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About Kloki38

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  1. Kloki38

    what are you working on? I wanna see your wads.

    A couple of screenshots from my WIP mod - Shadow over the Pathoras 2.
  2. Kloki38

    Post your Doom video! [but don't quote video]

    Today I discovered a nice speedrun shorcut at the beginning of 2nd hub in Hexen: DD (Constable´s Gate) with which it´s possible to skip the entire hub. Requires boots of speed.
  3. It looks like a slime trail. Doom wiki has a good article about it (and some tips how to fix it). But i think this is just too complicated for the vanilla dos engine to render properly. https://doomwiki.org/wiki/Slime_trail
  4. Kloki38

    (GZDoom) Teleporter does not work with new TID

    Thanks. But the teleporter still doesn´t work. The message pops up fine and thats it.
  5. Hello, I am making an arena COOP map in which all players are teleported into another section of the map after they kill all enemies. The problem is, that I have to change the players TID in order to do so, but the teleport with the new TID doesn´t work - nothing happens.The changing script is from the wiki. The rest of my script works fine. Script 1 ENTER { Thing_ChangeTID(0, 1000 + PlayerNumber()); } script 5 (void) { if (++round1 == 2) { delay(100); setFont("HBIGFONT"); HudMessage(s:"Round 1 has been completed";HUDMSG_TYPEON | HUDMSG_LOG, 0, CR_red, 1.5, 0.4,2.0,0.1, 0.08); delay(145); Teleport(1000,6,0); Teleport(1001,7,0); } }
  6. Update #3 A couple of screenshots from various maps. 27 maps are finished so far (which is approx. half of the planned length of the game). Like the prequel this one will also support multiplayer (DM in medium sized campaign maps and COOP in a special arena map).
  7. Kloki38

    Plasma rifle, or plasma gun?

    Both of them. I call it plasma gun in english and plazmová puška (plasma rifle) in my native language.
  8. Kloki38

    What level editors are people still using?

    GZDoomBuilder for maps and Slade for the rest.
  9. Kloki38

    Hell's End V2

    The maps consists of a very basic arena full of monsters, a lot (and I mean a lot ) of spawners and a ton of invulnerability powerups. Not good and kinda boring.
  10. Update #2 Finally finished a new large map - a town with docks located in a snowy island. Here is a few screenshots:
  11. Kloki38

    CZECHBOX (first release candidate available!)

    Currenty it is in beta testing/polishing phase. All maps are done. We are now tweaking the maps based on the feedback we got from our beta testers.
  12. Kloki38

    JonnyFive's weatherFX

    Very good addon for any ZDoom/GZDoom based mods ! Easy to use (comes with manual in pdf and 1 demo map as well). Requires some basic ACS knowledge in order to configure it properly.
  13. Kloki38

    what are you working on? I wanna see your wads.

    WIP City Hall map for my WIP mod Shadow over the Pathoras 2.
  14. Kloki38

    GZDoom VM execution aborted

    Hello ! I made a cannon which the player can drop by switching to another weapon. In old versions of GZDoom it works fine, but in the recent 3.7.2 when I try to drop the cannon it shows these messages: Here is the deselect code: TNT1 A 0 A_Lower TNT1 A 0 A_SpawnItemEx("cannon", 40, 0, 15, 5, 0, 0, 0,SXF_TRANSFERTRANSLATION) TNT1 A 0 A_takeinventory("cannon") TNT1 A 0 A_takeinventory("ballammo") TNT1 A 0 A_TakeInventory("speed",0,0,AAPTR_DEFAULT) Am I doing something wrong or is the latest GZDoom screwed up (again) ?