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About obake

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  1. Spread the word: the EU wants to pass Articles 11 and 13, which could potentially cripple the internet in European countries. It is a time to stand up, call your MEP's (be firm yet polite) or Congress (if you live in North America), and demand they vote NO to implementing these laws.


    (Yes, U.S. politicians are not the ones voting on this, but they do have correspondence with our European friends, so any voice demanding a NO vote on these Draconian laws is an important voice.)


    Let us never give up!

  2. Here's a good place to start for those who want to fight against Articles 13 and 11: https://www.saveyourinternet.eu/
    This wad is tough to rate, as part of what makes it so unique are the circumstances of its creation. Four mappers, Dragonfly, MTrop, Jimmy, and AD_79 endured 20 straight hours of mapping with few breaks. That they were able to accomplish this is an amazing feat. Maps consist of a variety of themes, from techbase, to Hell, to gothic and beyond. There are 35 in total (some from guest mappers). Because the maps were mostly made by four people in one day, gameplay is not always the most refined. For example, a lot of them seem to center on the concept of Archviles being an immediate menace. While these type of maps can be fun, they can also get tiring one after another. That doesn't mean Team Rocket: Blasting Off is bad. To the contrary. It is a fun, very well made set. As far as level design and artistry, it is great. There are a few standout maps with concepts I did not even know could be pulled off in boom. One level, for example, continuously sinks into lava. Another is in a snowy tundra and actually has ice physics! There are also a few tedious maps. As another poster mentioned, map 20 is a bit of a chore. I also found the ice map annoying at parts, but to be fair, ice physics are difficult to pull off. Overall I give the wad 3 out of 5 stars. On a personal level I would give it 4, but I understand that the repetitive and sometimes unpolished gameplay can get in the way. That said, this wad is still an amazing accomplishment, and everyone involved should be proud.
  3. obake

    Post your Doom textures!

    Here are a few of the store textures I created for 'Verse Hopper. Feel free to use them in whatever projects you like. Just remember to credit me :)
  4. How about making an anthology? This is the subject of a thread I made awhile back, on how an anthology could fit the Doom universe well. I've even come up with ideas on different segments.
  5. I need to find an FTP service that is safe. Does anyone have any recommendations?

  6. obake

    [GZDoom] Diabolus Ex v1.1

    The texture set to this is beautiful, as well as the map itself (which I still need to play.) I am thinking of incorporating the textures in a map or two of my own.
  7. This subject brings to mind an idea. How about a mod that lets you become invincible with the press of a button, the catch being that it uses up a limited meter?
  8. I honestly haven't used God mode just to get through a map in awhile. That doesn't mean I've become a pro at super difficult maps, I think I've just learned to save at the right times, and if things get too frustrating, take a break. Mostly I use God mode (or more often, Buddha) to test custom enemies and their attacks. If you do want a story of frustration, look no further than BTSX 2's secret map, I believe named "Fireking Says No Cheating!" I remember simply giving up on that map after tons of failure. I could probably revisit it today and get through just fine, with some failures of course.
  9. Question: should I get rid of the unused textures from the Verse Hopper pk3 before submitting to idgames? From the looks of it, most of the textures included are used, but the unused ones still contribute a little to the filesize. What are your thoughts?

    1. KVELLER


      I'd say that depends on how much space those textures use. If it's just a couple megabytes, I doubt anyone will care.

    2. obake


      Thanks for the reply. I decided to not go through all of the textures, and instead get rid of just a handful, which lessened the filesize by a MB, which was a nice compromise.

  10. Here it is folks, the final release! http://www.mediafire.com/file/99xkbvhf3f9n1c4/VerseHop.pk3/file Thanks to everyone who made this possible. The wad will be sent to idgames in a few days. For right now, I need a break. Anyone who wants to try this out, perhaps stream it, is free to do so! Thanks again, and God bless!
  11. obake

    What Video Game Are You Currently Playing?

    Currently playing FNAF: Ultimate Custom Night on the side.
  12. Thanks again for all of the fantastic notes, Eharper! Edit: Do to request from Dragonfly, a 5th beta is now available, that updates many of the maps and fixes a few bugs, not the least of which is certain monsters missing sounds. The 5th beta is available below. http://www.mediafire.com/file/6eqdvlfiba9w9ca/vhopperbeta5.pk3/file Edit: Here is beta 8, the final beta before the actual release: http://www.mediafire.com/file/ax8knx1oeuwht40/Vhopperbeta8.pk3/file All that needs to be done now is finishing the text file.
  13. Thanks for all of the notes, eharper256! :) The newest beta is now available: http://www.mediafire.com/file/5ikok24oak7wn7o/vhopperbeta3.pk3/file A lot has been updated, including bug fixes and even gameplay in some maps.
  14. Perhaps over the weekend, I will play this wad through and take notes. It sounds like it turned out excellent!