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I made two demos for Eviternity II RC5.wad Map 33. I tried Turbo 255 on one of them but I didn't get a "Player is Turbo!" message in DSDA (Maybe it has been removed?) I tried -turbo 255 and did notice some higher strafe amd move values. It has been a long time since I played around with turbo. Anyways, I got one "turboed" and one not. More of a "Swag" TAS than speed. I seen the map and knew it had to be done. Thought it would look cool. Anyways let me know what you think. Complevel 21 btw. swagmap33.zip
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Strange Ledge Bug in a TAS
NightmareZer0 replied to NightmareZer0's topic in Other Demos & Discussion
Oh well damn. I wasn't sure what complevel to use I basically was just messing around. I didn't even think of the complevels being a factor. I mainly wanted to post it as well in case by some rare chance I found some extremely rare bug that might be useful to someone out there for something. I had been playing limit removing maps and I guess I forgot to change the complevel. I didn't even know about the collision box sizes. -
Setting up LibTAS with GZDoom.
NightmareZer0 replied to NightmareZer0's topic in Other Demos & Discussion
I should of been more clear. I don't really play Doom till late at night so my brain isn't the most alert. "They" being the libTAS discord. I reformatted since then. So I lost all of my DSDA demos. I pretty much gave up for now. And no I did not know that. I seen someone posting (Shit I can't remember the name of the mod) The sonic mod for Doom Legacy. And it got me wondering if I could run GZDoom with it (I know two totally different engines). I wanted to give Doom Infinite a shot with a TAS. But between having to install Linux/Set up a VM, and figuring out how to get it to work with GZDoom. It seems like more work than a slight curiosity.I thought maybe I was setting something up wrong. But I appreciate the response. Thank you. -
I was trying out the DB series and decided to go play the very first one. I kept running low on ammo playing it casually so I thought I might see what I could do frame by frame and make a TAS. I like making no damage TASes and I was able to save a whole shell box but towards the end of the level I got this strange bug I have never seen before. A Hell Knight was floating in mid air. I am no programmer so I could only make guesses why this happened. I wanted to post the demo and see if anyone could tell me why (I am actually really curious I can't seem to recall this bug ever popping up in my game before). Maybe it was because I was playing the game frame by frame? I also want to note I have a part of the demo where I stop moving. I guess I forgot to fully rewind in between takes (oops). Complevel is 9 (Boom). I included the DB_01.wad in the ZIP for convenience purposes. bug.zip
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I thought it would be cool to play around with LibTAS and GZDoom and find some neat things I could make but I can not get the two to work. I tried running WSL2 with Windows 11. Could not get any video. I tried installing PopOS and and a few other distros with VirtualBox and still no video. Decided to put PopOS on the bare metal and try. Still not having much luck. I was told this on Discord "you dont even need any special source code modifications for it to work in libTAS anymore, just add the `-nofork` CLI argument and it works in 2.2.13+ now" I was getting the console rendered at least but now I am getting 0 video. I was thinking maybe it was a video driver? I am using a 3050 on a laptop (on linux too). I really feel like I am forgetting something or I am not educated enough on Linux usage. I have been a Windows person most of my life, but I am trying to learn Linux (I got about a year experience off and on). So I am really trying to figure out what I am doing wrong here. I know I probably could just post in their Discord some more, but I also wanted to see if anyone here had any experience with LibTAS and if they had any demos they could show off while they were here at least.
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I made some TNTTHREE demos for fun. Map 23: UV-Speed/Pacifist Map 26: This really isn't in a category. I just thought it looked cool. I could of made it faster. But waiting for a vile to do a jump in slow-motion was fucking me up. With more patients I could low the time significantly. tnt3TAS.zip
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Well I figured I'd go ahead and upload my latest project. I have a few other WIP projects but this has to be my best one so I am putting all my time and effort into this. I am doing a TAS of Not Even Remotely Fair. I am using DSDA though. I would like to use XDRE and make a really good speedrun but I do not fully understand how to use XDRE yet. I do not know how to do clips and glides and void outs yet either. Once I learn how to do those I'd really like to make a full XDRE run of this wad. But with all of that in mind this is what I got so far. Any advice, suggestions, or ideas would be appreciated. I did my best.
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I made a few TAS' for fun. I am not the best TASer out there but I enjoy it. I mostly like doing UV-MAX with Fast Monsters with No Damage. I am currently working on a few TAS demos. I recorded them and put them on my Youtube Channel. I guess I will post my 4 most recent TAS videos. The one I have been working on recently I haven't recorded it yet. Yes I know I am using Bandicam. My computer seems to record better with it than OBS. I hope I didn't post too many.
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Avast on default settings stopped it for some reason. Didn't stop the last version. It also didn't move it to the vault or anything. That is really weird.
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This new update behaves strange for me. GLBoom+ crashes and displays an error for me. PRBoom was working and then did the same thing. I made a new folder and put it in there and it still does it. Windows cannot access the specific device, path, or file. You may have inappropriate permissions to access this file.
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This is amazing. As someone who is making a mostly Slow-Mo TAS this will save me ALOT of time. It was getting annoying having to constantly exit and reload GLBoom when I made a mistake. Everything works well except the "Show Alive Monsters". It works with regular GLBoom Plus. I added -TAS to the command line and the rest of the TAS only things work. I even rebound the key and nothing. No matter what I do I can't get it to work. Maybe it is a bug? EDIT: I changed the renderer and I fixed it. Didn't realize it wasn't set to OpenGL out of the box. Could it be possible to also highlight the items that are required for 100% like the way the monsters are highlighted? It would be useful if someone was trying to get all the items as well. I don't know just an idea.
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Thoughts? I thought some of you might enjoy this. I stumbled across this guy about a month ago. I legit was impressed by the talent.
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DukeDoom Project 2019 Mod - English/Spanish (Español)
NightmareZer0 replied to Panda's topic in Map Releases & Development
I check the forums almost daily to see if any more progress has been made on this mod. I really want to try this. -
[ZDoom] Persephone - The Best of Phobus vol. 2
NightmareZer0 replied to Phobus's topic in Map Releases & Development
I wish I could host both volumes with Zandronum and play them both with a friend. Is there any way to get the first wad to work with Zandronum? (I know I saw the other thread where another person was having the same problem but I didn't know if it could be resolved) -
DukeDoom Project 2019 Mod - English/Spanish (Español)
NightmareZer0 replied to Panda's topic in Map Releases & Development
I absolutely love this. I wish there was a download link :(