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About Metal_Slayer
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I've been considering getting an Evercade ever since it released, not only because I like the idea of a console not made by one of the three big companies, but also because it always has physical media available. Many times I tried getting the releases by Limited Run Games for the Nintendo Switch, but they are always out of stock, and them I discovered only around 200 fans actually get their games and the rest gets sold to scalpers. But for the Evercade they always have games for 20U$ dollars or less. It's also a very capable console, it could probably run most of the Nightdive remasters and a lot of indie games for example, what I find to be confusing is the different versions, there's the basic one, the home console version and the EXP, each with their own advantages, why not just make a portable that can be docked like the Switch? This depends on Gearbox since this collection is being made by Evercade, and the architechture of the console is different from that of a PC, but honestly, Gearbox not being involved is a good thing. All of the emulators are licensed and some of the best on PC, but I still would have preferred ports of the third person games. The cartridges have full games, this is an offline console, only the latest version has Wi-fi, the purpose is that all of the games are preserved in a physical media.
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You can quote more than one post at a time, no need to make a new one for each quote.
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It's supposed to look like the Guardian from Doom 3 but I can only see the boss from Duke Nukem 3D: Lunar Apocalypse.
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what are you working on? I wanna see your wads.
Metal_Slayer replied to everennui's topic in WAD Discussion
All of them only have angles of 90 degrees, adding more variety to the walls would be good. -
Where Can i get doom 64 that can run like gzdoom
Metal_Slayer replied to Skelly The Rizzler's topic in Doom General
I think it's possible to open the game without Epic by creating a shortcut or extracting the files. -
These maps really look like they were made by an independent Italian filmmaker, these structures look very gothic.
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Newcomer, willing to join Doom community. Any directions?
Metal_Slayer replied to Croaker's topic in Doom General
I think the most well known mappers are the Cacoward winners from the last few years and DoomWorld is the most active community. -
Thinking about it, there shouldn't be an evil UAC in Doom 3, the game explains Betruger was the only one behind it all, and after that he was turned into Maledict, they even say Hell can build their own things, they don't need scientists. I think Doom 3 works better when you don't try to make any connections to the other games, but if you have ideas you should use them.
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The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Metal_Slayer replied to Eurisko's topic in Console Doom
Very simple wad, doesn't use any Dehacked but I like the way it looks and the soundtrack, I'll play it but I don't know if the general public are going to like it as much, I think people look more into wads with a lot of custom content. If there was a way to aim using the IR sensor like a Wii game it would be awesome, as good as mouse and keyboard on my opinion. -
What custom monsters do you use? Do you modify?
Metal_Slayer replied to Dreamskull's topic in WAD Discussion
I think I like demons that are compatible with vanilla, usually replacing the Wolfenstein SS and Commander Keen, GZDoom custom demons move in patterns different from the standard AI and MBF can make some very cool bosses but for standard demons I don't think they are worth enough to map in MBF just for them. Something I wanted to do was a Hell Knight from Doom 3, I would take the sprite from D4V, make him taller and tougher, give him back the ranged attack and maybe call him "Terror Bruiser" -
what does the G in GZdoom stand for
Metal_Slayer replied to Shakariki Heisenberg's topic in Doom General
It's either that or a reference to the fact it supports OpenGl. -
When you play multiplayer Doom on unity edition , have a blur artifact & die your dead body looks like a shadow on the ground.
Metal_Slayer replied to PITTSBURGH PENGUINS's topic in Doom General
I have never seen this before, I don't know if this is something that was added to this port or if it is vanilla. -
When did Doom mods start being featured in PC Gamer in the past 15 years??
Metal_Slayer replied to LadyMistDragon's topic in Doom General
Probably after Brutal Doom released in 2012. -
I'd start with AI proxy > when killed> signal> count and set it to three then you can get the output from that and make whatever you want to do with the AI. Someone from the Discord server helped me with that.
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Well, the bayonet would require a secondary fire to be used, which was something they wouldn't have enough time to implement.