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obake

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About obake

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  1. Question: should I get rid of the unused textures from the Verse Hopper pk3 before submitting to idgames? From the looks of it, most of the textures included are used, but the unused ones still contribute a little to the filesize. What are your thoughts?

    1. KVELLER

      KVELLER

      I'd say that depends on how much space those textures use. If it's just a couple megabytes, I doubt anyone will care.

  2. Here it is folks, the final release! http://www.mediafire.com/file/99xkbvhf3f9n1c4/VerseHop.pk3/file Thanks to everyone who made this possible. The wad will be sent to idgames in a few days. For right now, I need a break. Anyone who wants to try this out, perhaps stream it, is free to do so! Thanks again, and God bless!
  3. obake

    What Video Game Are You Currently Playing?

    Currently playing FNAF: Ultimate Custom Night on the side.
  4. Thanks again for all of the fantastic notes, Eharper! Edit: Do to request from Dragonfly, a 5th beta is now available, that updates many of the maps and fixes a few bugs, not the least of which is certain monsters missing sounds. The 5th beta is available below. http://www.mediafire.com/file/6eqdvlfiba9w9ca/vhopperbeta5.pk3/file Edit: Here is beta 8, the final beta before the actual release: http://www.mediafire.com/file/ax8knx1oeuwht40/Vhopperbeta8.pk3/file All that needs to be done now is finishing the text file.
  5. Thanks for all of the notes, eharper256! :) The newest beta is now available: http://www.mediafire.com/file/5ikok24oak7wn7o/vhopperbeta3.pk3/file A lot has been updated, including bug fixes and even gameplay in some maps.
  6. Perhaps over the weekend, I will play this wad through and take notes. It sounds like it turned out excellent!
  7. Edit: Found the issue. The fixed version will be uploaded in a few. For some reason, there was an extra D_RUNNIN in the map file, that was messing with the progression. Sure, I can change your name. NOTE: For those who have already downloaded the first beta, and don't want to have to download the update (which will be given soon), simply go into Slade, go into the maps folder, and under E2M10, get rid of the D_RUNNIN file. This will fix the issue. Also, there is an extraneous backup of E1M4 you can delete, though make sure it is the backup and not the actual map.
  8. Collaborators on the project are as follows: Big Ol' Billy CanSteam CardboxNeko CheshireSphinx DMPhobos DrPyspy Duke Wooze Jimmy Kaito Lorenzo Major Arlene Minimum Payne Obake Pinchy Qeswic Redead-ITA Stormcatcher77 Ugi Bugi Vortale Walter Confetti Yontte Also a big thanks to Doomkid for helping motivate me. Thank you all! A few screenshots (thanks to DMPhobos for the suggestion)
  9. So today's had a significant update. The beta is out and ready to play! Just like with JoM4, there is an editable pdf sheet that you can take notes on to help improve the maps for the final release. Especially talk about any errors or bugs you encounter. We want this set to be as polished as possible! Any other comments about the set on the thread are welcome, too. Thanks to everyone for their help and support. Let's all have fun! http://www.mediafire.com/file/5j9cogvop96dd88/VHopperBeta.pk3/file Hopping.zip
  10. obake

    Huge Sprite problem (solved)

    Thanks for the info, Gez. The problem has been solved. It turns out there was one sprite sheet patch that was misaligned, causing weird overlap. I'm actually glad this problem arose, because in the process of solving it, I was able to tinker with and improve the sprites.
  11. obake

    What Video Game Are You Currently Playing?

    Game I am currently playing: Bloodstained: Curse of the Moon. Think oldschool Castlevania, but updated with sharper animations and more refined gameplay.
  12. I am very tired right now, and in desperate need of help solving this issue with a sprite. For some reason, the sprites of one monster (called the Wavegunner") appear with their feet above their head, and doubling themselves when they attack (I don't know how else to explain it.) Another problem is, the sprites are in the alpha stage of the community project 'Verse Hopper, so I don't necessarily want to release the file yet for testing. My hope is that you guys can still figure out by my descriptions what is happening, and help me fix it before I go crazy! (If worst comes to worst, I can make a truncated version of the alpha, so you don't have to download a whole unfinished megawad of maps alongside the Wavegunner.) Thanks for any and all help :)
  13. Actually, this type of tactic can work. Imagine the same thing but in the form of phonecalls. If lawmakers are constantly spammed with nonsense phone calls (and I mean SPAMMED), they will eventually start listening to the people simply to get them to stop calling.
  14. I've felt like giving up multiple times. I guess I am simply tired of the BS our (and other countries) politicians are pulling. Combine that with chronic fatigue and depression, and it makes for a lot of misery. But you're right one should not give up. As for me, I have been doing the most I can, calling representatives, signing petitions, writing letters. Even then, it is still frustrating seeing so much rampant corruption. Thanks for helping lift my spirits. :) Let us all keep fighting for that which is right! Here is a page that can help us call European representatives: https://changecopyright.org/en-US/
  15. obake

    PNAMES/TEXTURE1/2 sucks.

    I'll probably be called out for being uninformed, but why doesn't there seem to be an unlimited animations/dehacked code for Boom? I learned yesterday that certain texture packs replace stock textures because they have to in order to work. I am sure there must be a way to make it so this doesn't have to be done with Boom. It's a shame because Boom is a fantastic port, yet some may see its limitations and be turned away from it. I would even vouch for a feature that simply added 20 or so free frames of animation.
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