Patrol1985

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About Patrol1985

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  1. onde baixo o driconf ?

  2. Yup, another thread :). I did my searching and found no answer to my question. One of the found threads was the one I started myself a while ago, but the conversation went in a bit different direction. From what I found, community members have decided to convert the RPG games to PC using the GZDoom source port and it sounds great! Still, I'd like to play the game on my phone. Thanks for providing the link, I will check it out (I hope it's not against the forum rules or something).
  3. I managed to run DOOM RPG on Android (phone model: Samsung Galaxy A5). I did it by converting the .JAR into .APK via Netmite's web tool and then running the said .APK with Netmite's J2ME emulator. The interface got successfully converted from keypad to touch except ONE element - some computers require security codes, which have to be typed in with a keypad and I do not know how to invoke the keypad. Is it even possible? Has anyone here tried running DOOM RPG on an Android device? How did it go for you?
  4. Hey everyone, I recently wrote a guide which includes data about various items found in DOOM's multiplayer mode, especially their respawn times. It's nothing experienced players wouldn't know already, but I could not find all this info in one place so I decided to write the guide myself. I know the multiplayer mode isn't really popular but, contrary to popular belief, some meta-game IS there and there is certainly room for improving one's skill set. Item timing is a very important part of this skill set. If you find the guide useful, I would appreciate it if you gave it a "thumbs up" on Steam. Guides with high ratings are displayed higher and I am sure many multiplayer enthusiasts could find the information valuable. Big thanks in advance! You can find the guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=809934854 or if you want to access it through the Steam client, just go to community guides and search for: "Item and timing guide for multiplayer"
  5. 1. Bots for multiplayer modes. 2. Some single-player DLC which continues the story. Those would be priority for me.
  6. When viewing the arcade mode scoreboard, the column farthest to the right states a given player's "rating" for a particular level and difficulty. The rating is usually a medal one managed to achieve (bronze / silver / gold). However, I noticed some people have a symbol which looks like a rune stone instead of a typical medal. My question is: how to obtain this symbol? Do any specific requirements have to be met (like: kill all enemies on the level)? Or is it simply about going past a certain threshold of points?
  7. I agree, the mixture is perfect and I think that's what guys at id were aiming at - some clearly classic elements, but with lots of modernity too. I reckon the new Quake game will aim at similar percentage.
  8. I wholeheartedly agree. A grenade is an item, so I treat it more like a 'powerup' which you can use every now and then. I doubt anyone minds if the pistol is used with quad damage. It's the same with the grenade... ... by the way, this discussion is a proof that some rules have to be established for different run categories (like compet-n for older DOOM titles). ZeroMaster and Zomeister proved that the game can legitimately be used for skillful playthroughs. I think some standardization is well justified :)
  9. I was about to write that: when you give your steam nicknames / games, please also provide your region. Doomworld is an international forum so we have people from all over the world here, but time zone differences and connection limitations mean that Europeans would probably prefer to play with Europeans etc. etc.
  10. ^this I remember him saying numerous times in the past that he didn't care much even about his own past projects. Why would he care about projects of other people for reasons other than learning about some new implementations?
  11. I stumbled upon a cheater on a server and recorded a brief video of him flying and firing multiple rockets. The video is here (it's from my point of view): https://www.youtube.com/watch?v=gH10LiV6BfY In the video's description you will find a link to this guy's profile AND conversation I had with him, because for some reason he added me to his friends. In the conversation he admitted to have cheated. I reported his Steam account for cheating (there is such an option) and linked the video as justification. I have no idea if that will work, but that's all we can do, so I would appreciate it if you guys did the same. Let's get rid of cheaters together. Thanks.
  12. Zeromaster has a point. Using this exploit because of a bug is fine, but using it to avoid what otherwise would have been death stemming from a player's mistake (like in the case of falling from the rock) is "grey area" to say the least. It doesn't change the fact that the video as a whole is damn impressive but if, say, compet-N established some rules for ultra-nightmare runs I doubt they would allow using ctrl+alt+del to avoid deaths. I'm still impressed either way - the truth is, no one else has done anything like it.
  13. I have nothing but respect for such skill :o
  14. Remember that speed is affected by your weapon of choice. For instance: the chaingun will make you run slower than, say, the vortex rifle.
  15. My favorites are: 1. Respect 2. Hat Tip 3. Salute 1 4. One Fist Up