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About wheresthebeef

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  1. wheresthebeef

    Doom Eternal interview with Gameinformer

    Yeah, they announced elsewhere there wont be Snapmap, they want to eventually do mod tools (Doom 2016's engine was not made with mod tools in mind, thus had no chance) and they are making their own PVP game mode in house instead of outsourcing. Invading someone else's singleplayer was NOT the PVP mode they said they are working on, so it might be a more traditional PVP mode.
  2. wheresthebeef

    Blood decals and disappearing bodies

    Would seem redundant to have a unique monster that just spawns in another unique monster. Just combine them into one monster if that was the case. I'm betting the Archvile is a one time boss just like how the Cyberdemon and Mastermind were. It fights you along with two barons of hell, when the barons die their corpses stay and the Archvile resurrects them throughout the boss fight while also attacking you with fire. Also, the arena starts off all pristine and throughout the stages of the fight, more shit is blown up and on fire, eventually looking like a satanic ritual took place in it.
  3. Freedoom's assets are royalty-free, that is the best place to start. Good to use them as placeholder and eventually create your own art. It's smartest to make your own assets if you are making a commercial project, however. Even if you don't go for the same amount of detail as Doom, you can still make a good looking game with a cohesive art style. Take for instance Cybershade being made by @TwinBeast
  4. This really isn't as big of an issue as all these websites are making it out to be.
  5. wheresthebeef

    Has Doom Builder 64 been updated?

    I did a fresh install of it to mess around, and the visual mode runs TERRIBLE. Its the only Doombuilder to do this, too. I'm hoping for an update, it was fun to make a quick Doom 64 map once in a while.
  6. wheresthebeef

    Anyone else feels the VX is worse?

    The plasma rifle sure looks a hell of a ton more satisfying than it was in Doom '16, especially the effect when an enemy is killed by it. The chunks of flesh falling off enemies also looks great.
  7. wheresthebeef

    DOOM Eternal Gameplay Reveal Impressions

    Still have a sneaking suspicion they are going to pull a fast one and at some point you go through a portal and SURPRISE Strogg!
  8. wheresthebeef

    Fallout 76 will not launch on Steam

    Quake Champions was originally only on Bethesda's platform but moved over to Steam. Fallout Shelter was also only on their platform at first but came to Steam. There's reason to believe Fallout 76 will start on theirs and come to Steam later, and even if it doesn't, I still think it's likely Doom Eternal will launch on Steam.
  9. wheresthebeef

    I'll be going to QuakeCon—anyone want to meet up?

    Would love to go and meetup at Quakecon one year; maybe next. Congrats on becoming a finalist! You definitely deserved it, that piece was awesome.
  10. wheresthebeef

    Doom 2 Cyber punk textures PBR

    The arrow animation being reflected off the floor is impressive. I didn't know it was capable of doing this, that is amazing
  11. wheresthebeef

    Gameplay reveal August 10th

    I wouldn't worry about that affecting Doom; wasn't Doom 2016's restart only a couple years before it released? They are at a better position now because they have the foundation already completed and can now just iterate and improve on it. This also isn't the id of yesteryear that would take its time creating games. It's no surprise that Doom 16 was Bethesda/Zenimax's best selling game that wasn't Fallout or Elder Scrolls, so I can see them wanting a sequel made immediately but not necessarily rushing it. Then again, New Colossus felt a bit unpolished at launch.
  12. wheresthebeef


    I hate both of them
  13. wheresthebeef


    Strictly split screen, or can shared screens count, like Gauntlet? If just split screen: All PS2 games Timesplitters 2 and Future Perfect both are highly recommended Darkwatch has split screen coop exclusively on PS2 The Warriors, it is split screen when you are far away from eachother but forms into one screen when you are near eachother (this can also be turned off IIRC) 007 Everything or Nothing has a split screen coop campaign Half-Life has a split screen coop campaign (which was later recreated on PC by fans) There's also Serious Sam The Next Encounter which is a console exclusive SS game and has split screen coop, though it's a little meh. I'd recommend all of these, especially the Timesplitters series and The Warriors