all enemies on the level)? Or is it simply about going past a certain threshold of points?
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Percentage of classic DOOM compared to new DOOM
Patrol1985 replied to Jeffo2448's topic in Doom 2016
I agree, the mixture is perfect and I think that's what guys at id were aiming at - some clearly classic elements, but with lots of modernity too. I reckon the new Quake game will aim at similar percentage. -
Ultra-nightmare beaten with pistol / grenades only :o
Patrol1985 replied to Patrol1985's topic in Doom 2016
I wholeheartedly agree. A grenade is an item, so I treat it more like a 'powerup' which you can use every now and then. I doubt anyone minds if the pistol is used with quad damage. It's the same with the grenade... ... by the way, this discussion is a proof that some rules have to be established for different run categories (like compet-n for older DOOM titles). ZeroMaster and Zomeister proved that the game can legitimately be used for skillful playthroughs. I think some standardization is well justified :) -
I was about to write that: when you give your steam nicknames / games, please also provide your region. Doomworld is an international forum so we have people from all over the world here, but time zone differences and connection limitations mean that Europeans would probably prefer to play with Europeans etc. etc.
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What does John Carmack think of Doom 2016?
Patrol1985 replied to ArchangelOfHell's topic in Doom 2016
^this I remember him saying numerous times in the past that he didn't care much even about his own past projects. Why would he care about projects of other people for reasons other than learning about some new implementations?