Dravencour

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About Dravencour

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  1. Heh. That would be a thing to see in Classic Doom.
  2. When it comes to hostile dogs in games, I treat them like any other enemy. The Rottweilers in Quake are just plain possessed, and the dogs in Wolfenstein are Nazi-trained and prone to ripping American spies like Blazkowicz apart. If a dog's on my side, he gets all the treats as long as he doesn't get in my way, otherwise he gets sent off to guard a companion while I go on ahead (Dogmeat from Fallout 4 is one of my favorites, though he sometimes gets the habit of blocking my way on narrow catwalks and other passages which annoys the crap out of me).
  3. I was able to get BD21 to run on GZDOOM (my go-to for Doom stuff these days), and am quite liking the level enhancements so far. However, I have not been able to get it to run on Zandronum (since it keeps giving me an error telling me that cvar bd_bloodamount already exists), which sucks because there are certain features of the mod that can only run on Zandronum. EDIT: Got it working. I don't know why the hell a copy of the mod was included in Skins instead of the main directory like it was supposed to be, but if you have two copies of the mod in the main directory and in skins, it results in the error. Got to play around with the Lady Marine, and she's been working all right for me.
  4. Either Hell Knight or Baron of Hell for me.
  5. I can primarily only seem to grow a goatee. Full beards (sideburns and all) are something I haven't really gotten yet.
  6. Right now, my current favorites anime and manga-wise are Berserk, Madoka, Hellsing, and Attack on Titan. I also quite enjoyed series like Cowboy Bebop, Black Lagoon, Akira, and Outlaw Star, and I've also got a certain soft spot for the more 90s-era series such as Tenchi Muyo, the Gundam series, and especially the early sagas of Dragon Ball Z.
  7. Indeed. The original movie overtook the manga big-time, and I would definitely not mind seeing an anime adaptation of the entire manga.
  8. I don't see any reason why it couldn't be both.
  9. Yeah. That's way too many weapons. Just one of each weapon would be sufficient. If you're wanting to prepare the player for a big fight (such as with the Icon), one of each weapon will do, along with one megasphere (which handles both health and armor quite nicely) and enough ammo to get you to max. And yes, something other than a direct copy of the Icon of Sin would do nicely for the final part.
  10. I was not too fond of the shotgun in the game, and the way you had to be really close to your enemy in order for it to do any kind of damage. I'm fine with it doing negligible damage at really long range, but medium to close range is good for a boomstick in general.
  11. How many flags do you really need for a quest NPC though? Probably not very many. The main property I'm interested in is APROP_INVULNERABLE, which should do what I want without too much fuss.
  12. TBH, I don't really plan on including "law enforcement" in my wad. My reason for wanting some actors to be essential is for the same reason game devs often do -- to make sure players don't screw themselves out of important missions and questlines by killing the questgiver. Sometimes this can get annoying, such as with several very hateable characters from Skyrim, but it is what it is.
  13. So I'm starting to get into writing up conversations using the dialog system, and am looking into using them to set up mission objectives for a wad. But I want a way to mark the actors for these conversations as essential (which will prevent players from killing them). I know that Strife did this with its major NPCs, and am looking for a way to do the same, as well as a way to switch essential status off if I plan on having the player kill them later on.
  14. Wadauthor was the first major map editor I got serious with, and was responsible for my only major map released into the wild. It's definitely good to see an old face again.
  15. Is there a reason you can't just treat the BFG ball as doing splash damage like a rocket launcher?