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icecoldduke
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I posted the source code for the tool I made, it just converts the geometry from Doom 3 maps right now(if you load up quake 3 maps into doom 3, save it out, you can import Quake 3 maps that way too) and I need to check the scale and a fix couple bugs then ill move on to textures/m2(materials)
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I'm pretty close to getting a Doom 3 to Eternal map converter working.
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I would agree largely with this. Nothing in the foreseeable future will match the popularity of classicdoom, this isnt because eternal is any more popular then classic doom, its because the classicdoom tool chain is really easy to do stuff with. Were as idStudio(I've worked with idStudio professionally) it takes professional artists months to master the toolchain, and if you go into idStudio for tech7 thinking "oh this is like UE5" you will be disappointed. Now I think there is a very strong and dedicated community dedicated to eternal modding so I think we'll see some cool stuff.
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The tutorial videos on id's youtube are just "how to duplicate a mesh" kind of a thing, those are really good if you haven't used Radiant before.
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Tutorial on the blueprint system in idStudio called Logic Designer(were going to make lights fade in and out).
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Simple tutorial on how to make a outdoor scene(learn how to place static meshes, some lights, some monsters, navmesh).
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You can import FBX files, but they get converted to MD6.
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There is a bug were the new mod window comes up each_and_every time you reopen the editor if you go into your mods folder, just find the folder name of your mod and set this on the command line +mod_editThis doom-mod-7953129 (put mod folder name here) fixes stupid mod window bug
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Custom maps, including new meshes, textures and audio are doable. Entity decl mods are possible(so some level of custom monsters, and custom weapons of sorts). Brand new weapon logic and brand new AI logic not too sure since it didnt come with source code.
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Another tutorial how to import Doom 1993 textures into Eternal.
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I made a quick tutorial video on how to make a navmehs with AI that work.
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id software heading to a galaxy far, far away for next game?
icecoldduke replied to Buckshot's topic in Everything Else
Probably a intentional leak from marketing to figure out if there is interested in the product. -
id software heading to a galaxy far, far away for next game?
icecoldduke replied to Buckshot's topic in Everything Else
Honestly I think this is terrible, instead focusing on making a new and better doom game, they are doing star wars. Terrible honestly. -
Hey, Over the past year or so I've been working on some AI tech, specifically for face swapping. Here is basically the result of that. The first video is in real time actually were it replaces Betruger from Doom 3 with John Carmack and Swan with Pete Hines from Bethesda. The second video, using the same tech but in Red Alert 2, during the first cut scene, puts Putin as the Primier and Trump as Yuri