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About Kloki38
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Lord of Becel
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Kloki38 changed their profile photo
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[WIP] Doom 32x: Evil Reincarnate - A 32x Doom mod
Kloki38 replied to VL2M STUDIO's topic in WADs & Mods
I used the same tools back then too. Although I think DOOM 32X DeHackEd Patcher didn´t work for me. I also used Saxman´s additional level patch that added 9 more levels and HexEditor Neo for changing the messages in the start-up screen. -
[WIP] Doom 32x: Evil Reincarnate - A 32x Doom mod
Kloki38 replied to VL2M STUDIO's topic in WADs & Mods
Lol, I´m surprised that somebody remembers Portalus. -
Try to recreate TNT from memory! (Community Project) (Slots Open) [Build 2]
Kloki38 replied to Engired's topic in WADs & Mods
Sorry for the delay, some things got in the way. Anyway, here is my map 27: Draconian Mountain. Includes basic difficulty and coop settings. MAP27.zip -
Try to recreate TNT from memory! (Community Project) (Slots Open) [Build 2]
Kloki38 replied to Engired's topic in WADs & Mods
Almost done with Map27. -
Try to recreate TNT from memory! (Community Project) (Slots Open) [Build 2]
Kloki38 replied to Engired's topic in WADs & Mods
@Engired Sorry for the delay, I am a bit busy right now. But I should have the map done by wednesday. -
Try to recreate TNT from memory! (Community Project) (Slots Open) [Build 2]
Kloki38 replied to Engired's topic in WADs & Mods
Okay, here is the first second version of MAP20.zip- First day at work. The hardest part was getting the proportions right in the outside part - I got stuck on that for some time. However, I am not sure about the difficulty - it may be a bit overboard in some places. I can tweak it a bit later based on the feedback if it´s too much. -
Try to recreate TNT from memory! (Community Project) (Slots Open) [Build 2]
Kloki38 replied to Engired's topic in WADs & Mods
Almost done with map20. -
Try to recreate TNT from memory! (Community Project) (Slots Open) [Build 2]
Kloki38 replied to Engired's topic in WADs & Mods
I would like map20 and 27. -
Good job everyone !
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Here is my MAP13: Realistic City MAP13.rar Difficulty: Yes Multiplayer: Coop/DM starts Tested with: Crispy Doom, GZDoom
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I can take the map13 slot if it's okay.
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That was for Doom 1 - E1M10:Sewers.
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Sorry for the extension, but I was busy with other stuff. Anyway, here is my map16: Sandy´s Neighbourhood MAP16.rar Difficulty: Easy, Medium, Hard Multiplayer: Coop/DM starts, a bit of extra ammo added Tested with: Crispy Doom, GZDoom I am very happy about how this map came out - I screwed up some parts but overall it´s much better than I was expecting. Screenshots:
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Hello, I am currently working on a large, story drivem 72 map fantasy TC for Doom. I´m looking for composers of various skills who compose fantasy style music similar to the ones used in Heretic/Hexen/Witchaven series. If you are interested, let me know via this thread or send me a PM. https://www.moddb.com/mods/shadow-over-the-pathoras-ii
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I also need extension. I will have it done by Sunday.