Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

waverider

Members
  • Content count

    205
  • Joined

  • Last visited

About waverider

  • Rank
    Junior Member

Recent Profile Visitors

252 profile views
  1. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    @The Mysterious Moustachio That's good to hear! :D It's really nice when your work is appreciated! Well I for one would love to try out your leftovers for EP1 and EP2, even if you're not gonna use them. So feel free to send them over via PM or post them here, whatever you prefer, when you get the time. Ah yes, Interception 2, definitely sounds like another promising project! I remember having lots of fun with Interception 1.
  2. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    @The Mysterious Moustachio Yeah I can imagine Map05 being hard to keep within the limits because it's so open. :) It is a very nice map though, so try not to cripple the open view too much! I know I was greatly helped with my own vanilla mapping by looking at Back to Saturn X EP1 and 2, to see how they managed so high detail without compromising much on the openness. For instance, if the midtexture detail is high, then chances are you won't have to use much sector detail! About Map08, it's not that I dislike the new midi song, it's just that I liked the old one better. :) I personally think it also fits the atmosphere of the map better than the new tune. But don't let me be the deciding factor, it's your megawad! You should do what you feel like, always. :) And about the map size, I totally get why people would think it's too short. It's roughly of the same size and kinda reminds me of Adam Windsor's Requiem maps back in the day, which I also really liked, so this was a nice retro experience for me. :) Not that the map was a ripoff, not at all. Plus I really love a good mix of small, medium and large maps. As well as tiny maps. ;) Anywho, the map is a wonderful one, be it the RC2 or the RC4 version. It should be noted that I walked around that Map06 outside area for probably about 10 minutes just to find a 134 visplane VPO. ;) So chances are no one will actually be troubled with it. I do those very throughout checks whenever I spot 110-120+ visplane areas, just in case. Obviously when a VPO is very hard to trigger, it may not be worth to sacrifice the visuals or openness. I'm glad you've found my feedback useful so far, I'd love to give further episodes a spin if you would like to! And I apologize if I've been too throughout when looking for bugs. Speaking of new episodes, how goes the progress with those?
  3. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    @The Mysterious Moustachio Here is the feedback! Overall, very nice work with RC4, you managed to improve many things! - MAP01: Nice fixes to the bleeding problems I reported in my txt! - MAP02: I really like what you did to the outside areas, both near the old crash bug place and in the exit outdoor area! Real pretty! :) - MAP03: It's possible to get stuck behind the skin button in the new secret. Otherwise, nice HOM squashing techniques on this map! You removed all of the HOM's except maybe the major HOM in sector 447 (HOM4.png in my RC2 bug .zip file, listed below if you've lost it). Also "HOM8.png" at sector 144 is still present, although it is a more minor HOM. Both VPO's were fixed, nice! It's also now possible to get all secrets. If you've lost the .zip with the RC2 bugs, here it is: http://www.mediafire.com/file/gsiisejis34hacy/atonement_bugs.zip Two nitpicks: Linedef 1301 should have a lower nukage texture, right? Also, it's upper texture should be STONE9, correct? Also, one more thought, couldn't you have a smaller window connecting sectors 447 and 72 so that you don't have to be completely without the nice view that were there before? :) Or maybe it wouldn't work? - MAP04: Also really liked the design additions to the first room, as well as to sector 333! Also, the new rooms were nice! There is still a quite visible HOM if you stand in sector 377, looking out of the window at sector 168. The other HOM's were either fixed or very much minimized imo. - MAP05: I really like the blood craters you added after version RC2! There is one VPO in sector 119, see pic: http://www.mediafire.com/view/xyq6ntinc6b14n7/atonement_map05_RC4_VPO1.png Sector 86 has a VPO: http://www.mediafire.com/view/4tob3o64dst4yhl/atonement_map05_RC4_VPO2.png There's a possibly new VPO in sector 375, shown here: http://www.mediafire.com/view/3qhx8i5t138lnfc/atonement_map05_RC4_VPO3.png