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About waverider

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  1. waverider

    DOOM Retro v4.4.1 (updated December 8, 2021)

    I'm a rather new user of Doom Retro, I have to say it's a really good port! I like how it adds some cool new features like colored blood and more realistic looking fluid flats, deep water, etc, while still looking like an oldschool port! I got one suggestion though: I've noticed that using a program like Virtual MIDI Synth to be able to switch soundfonts, seem to disable the music volume slider in Doom Retro. Sound effects slider works fine, just not the music volume.
  2. waverider

    Where to find clock and clock tower bell textures?

    @Gez / @Nootrac4571: Thanks for the links, I'll be sure to check those up!
  3. waverider

    Where to find clock and clock tower bell textures?

    Yeah, it looks like I'll be borrowing those textures from Hexen. Thanks for the reply!
  4. Hey, I was wondering where I can find textures for a clock, complete with dial and handles as well as a clock tower (bell) texture? I know I can find such textures in Hexen, but since I already got a fair share of Hexen textures in my resource wad it might be a good idea not to add additional ones. The map I'm making is quite Heretic/Hexen-homage-y though so maybe it's no big deal if I add two more textures but I dunno. Anyone who's got suggestions for where I can find such textures from other sources otherwise? Thanks in advance. /W
  5. waverider

    HEXEN: Afterlands - 10 Level Hub (Final Cyrgoth WAD)

    Me too! Will have a lot of fun with this one I'm sure!
  6. waverider

    What Do You Think Of Quake's Expansions?

    I definitely prefer Scourge of Armagon before Dissolution. SoA has much better level design, the maps are much more atmospheric and fun to me. My favorite maps include The Crypt, The Black Cathedral, Limbo and The Gauntlet. All great and very memorable maps. DoE is still pretty good though. Since we're mentioning Q2's expansions, I don't think Ground Zero deserve the hate it gets. I think the maps are generally well done and there's some really great stuff in it like Tectonic Stabilizer, Munitions Plant, Research Hangar and some more. The turrets, especially the rocket one, is very challenging though and requires careful play which I guess drags down the pace a bit from that of the original game and the first expansion. I do think Ground Zero offers slightly more beautiful and detailed maps than those from The Reckoning.
  7. Hey, I'm currently working on a map, where I've had some issues with bleeding errors. I've now managed to (almost) remove them to the point that they're now barely visible. From what I've heard, the best (or only) method is to move around vertices a bit until the problem disappears. Is this the best or only way to do it? The map I'm making is a Boom map and it has no unclosed sectors according to DB X. It did have an unclosed sector though in the vicinity of where the bleeding errors now appears, but I was pretty sure I had removed it. Is this a common problem even with mapping for Boom? I know I've seen it in vanilla maps but don't think I've seen it in a Boom map before. And could this be an unclosed sector even though DB X doesn't report it? Or is the only solution to fix this indeed to keep moving around vertices until the bleeds disappear? Here's a picture of the error: https://web1.storegate.com/share/Jok7gUH I would be grateful for help! Thanks. /W
  8. waverider

    PrBoom-Plus, ver.

    Does anyone know if there's a view distance limit for sprites in PR/GLBoom+ ? Seems so as I'm making a map now where the sprites disappear when I'm too far away. If so, is there a way to increase or remove the limit in this program or maybe there's another port where you can do this otherwise?
  9. waverider

    PrBoom-Plus, ver.

    Have you tried both as well as I personally can't use 2514 anymore as the mouse is stuttering, but it works fine in 2515. Seems from as far as I know that Win 10 coupled with PR/GLBoom+ can cause issues sometimes. 2514 uses SDL 1 and 2515 uses SDL 2, seems SDL 2 can make a difference when it comes to this.
  10. This project really looks super promising and I truly can't wait for the finished product!
  11. waverider

    Scythe trilogy

    Scythe 2 is still one of my favorite megawads (probably second-best). Always loved the gameplay and architecture, also the general atmosphere is pretty much unmatched by anything else. It's a megawad of pure magic for sure!
  12. waverider

    Akeldama - Now on Idgames!

    Well thank you! :)
  13. @Seidolon: Sounds great, can't wait!
  14. waverider

    Akeldama - Now on Idgames!

    Map 28: Climbing Blood Mountain @Khorus: Just tested this map out, I'll start off with the stuff I liked: