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About Metal_Slayer
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Why is there so much hate for the Unity Port?
Metal_Slayer replied to Girzedda's topic in Source Ports
Micro stutters? Never seen anyone complain about that, it must be something on your end. -
A gamer managed to launch and play Ultimate Doom on a payment terminal.
Metal_Slayer replied to bejiitas_wrath's topic in Doom General Discussion
Payment terminals usually don't run Windows. It's almost always based on mobile devices like Android or older phones. -
GenZD, a port of GZDoom for iOS, now available on the App Store
Metal_Slayer replied to harakari's topic in Doom General Discussion
That's awesome, but what is this custom IWAD you made? Can you show it? -
In general most SnapMaps are a linear sequence of standard modules where you fight the same demons over and over, if you make something better than that it's good enough, just requires a lot more effort to do custom geo but it's worth it.
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
Metal_Slayer replied to Eurisko's topic in Console Doom
You are right, I remembered that Nerve had gone bankrupt as soon as I posted, anyways, the add-on version of Tetanus is quite more detailed than the original, the song Substite might not be as energetic as Divine Bloodlines, but it's a good MIDI. -
NO MORE 3D CURSED MODELS FOR DOOM
Metal_Slayer replied to BaianĂ£oDoido's topic in Doom General Discussion
Interesting, but the build you played seems to be very outdated, as the weapon models still seem to be the DR4 ones. Also, these BFG-9000 wielding zombies don't seem like a good idea. -
The main reason why GZDoom became more popular than ZDoom is because the latter stopped receiving updates. Besides, both were community efforts with more than a hundred contributors.
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
Metal_Slayer replied to Eurisko's topic in Console Doom
Good to know that there still are add-ons being included in this port, only now I noticed that the last update that added new features was all the way back in 2020. Not sure if there's really anything that could be added since it's mostly complete and bug free now, but I liked how the developers tried to innovate with features that weren't in the original like UV+. Minor things like colored blood, extended HUD and Smooth Doom seem like the next step for it but probably wouldn't be enough to sell the game to more people, so there's no incentive for Bethesda to get sponge and Nerve to go back to work on it. -
Brutal Doom has new decorations for the standard maps, E1M1 looks more like a Hangar, MAP13 looks more like a city et cetera. You can disable most gameplay features and just have the decorations in it.
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In theory there's nothing illegal or immoral in paying someone to make a mod, Doomworld administrators delete any posts related to that though. But as Shepardus pointed out this mod already exists.
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Thank you for answering, good thing that I asked before doing any work. As for the launcher, I'm only using general use ones for the source ports that don't have a specific one now.
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I have been considering getting back into porting Voxel Doom into other source ports , EDGE Classic supports .kvx voxels, but as far as I know there aren't any conversions yet, is it something anyone is working on? Also, is there a launcher specific to Classic? I know about MEGA and ESL, but the first has all of those models and textures preloaded and the latter is quite old.
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I'm looking for a small team of Doom modders to hire for this project I have in mind.
Metal_Slayer replied to Divided2's topic in Doom General Discussion
Since you spent your time editing that I'll bite, how much are you willing to pay? Simply saying "amazing prize" isn't enough. -
everyone is mean to Doomsday engine.
Metal_Slayer replied to fruity lerlups's topic in Doom General Discussion
The last update to the Risen3D executable was in 2022, but the developers still make maps for it and are still active. I think it has both advantages and disadvantages compared to Doomsday, if the idea was to merge back into DE at some point it's definitively not happening anymore. -
everyone is mean to Doomsday engine.
Metal_Slayer replied to fruity lerlups's topic in Doom General Discussion
Those that think 3D models and all of the effects are turned on by default and can't be turned off.