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caikelm

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About caikelm

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  1. caikelm

    The Official 'Trying to Find a Specific WAD' Thread

    So guys I don't know if this is the right thread to ask for this (if there is a more appropriate one please tell me) but is there a wad that makes the two new Romero maps (e1m4b and e1m8b) be selectable as separate "episodes" in ultimate doom? I mean, a wad that loads them but without replacing the existing e1m8 and e1m4, either by having them selectable "episodes" or at least place them in the game to be accessible through the "map e1m8b" console command. Also is there a hud that is identical to the gzdoom fullscreen hud but with the keys placed beside the health & armor (similar to doom 2016)? Thanks in advance :v
  2. caikelm

    Oddball theory on the Marauder and Doomslayer

    @Gerardo194 How long did it take for you to put all this together? This is massive! I just love all those puns lol. I think I'll stick to the first timeline. It's the most similar to the one I had in mind before. Sadly I've never played Doom 2016 cause my PC can't handle it so I've only seen videos and read about it. I would really like to see myself all those references to the past timelines. Do you have a link to somewhere I can read about the lore and everything that has something to do it?Has anyone documented all those testaments, codex entries and stuff? I would spend hours reading that. Also I didn't know there was more than one "Titan" skull in Titan's Realm. Imagine if a new Doom Bible was written containing all this and explaining all the timeline like Nintendo did with Zelda. That would be soooo sick. Oh, and where did you get those names for the demons? (wtf is a Bukavac)
  3. caikelm

    Oddball theory on the Marauder and Doomslayer

    You both lol That's really neat. I really hope the plot of the new Doom movie goes in a similar way. Well, I guess placing Doom 3 in the timeline is harder than I thought. I wish it was like Final Doom or Doom 64 that can easily be placed and removed from the canon with little to no difference.
  4. caikelm

    Oddball theory on the Marauder and Doomslayer

    How do you place Doom 3 in the timeline? I've always tried to put it alongside the other games lore-wise but I could never find a way to place it's story in the "canon".
  5. caikelm

    DOOM: Annihilation - the new Doom movie

    I just wanna see some demons that are actually from hell, big fucking guns, ultra-violence and heavy metal. That would make a good Doom movie in my opinion. It doesn't even need to feature Doomguy. I would see it like Doom 3 and it's expansions with different nameless protagonists
  6. caikelm

    [v1.5] Doom 64: Retribution

    Oh, i see. It still kinda hurts my brain lol. Oh and I have another question. Is there a way to enable the bloom effect in this mod?
  7. caikelm

    [v1.5] Doom 64: Retribution

    Sorry for double posting, but does this happen to anyone else? Like the menu is not properly centered for me. My resolution is 1366x768.
  8. caikelm

    DOOM: Annihilation - the new Doom movie

    Does Hardcore Henry ever talk in his movie?
  9. caikelm

    The Official 'Trying to Find a Specific WAD' Thread

    Can I ask about a HUD here?
  10. Guys, I'm sorry if this is a stupid question but what are those AMAZING new enemy models being made for? Is it a mod or something? I would absolutely love to see them on Doom 64 Retribution. :v I like to think that Doom 64 is canon and, as a sequel, it should mostly improve over the previous games, adding stuff instead of removing. Doom 64 is a great game and I wonder what it could've been if it didn't have all those limitations. That's why I like mods that go in that direction, like Retribution, that has some of those improvements. The only thing missing in that, in my opinion, are the monsters. So naturally I lost my shit when I saw those models Like holy shit I want to shove some bullets into that arch-vile so bad
  11. Dude you're a god! Thank you so much! I'll be sure to check it out when I get home :v
  12. Uh, so I really want to play this because I love Doom 64 and the original psx Doom was made by the same people or something so I want to check it out. But holy shit I have no clue what's going on here, so many files that autoload other files and fixes and patches and versions and I just got lost in it. I downloaded it and played a bit, but I was constantly annoyed by the thought that I could be playing a bugged older version that doesn't have everything or whatever. Can someone please explain to me how to setup this with every available level (Final doom, NRFTL, Lost Levels, Master Levels and everything)? I would appreciate it so much! Oh, and I don't really care about faithful experience, choppy weapon animations and different monster behavior. I'm more interested in the levels themselves, the lighting, the ambience. If there was a way I could play only the maps, without changing anything else it would be perfect! Thanks in advance! This looks great! :D
  13. caikelm

    [v1.5] Doom 64: Retribution

    OMG THAT HUD IS SO BEAUTIFUL! Dude, is there a chance that you could make a patch for us to use that exact same hud in classic Doom, with corresponding font style and everything? I always wanted a simple custom hud that resembled the DOOM 2016 one but with classic style, changing only the positions (Armor above Health on the left, keys next to health & armor, Ammo on the right) but I could never find one until now. So if you could port this HUD to use with the classic Doom iwads I would appreciate it sooo much, if it was for gzdoom it would be even better since my pc can't run opengl on zandronum for some reason but gzdoom works fine. Thanks anyway :v Oh, and Nevander, could you add an option in a future release to show the secret areas on the map? Just to make it consistent with the other games, optional of course :v Loving this project so far, I cannot describe how hyped I am for the Retribution episode, been waiting for two years now :D Keep up the amazing work!
  14. caikelm

    [v1.5] Doom 64: Retribution

    DUUUUUUUDE YOU HAVE NO IDEA HOW LONG I'VE BEEN WAITING FOR THIS THANK YOU
  15. caikelm

    [v1.5] Doom 64: Retribution

    Well, since almost ALL of the classic doom series' story is presented in this format, I would be happy if the Titan were just a regular cyberdemon and the demon priests were arch-viles. For the trap that the demons set for doomguy you could do something similar to Phobos Anomaly of the original Doom, with the monsters atacking before the level ends and stuff. For the Praetor Suit: in my opinion changing the player's suit literally is not that necessary, but you could minimally change the player's behavior instead, like making it slightly faster, resistent and strong. Maybe make the health, armor and ammo glow blue, green and red like in DOOM (the praetor suit is said to have context sensitive HUD and those features can be made togglable). I don't know if the Delta V jump-boots and praetor tokens originated from the Praetor Suit or were manufactured by UAC but if they were not, you could make the suit have some features like double jump (I personally still prefer the no-jumping gameplay), barrel damage immunity or something like that (like I said, I'm fine with the "just in lore" thing :v). Oh, I didn't know that, sorry :'v
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