Jump to content
What you need to know about Doomworld and the GDPR Read more... ×
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Xegethra

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Xegethra

    What makes classic DOOM scary?

    Yeah, Doom isn't scary. It's a fun action shooter. Just a cheesy shooter meant for nothing but a good time. It's like being scared of the Munsters.
  2. Xegethra

    My Vehicles.pk3 has become broken.

    I'll have a loot at that. I wish folders could be used in WADs
  3. Xegethra

    Which monster would you say is your least favorite?

    I don't like Spectres much at all....only because of their shape. I was disappointed when it was just a transparent pinky, wanted something new you know? Like the Baron and Hell Knight....wish one of them had a different shape. No problems with how they are, just don't really like their copy paste visuals....I know games do this in general but I just wanted a couple more demons instead of....another of those two.
  4. I don't remember my exact first time, but I do have vague memories of exploring parts of the level. Couldn't tell you the order I discovered stuff though but my mind can recall bits of me shooting or trying to use various things.
  5. Xegethra

    Your dumb Doom habits

    I'm like this, I just go sight seeing...and not always after most things are dead either.
  6. Xegethra

    My Vehicles.pk3 has become broken.

    Ahh yes, that's the spawns I have. It seems Zandronum is using the normal player starts (but in deathmatch it will use the deathmatch ones) while GZDoom is using the deathmatch ones straight up even in single player. It seems I didn't tell them not to spawn in single player, I'll change that! The batch file tells me it doesn't recognise the train carriage model as an unknown actor type. "Execution could not continue Script error, "Vehicles.pk3:modeldef' line 3: MODELDEF: Unkown actor type 'TrainCarriage1'" Is what it tells me, so....why would it not do that otherwise then? It's always loaded them before...like you say, it still does when not done by batch file. I have to admit, I don't commonly use batch files, would have missed that otherwise, thanks! But aside from that....everything works on your end? It loads up all there is and it's all there? To get a clearer image of what I see, here is what happens in Zandronum for me. Now, here are the differences when I have models turned on and off. And, to my surprise, in GZDoom, it almost works...almost, except the for the models. The actor loads at least in GZDoom, I can hear the trains as they pass by, even use them as they stop...it's just neither the sprite or the model will load visually. Once more this happens to me in both online and offline modes. If you want, here is the full gallery. https://postimg.org/gallery/3jlo6l3xw/
  7. Xegethra

    My Vehicles.pk3 has become broken.

    Looks quite normal....How does it go in Zandronum? Because on both that and GZDoom it has the problems for me.
  8. Xegethra

    What's the strangest place you've ever played Doom?

    I once took it with me to hospital on my laptop. I was in there for about two weeks so it helped a lot, as well as The Sims did.
  9. Hello, I have run into a new problem today which happened once before, fixed itself...now has happened again. My WAD, in order to work to it's fullest, uses models that represent subway trains. At first, my WAD and the pk3 with my models in it worked together fine...that is, until I loaded them up in ZDL to try and test with a friend. This is how my WAD ended up looking. When it should look like this. It appears that many sprites and textures end up following the train movements and often flicker. If I load up the WAD without Vehicles.pk3 or turn models off in game, all the sprites and textures go back to normal save for the sky....but of course, no trains then. This never happened until I tried to play online with a friend a week or two ago. After a PC restart it all went back to normal for both online and single player. So today we went to try again and what do you know, this happened once again. The first time my friend didn't experience this problem, the second time he did. But he says he fixed it by turning the render to software, closing and changing it back to opengl when reopening then closing and reopening. This didn't work for me....and I can't think why. It even continues to be like this in single player...so if it fixes itself again it'll be any time and not really helping me figure it out. After he fixed it, and we connected everything was fine for him while for me it really wasn't. Here is the WAD on dropbox that we were going to play. This is the same file he downloaded. https://www.dropbox.com/s/hfgxkcrtsu84ep3/GTA Doom v4.8 - February 2018.rar?dl=0
  10. It's really not hard to understand, I didn't like the physics.
  11. The game felt really squishy, I didn't feel much impact while attacking the enemies. I guess I don't like how the physics were handled.
  12. Xegethra

    Is procedural generation possible for Doom maps?

    Procedural generation isn't something that everyone can get along with. I used to like it, but I have been edging more and more away from the concept. Largely because what is generated is usually very bland. Sure it can be useful to generate huge maps....but it's usually a map of nothingness, repeating what you just explored anyway. I don't see how it can serve Doom much, a nicer more fleshed out map built by a person is infinitely more fun than a level just dumped there by random process...which to be interesting would need the author to go over it anyway, make sure everything works...so they might as just well build it.
  13. I like Ultimate Doom the most, I have lots of fun ploughing through it. There are only a handful of Doom games I really don't like and they are Doom 2 (with TNT and Plutonia) and Doom 2016. Doom 2 makes me feel sick, every time I play it I get that sinking feeling. Plus I can't get along with the level design, the whole thing is just horrible. I really really like the new monsters though, anything to expand enemy variety is cool. As for Doom 2016, I just found it tedious. I didn't feel like I was causing much damage, everything felt like it was made of paper, no satisfaction in killing anything for me. Hated the music (But then I don't like the original Doom music either, despite it's inspirations.) I just didn't have fun with the game. I was hoping to enjoy it like I enjoyed New Order...but, no. PSX Doom though, I put it up there with the PC original. Played that so much as a kid, played it much more than the PC original at the time, I didn't have a PC but a few friends did. Every so often I'll still load it up and play through it. I know it came with some Doom 2 levels, and yeah I'm not keen on them there either...but the other stuff is cool.
  14. This took way too long for me to figure out. But I got it, one for activating the line and another for deactivating it again. Works perfectly thank you! @mgr_inz_rafal and Halfblind Why thanks. I'm gonna focus a little more on pedestrians next, now that I think I've done all I can with the trains.
  15. Well, you're not meant to see that, that's just how it works. It serves as a place for Doomguy to get trapped in, as if he went into the train, I structured it so that hopefully any other players that may wish to use the other trains, would be kept separate and stay "with" their respective train. The camera that follows it works, but is wonkey as Hell. But yeah, I think I'm done with it and I just do something else to it. I have yet to test it in multiplayer, but so far so good. All that really bothers me, is how it is all triggered. the linedef that activates it, can be used even though it's on the floor and the train isn't there....which if someone accidentally triggers it, that would be screwy. I did at one point have a wall that pops up with the switch on it when the train comes...but I soon discovered even then while the wall is down that the switch can still be used....