Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Beemer

Members
  • Content count

    79
  • Joined

  • Last visited

1 Follower

About Beemer

  • Rank
    Resident Spookster

Recent Profile Visitors

907 profile views
  1. Beemer

    Doom Pictures Thread 2023

    I dunno man Eviternity II is just built different
  2. Beemer

    Evil Unleashed - a Doom 1 Tribute Album

    woaaah this is amazing, are we allowed to use some of this with credit?
  3. yup yup it works, thanks :)
  4. uhmmm, it doesn't seem to load Eviternity 2 at all... maybe it's too big? Not sure if it would be good to run it without hardware rendering anyway coz these maps get huge. Great Sourceport BTW :)
  5. Beemer

    [GZDoom] Four Rooms

    Great Map, took me 45 minutes to 100% this, great secret placement as well :)
  6. I wanna know if it's possible to set an action, let's say a sort of 'quick-attack', to the same keybind as something like the 'use' key. If it is possible, how would someone go about implementing this? I wanna make a system where the 'use' key doubles down as a quick-attack without having to set every single door and switch in my map to 'activate on projectile impact'. Thanks Doomworld :)
  7. Beemer

    React To The Profile Pic Above You

    every western rpg antagonist ever
  8. Yeah, the menu that says 'Welcome' lmao, My question is if it's possible to add such options myself...
  9. Yes, I know I can do this but that's not answering my question, I'm referring to the "Welcome Menu", and not the "Main Menu"...
  10. Not on the Startup menu as far as I know...
  11. I've been wondering if adding options like disabling mouselook/jump etc or setting the resolution scale to the GZDoom "welcome menu" is possible? Would be very nice QoL.
  12. Beemer

    Random Image Thread

    bless you
×