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Alaux

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About Alaux

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    Extra Gibbing: ON

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  1. I am pleased to introduce the Rifle addon for SD21! Featuring both cosmetic-only and functionally unique variants, both compatible with either edition of the main mod. To support this new addon, the Classic Edition and Black Gloves addon have been updated to V6.1 and V5 respectively. Additionally, the standard edition has also been updated to V6.1 to address two bugs: various effects (namely casings) being crushable by doors, and the Item Fog particles not working at all. All downloads in the OP.
  2. Alaux

    This is Woof! 14.5.0 (Apr 30, 2024)

    The omission of Woof's own resources wasn't intended, so now they do use a .pk3 to store them, unaffected by -noautoload.
  3. Alaux

    This is Woof! 14.5.0 (Apr 30, 2024)

    If you're on the latest release, then there's no woof.wad or anything of the sort, just some lumps in autoload; among those is a WOOFHUD, whose absence is what makes the Boom-style widgets disappear -- the font is built-in and should be loaded regardless. Pretty sure this is fixed in the current dev version.
  4. It shares sound with the secret-revealed message: DSSECRET if present, or DSITEMBK (or whatever it was called) as a fallback. Although I should be able to give it its own sound, I'm not sure if it's worth it.
  5. I'm not against the idea, but it's something too complicated for me.
  6. I've implemented support for that recently; the latest autobuilds have it. Hell, I even used that same Alpha HUD graphic to test it. I don't know how to crop existing graphics in-engine -- at least not easily -- so you have to provide the slice graphics yourself.
  7. I'm pretty sure I just did the same as the original Smooth Doom: the splat is spawned by your attack, it moves upward a bit, then disappears as it spawns some more effects, as if splitting up. Even if I kept that main splat around for longer, it would still be just one singular splat. I'd rather keep it as it is. It's nothing amazing, just a vanilla (!) flag that makes puffs be spawned instead of blood.
  8. That's because the colored-blood property only affects the blood splat directly spawned as a result of you attacking an enemy; said splat spawns multiple other blood effects, but I found no way to pass the coloring property onto them nor to conditionally spawn distinct effects based on it. Puffs are the best I can do. They'll have the same effects as the puffs from hitscan weapons, since they'll literally be said puffs.
  9. Alternatively, what about tinting their blood orange?
  10. That's up to Woof. I think they already fixed it, so Nugget will inherit the fixes later on -- not to say that there's already a branch which merged them, but I won't release it yet.
  11. Alaux

    This is Woof! 14.5.0 (Apr 30, 2024)

    Yes, I used that name in Nugget before merging Woof's all-all. It's not used anymore, so it must be a leftover.
  12. Already a feature in the current development branch. Woof implemented support for that quite a while ago, and Nugget inherited it. However, you need to provide the gibbing-face graphics yourself. This mod of mine has them. Sounds like an issue that should also be affecting Woof 14.5.0 (which the latest Nugget release is based upon). I'd suggest that you try the latest Woof autobuilds to see if they've fixed it already; if so, Nugget will inherit the fix later on.
  13. Not that I'm aware of. Perhaps you could use a symlink, if you know what that is.
  14. This really is an abuse of the NUGHUD bar system, to the point of tanking my performance when using it; it's drawing a very wide patch multiple times, which is obviously not optimal. If you insist, here it is: NUGHUD-Heretic.zip Though I must warn you that it's a quick and dirty proof-of-concept; text-line widgets haven't been relocated, the status bar itself isn't wide enough to hide the chain, and said chain disappears when you have (close to) no health. Also, for the sake of crediting: I got the widescreen graphics from some collection of widescreen assets, they seem to be the same as in GZ. EDIT: I should also clarify that this requires the latest Nugget autobuilds, as I had to extend some of NUGHUD's limits to make it more decent.
  15. I don't usually post this kind of goofy stuff, but I got hacky with NUGHUD bars and I really want to share it:
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