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Rathori

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About Rathori

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  1. Oops, I didn't mean to make a quadruple post. Who knew that pressing "Ctrl+Shift+Backspace" repeatedly spams the forums with the same post. It seems I can't delete those myself, so could a moderator please clean up my mess? Thanks.
  2. Sorry for taking so long with my reply, I have a lot going on IRL. Yep, that's exactly how I installed it. I even checked my shell history, and it has `pip3 install wadget`. In fact, I don't even have pip installed for Python 2. But anyway, I ran `pip3 install wadget --upgrade` and that fixed it, as well as about 7 or so dependencies
  3. Sorry for taking so long with my reply, I have a lot going on IRL. Yep, that's exactly how I installed it. I even checked my shell history, and it has `pip3 install wadget`. In fact, I don't even have pip installed for Python 2. But anyway, I ran `pip3 install wadget --upgrade` and that fixed it, as well as about 7 or so dependencies
  4. Rathori

    4 Seasons of DOOM (on idgames)

    I have to say I didn't like Maps 01-03 much, mostly because they feature my least favourite kind of progression - press a switch, then play the "find 5 differences" game on a huge map. I got lost often and wasted a lot of time just running around trying to figure out what to do next. Combat is okay though, and I like the plasma barons (even though they're very annoying) because they feel different and have a unique combat flow. The other two new monsters are pretty much meh: they just feel like a weaker walking cacodemon and a weaker exploding mancubus. Blowing up groups of flamethrower guys is fun, though. Map 04, however, is absolutely great. Progression is clear, and the fights! Infighting is my favourite gameplay mechanic and it can be used a lot on this map. I would even say it should be used a lot, and in some cases it's actually the best strategy.
  5. Rathori

    Spram's Metroid Doom (released)

    Yep, that's exactly what I meant. I should probably have worded it better, though. Thanks for explaining it properly :)
  6. Rathori

    Spram's Metroid Doom (released)

    This looks great, I'm gonna try it once I have some time. One question, though: why TNT IWAD? Especially since it looks like you're using custom textures and sprites.
  7. Here's my thoughts on version 0.0.9: Downloading by filename feels great, it makes the whole process feel much more streamlined than running a search first. Combined with "-e" and "-wd", this allows you to install almost any WAD with a single command, which is great. However, installing Alien Vendetta is still non-trivial, because apparently, the first search result for either "av" or "av.zip" is Nodenav, which is what gets installed if I run either "wadget av" or "wadget av.zip". This made me think that it might be a better idea to show user the search results if there are multiple matches, rather than install the first one, because it might not be what the user wanted. And some minor nitpicks: - I'm not particularly experienced with running Python modules on linux, but on freshly installed Ubuntu 18.10 I couldn't just run "wadget", and had to type "python -m wadget" instead. I don't know if it's something that can be fixed on the package side, but it should probably be mentioned in the readme. - IMO running "wadget" with no arguments should show the help message rather that print out an error. It shows the "usage" line, but explaining what the arguments actually do would be more useful than an error message and a list of single-letter arguments that you don't really know what to do with. - Show file size units (bytes, kilobytes, or whatever) when downloading.
  8. Rathori

    Graphically beautiful wads or eye candies

    Sunlust UAC Ultra Water Spirit Also BTSX E2, although I prefer E1 for both visuals and gameplay.
  9. Rathori

    Wyrmwood: Episode I

    Nice little WAD. The levels are quite short and easy, although you can get your butt kicked in the last two levels if you get sloppy (I played the 18.10.13 version on UV continuous). It definitely has its own unique feeling and style, and the writing is fun to read.
  10. Nice! I'll check it out when I have time.
  11. I just played up to Map 03 again, and it seems Scrap Gun has found its way back into slot 3 (the message says it's slot 4). Like the new secrets, btw, and shame about the stealth cacos - I thought they were pretty cool.
  12. For what it's worth, I kept trying to select it with '4', but I have no logical explanation for this. Perhaps because it has 4 barrels? :D I was using vanilla HUD, but I can't remember changing any HUD options in GZDoom (doesn't mean I didn't change something, though). I'll try playing around with the settings. The ones you have in the levels seem good--they're neither too easy nor too hard to find, and the rewards seem fair. Although the one on Map 03 is a bit anticlimactic given the difficulty of the map, but on the other hand, it's probably the easiest one to find. That reminds me: there seem to be two berserk pack secrets in Map 02. Perhaps one of them could be changed to something else, like a soul sphere?
  13. Hi there! I've just played through all three maps on UV with 99%, 100%, and 91% kills, and thought I'd post my feedback. First of all, I love the visuals, sounds and most of the adjustments. Most of the weapons feel great, and even the pistol is satisfying to use. The WAD feels like a professionally made product, if you ask me. I'm definitely going to check out your other maps :) Map 01 is well-balanced, maybe even a bit on the easy side: I think I only died two times, both of them to the crushers combined with my stupidity. I died more on map 02, but it didn't really feel unfair, and no save-scumming was involved. Map 03, however, was a HUGE difficulty spike for me, and I only managed to beat it with over-the-top save-scumming in several fights. You pretty much get no ammo for anything other that Scrap Gun, and if you're not familiar with how it works you end wasting a lot of shots and getting ripped apart by the mobs. There's also a lot of slime in most of the arenas, as if manoeuvring through hordes of monsters while being attacked by multiple AVs (and an occasional cyberdemon) isn't hard enough. Also, it really felt like the Rocket Launcher was too weak on this map--it doesn't do its usual job of clearing wide areas and you don't get enough nearly rockets to cut through the monsters blocking your shots at the archviles in the first cyberdemon area. And the only secret was a 25% medikit :( Some more nitpicks: - Three shotguns on one button is confusing, I kept getting lost during weapon switching, resulting in death most of the times. - Music isn't looped and just restarts abruptly, but I assume it's because this is still a work-in-progress. - Total amount of shotgun (and Scrap Gun) ammo isn't shown anywhere, it just stays on 0/50 no matter what, which makes Map 03 even more tense, because you don't know how many shot you've got until you end up without any ammo at all. - No secrets on Map 01? :'( And a bug: PG ammo counter doesn't work correctly - it shows the ammo count in your backpack instead of the number of shots in the clip, and it doesn't decrease when firing, only when reloading (I IDKFAed after beating the WAD to see what PG looks like, since you mentioned some work on it has already been done). There's also the broken berserk, but you know that already. Btw, PG is not in any of the levels yet, is it?
  14. Rathori

    Vanilla Doom smooth weapons

    This bothers me too, so I slapped together a quick side-by-side comparison (there's no sound in the video for all you PG-sound haters :P). Download video Download video I also don't like how the BFG barrel moves backward as if it has recoil. I'd rather have it static, because that's how it looks in vanilla--it always looked to me like the bright muzzle flash covered the barrel, so having it move looks really weird. Other than these two, it looks amazing. I could look at that chaingun firing all day.
  15. Rathori

    Things about Doom you just found out

    I just found out that you can specify a save file directory as a command line argument for most source ports. Goodbye, mess of saves from different PWADs in save/load menus! Hello, separate set of save slots per PWAD!
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