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obake

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About obake

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    Doom is Great

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  1. Thanks for playing my map, Bio! I agree, it is one of the meaner maps I've made. I almost always do the same as well. Looking forward to seeing your map!
  2. Here is my map, Caught Red Handed. The format is Boom. It uses mostly stock textures, with just a touch of OTEX. I'll get those separated later. I just want the map to be uploaded for bug-testing first. Map I welcome any and all reviews. I especially want to know if it works properly on Prboom. Edit: Also, music is Squar by Jimmy, from the Claustrophobia 1024 map project.
  3. obake

    User Ghastly has passed away

    Condolences to Ghastly and his family. He will be missed.
  4. obake

    The DWmegawad Club plays: Down the Drain

    Map 01 - From: Unknown My impressions of this wad are "Imagine D!Zone but with teeth." I don't mean that in a derogatory way. From my experience playing Benjo's maps, texturing, decoration, etc, are put on the back burner to focus more on sharp, ruthless combat. Given the odd layout, purposefully misaligned textures, I'm guessing Benjo wanted to recreate the days of old, in a sense, where wads were less polished in aesthetics, but also have the modern day combat, too. I guess I was right about what Benjo was going for, given the comments in this thread. This map has bite, starting with lots of hitscanners and imps in relatively cramped hallways, and even introduces a Cyber midway through. Going along with the oddities of D!Zone type map-design are the secrets, which are plentiful and often not really hidden. As far as the map goes, it's fun. I like that Benjogami gives no flying feathers about introducing things gradually, instead opting to make the player work to forge ahead. Map 02 - Someone's Castle I swear every time I finally get health here, I lose it immediately to Chaingunners hidden on platforms. The map ends with a huge fight with a single, vicious Vile behind hordes of monsters. Taking time to round up some of the lesser fodder towards the Rocket Launcher area seems necessary to make sure you can actually target the Archie. Again, a fun, if frustrating, map. Can't wait to hear your thoughts on this wad. Hope this month is better for you!
  5. You're welcome :) This was tons of fun to work on
  6. Welcome to the world of Penance 2: The Retribution! This is an eight map wad for UDMF. You'll fight for your life at every turn, as the monsters here take no pity. Luckily you have new weapons at your disposal. The maps were made by me and MKSkeletron666 in less than two weeks. These may be some of the most challenging maps either of us have made, despite the majority of them being short. UV is super tough, with special warning towards maps 03, 04, 07, and 08. I made Maps 01, 03, 05, 07, and 08, while Skeletron made Maps 02, 04, and 06. You will need OTEX and the resource wad file (included in the zip file). Also included in the zip is MKSkeletron's new playerclass wad. Credits for all of the new monsters and weapons are included in the WADINFO lump, but I'll also leave them here: ----------------------------------------------------------------------- SoulEater Shotgun replacement sounds mixed by skeletronMK666, and edited form one of the counterstrike shotgun sounds and the doom64 shotgun sounds pump sound for Soul eater provided by https://mixkit.co/free-sound-effects/ "The Mighty Mallet - Steel Warhammer - Weapon" (https://skfb.ly/6WOqN) by Billy Jackman is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). pickup sprites edited form the Throwing hammer projecitle form HEXEN and also projectile was modified sprites form hexen FlameAxe sprite skeleton hands created with ZAnatomy and can be found at: https://www.z-anatomy.com/ and a fire gif i found on the internet. the axe it'self was downloaded at: https://www.turbosquid.com/3d-models/free-hand-axe-3d-model/457778 free of use. sounds for the Vulken player uses sounds form https://freesound.org/ code for most weapons was taken form the ID sourcecode and edited to save time, but was edited by SkeletronMK666 ssg replacement, the fireshot, sounds edited with sounds form https://freesound.org/ and also Doom64. mixed and edited by skeletronmk666 other skeletal renders paid for and used from this link on turbosquid https://www.turbosquid.com/3d-models/3d-rigged-skeleton-hand-model-1837489 other models for weapons where rendred and made by skeletronMK666 Status bar edited form doom and hexen status bars. playtesters: ---Ludwig, hollow,JohnSuitepee, Bigbad75, wanderwytch NEW soul shot sound taken form doom eternal, edited by DarkQuill PAIN sound for the Vulken playerclass taken form Vectorman 2 Boss damage sound. Corpse Candle sprites by Obake, sounds from Soundbible Credits for the Rocket Bully (or Rocketman originally) go as follows: Code: thenosid GLDefs: Sounds: alterred sound from https://www.youtube.com/watch?v=kLwy1uYfpRo and ED 209 steps sound from Robocop, by ndroidz and thenosid Sprites: original by thenosid and ndroidz Sprite Edit: none Idea Base: blue big guys from super smash tv, also look like a fat blue chaingunner Credits for the Nail Sprites go to: Decorate: Mechadon, TheShooter7 Sprites: Id Software, RoTT, Midway Sprite Edit: Mechadon, TheShooter7 Sounds: Id Software Idea Base: Quake 3 Team Arena Nailgun The Baron2.0 credits are as follows: Decorate: Obake Sprites: MKSkeletron666, modified Id sprite Sounds: Id Software Credits for the UAC-Goon are as follows: Decorate: Obake Sprites: Obake, modified Id sprite Sounds: Id Software Credits for the Pumpkin Caco are as follows: Decorate: Base Cacodemon Sprites: MKSkeletron666 Sounds: Id Software Credits for the Maintenance Turret are as follows: Decorate: Obake Sprites: Obake Sounds: From Soundbible Credits for the Fire Invoker are as follows: Decorate: MKSkeletron666 Sprites: MKSkeletron666, modified from Hexen's Warrior class Sounds: Id Software Credits for the Hell Gunner are as follows: Decorate: The Eviternity Team Sprites: MKSkeletron666 (the monster), Antares031 (bullet sprites) Sounds: Id Software, Antares031 (bullet sounds) Idea Base: The Chaingunners from Eviternity ----------------------------------------- Most of the new MIDIs are by Skeletron, one of which is based on a song called "Ghost." The zip is here. Please playtest and let us know what you think!
  7. A remake of one of my old maps, set in a giant, colorful city. I couldn't get it to work.
  8. obake

    What Video Game Are You Currently Playing?

    Nier Automa on Switch. Fun so far.
  9. Thanks so much! I can't wait to see your map as well.
  10. Looking forward to seeing your map especially, @HorseJockey. I like the layout. Can't wait for the stream!
  11. I can ask around for help. I would do it myself, but I've got a busy schedule.
  12. Got mine done! It is UDMF format, with resources included in the wad file. I would have added more of the winding design of the drawing if I had time. That said, the map still does have some of the almost-lollipop shapes of the drawing, as well as some flowers. I can't wait to see you play it! I want to see you play it live, if possible. I'll do my best to be on stream quickly. Sbday wad Happy birthday, John!
  13. My map and its description look fine. I can't wait for this project to be compiled :)
  14. obake

    RAMP 2022 [DONE!]

    I noticed that on some twitch streams as well, though they were using Twitchy Doom. Must be something buried in RAMP's code.
  15. obake

    RAMP 2022 [DONE!]

    Just uploaded my map to the linked page, as map 62. Note: there are a few error messages, but the map still loads and functions properly. I'll iron out those bugs in the next few days. Thanks for letting me be part of this project! I look forward to seeing what people think of my map :D
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