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Content count
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Last visited
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huh, I can't even get freedoom to work in vanilla. Just stalls at wad load. Using dosbox might be a reason but anyway. Should use chocolate at least.
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RC 5 is posted.
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RC4 is up. Should be the last one.
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I literally just realized I moved the player start! DOH! Incoming fix.. god dammit lol
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RC 3 posted. Might call this one done unless any major issues spawn in.
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Added a bit more ammo, another secret too shhh... and tweaked a few things here and there. RC2 wip links in top post (read: too lazy to copy)
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Repopulated and ready for playtesting. Hopefully. MediaFire MEGA
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DELETE ME
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Redid the platforming area. Yes yes much better methinks.
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Posted links for wip udate in main post. yay pics
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Any errors are being addressed as this is a wip. No need to worry. :P
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Since the original doom map, House of Pain, has a mix of marble and tech, I'm just going with a similar theme. Still a bit of texture work to do, so it wont be all brown metal.
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Updated the wip in the main post. Still a bit more to add, outside viewing area at the least. I suck at update posts...
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Nectarine Demoscene Radio scenemusic.net
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Still working on it, but hit a bit of a wall with the ending area. Atm I've ditched the old maze and hallway sections completely and am building from scratch there. Been working in a bit more height variations in so its not all flat. Exit room I like but still a stumped on the rest. Another maze? More hallways? Anyway here a few pics of the exit room area and its entrance with more detailing as well as a map shot.