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About Rednov

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  1. Rednov

    Old Still Life .wad

    Thanks for this words @Scotty . One of the main ideas for the wad was getting stuck and exploring the environment to advance, but to be honest, I wanted to avoid as far as possible extremely long and boring moments of doing nothing, but making this kind of wads have that problem if you don't have any tester. I'd considered to upload speedruns in youtube for saving players from going to the editor. I'm curious, where did you get stuck at map 04? Maybe the brick labyrinth with switches and a CD behind an invisible wall? Thanks for reporting that bug. I should have warned in the text file to deactivate blocking corpses if they are high, but when I upload a 1.1 version probably I'll deactivate that directly in dehacked. For what you say, I think you will enjoy the next maps, but map 09 and 10 can twitch your nerves. So thanks for playing and have fun!!
  2. Rednov

    Old Still Life .wad

    The problem persists? What I could do? In my PC there's no problem apparently. All the settings should allow you to download it. Maybe do you need to update your winrar? However, I could send it to you in another way. Write me to the private messages if you want. I have to say it's true map 01 is very tiny, I intended the first map for a claustrophobic stage, but the rest of maps are more "normal". About the ammo, yes, there are few ammo, but if you are playing in UV: I had never intended this wad for playing firstly in UV. Probably even HMP is shit at the first time. About the second map, I intended the wad for being stuck in some ways: hidden/messy buttons, puzzles, the stage itself... But I recognize some parts can despair players. Think about I didn't have any tester apart of me to know what I could change to balance all the parts from the point of view of someone that didn't build the wad. Probably I will correct some things in a next version. All in all, thanks for playing and I hope you continue the following maps and enjoy more them!
  3. Rednov

    Old Still Life .wad

    Hi, this is Old Still Life and it's my first wad here. It contains 11 maps for Doom 2, boom compatible. There are slaughter moments, some basic puzzles and non-linear constructions. Read the text file for more wonderful information. Some screenshots below. Enjoy! Download: https://drive.google.com/file/d/1Swqk6nvYqc8vGqU8Ykg9GlsSTIYeaC2O/view?usp=sharing Screenshots:
  4. Rednov

    Return to Hadron Episode 3 - Idgames release

    I've just finished this wad and, well, if Sigil gave birth to a boy and he was a gifted child, he would be this wad. It doesn't decay at all, like a symphonic orchestra. The maps and their architecture are complex, non-lineal and varied (even using only Doom textures), and the combats are intense and varied: there are maps in which you must run and face enemies until the end, and there are traps with a lot of monsters in small halls. But the most important thing: it makes clear from the beginning that the rocket launcher is the pillar of your arsenal (as well as plasmagun and especially BFG later), while shotgun and chaingun are mostly relegated to face enemies when they're few and weak. This is the best Ultimate Doom episode I've ever played, at least the most balanced and fun. Soon I'll play this in UV and search the secret level. PD.: The only criticisms I have are at E3M7, in Prboom+ you can reach an invulnerability from outside the secret area. There is another bad thing but I can't remember it now.
  5. Map 03 first stage looks like a firing squad executing a master jedi. The third place when you "put on" the rockets reminds me of agricultural labors, I don't know why. Great wad! Sad ending :( PD.: map 33 can't be run in PrBoom+?
  6. The first map is the biggest wtf I've seen in years.
  7. What's the name of map 10 midi song? (the one called "nightmare") I can't find anything about it. Great megawad. I beat it in summer 2019. I hope to play it for a second time in UV some day.
  8. Rednov

    DBP26: The City of Damned Children

    Certainly, I find the XIX century early capitalism aesthetics very interesting and disturbing.
  9. This is great. A perfect example of how an UDoom wad must be, with combats in narrow rooms. There is a lot of darkness but the lights are optimized very well. It has reminded me of Sigil but in tech-base theme. I'm waiting for the E2 (and E3). However, I think E1M7 and E1M8 need more difficulty, especially the M8 exit room, which has no enemies: I was waiting a very hard combat and suddenly I saw the endscreen :(. Maybe 4-6 barons or a cyberdemon would have been good stuff there. Great work!!
  10. Rednov

    Midi Recommendations

    For me, (Ultimate) Doom and ROTT have the best MIDIs in official games; Plutonia 2, 2002ado and Sunlust in wads, and Jimmy's MIDIs.
  11. Rednov

    Wormwood [2 halloween maps]

    Awesome maps, I've enjoyed them. The first one is simple but very conceptual. The second one is too much frenetic. The palette's green gives a tetric touch. I've played on HMP, I guess to play on UV soon if I'm mentally prepared.
  12. Rednov

    WADs with great music

    For me: Plutonia 2, Stardate 2x17, Sunlust, Ancient Aliens, 2002ADO, Memento Mori 1&2...
  13. Well, it is a strategic zone, the deep ocean is the only place in the upper earthbound where the human cannot reach. Conspiranoics say that there are a lot of alien spaceships ready to annihilate the human race. In the Lovecraft's Mythos, Cthulhu sleeps on an alien city in the deep ocean, too...
  14. I'm stuck in M07, specifically in the enclosure where the red skullkey keeps. I got the three keycards and the red skullkey, but I can't find the way to return to the main hall or the initial enclosure. Walk through areas with E1 and semi-distorted arquitecture which I love too much + that creepy music that reminds me the lavanders town song, is going to make me mad or sadomasochist. I need an "yes or no" answer for the next question: Can I leave this enclosure IN THE WAD OLD VERSION? I don't know if the author corrected some relevant mechanicals in the new version. Anyway, great wad. Very original. 01, 03 and 07 are my favourite maps. EDIT: Don't answer, I found a way. I was overwhelmed by all I wrote above.
  15. Rednov

    E2 and E3 are good

    For me, E2M4, E2M6 and E2M8 are simply the special ones at all (arquitecture, music, textures...). I can't explain something about Doom 1 without this maps. - E2M4: creepy music and that gargoyles textures. - E2M6: that courtyard without enemies and after floor gets inunded with nukage, the exit trap, the dark labyrinth, etc. And the music is cool, too. - E2M8: just start, you see around four mutilated barons and say WTF. What comes next is another history. Anyway, almost every Doom 1 maps have their special parts too.