Linedef 1292 has a tutti-frutti effect: http://www.mediafire.com/view/7n8e22602z735vs/atonement_map05_RC4_tutti.png And as Huffnagel already mentioned: Sector 4 items cannot be picked up in RC4. - MAP06: In sector 57, sector 160 is still seen as a tiny line. It goes up in the sky in ports such as GLBoom Plus. There's rocket boxes at sector 115 that goes through the switch. Linedef 406 has a BROWNGRN texture, isn't it supposed to have the MARBVRD1 texture instead? I unfortunately found a new VPO in the redecorated outdoor area, in sector 251: http://www.mediafire.com/view/dlx1rbianxqinpo/atonement_map06_RC4_VPO.png The door at sector 68 is a potential VPO hazard if opened by a monster or in co-op. - MAP07: The nitpicks were fixed, cool. :) The RC4 imo also looks even better than the RC2 version did. - MAP08: I was a bit sad to see the Map08 midi being replaced. ;) Also I think the new area is unnecessary, I know I personally loved the RC2 version! :D I still really like the map though, it's not like it's turned into crap now exactly. :) - MAP09: You fixed the VPO here, nice! - MAP10: You fixed my nitpicks here as well. :) - MAP11: It doesn't seem possible to get all kills, unless I'm missing something. Sector 331 cannot be opened. - MAP18: You fixed the most important HOM's here, the one or two remaining really are minor stuff. :) - MAP21: The VPO that was here is now gone, good work!
  4. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    I did a check through RC4, I mainly really liked what I saw! I did spot a few issues but not many. Do you want this feedback? If not I understand, you've done a lot of bugfixing already. :)
  5. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    @The Mysterious Moustachio Indeed the crash bug is fixed now, at least at ground level. It still appears on the new cliffs on the third level, but since you need idclip to get up there, it's now a very minor flaw imo. :) Now don't shoot me ;) , but I found two new VPO's in sectors 60 and 22, shown here: http://www.mediafire.com/view/3x4ueot8ghgafha/atonement_map02_rc3_VPO1.png http://www.mediafire.com/view/ai0g1fty099qujk/atonement_map02_rc3_VPO2.png I'm glad I was a good help to you! :) And I hope you didn't find my testing too picky or too painful or so. I really love the vanilla engine, I always enjoy a good HOM and VPO hunt! If you like to, I can continue to test newer maps of Atonement as well, I'd be happy to do so!
  6. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    @The Mysterious Moustachio Just completed testing Map21. You can find the updated .txt here: http://www.mediafire.com/file/88qwzn3vgoxmv77/atonement_feedback_waverdr.txt
  7. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    I'm glad to hear it, it would honestly be a real shame that such a wonderful wad should have major HOM's! :) It deserves a better fate. :D That's strange, I was able to reproduce the Map02 crash bug in both Chocolate Doom 3.0.0 and Chocorenderlimits. It may be a safer bet to walk behind the red pillars, also try firing your weapon. It doesn't crash everywhere behind the pillars, you have to stand at the right spots. Thankfully, Choco 3.0.0 now shows an error message, saying this: R_Subsector: solidsegs overflow (vanilla may crash here). I used Choco 1.6.0 before and that never showed the message, neither does Chocolimits.
  8. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    @The Mysterious Moustachio Glad to hear you found it useful! I totally agree that constructive criticism is the way to go! :D I've never used Visplane Explorer myself but it doesn't seem like it will catch all VPO's from what I've heard, so Chocorenderlimits should be the better solution I think. While I agree that minor HOM's, especially those far away isn't really worth the bother, I think more visible ones should be fixed. I hope it doesn't sound like I'm telling you what to do of course, I just think you should fix those more visible ones. If not for the visual aspect of it, then for the gameplay aspect, a HOM can make it hard to see enemies and projectiles until it's too late. :) And that major HOM in the blood area in Map18 makes the enemies visible through the wall. Did you manage to solve the crash issue in Map02? Alrighty, it's time to sink my teeth into Map21 of the latest release! I imagine I will have a good time with it! Oh, almost forgot. Did you know of the custom nodes that esselfortium and others used while making BtSX? There's some parameters in that .cfg which limits drawsegs and visplanes so that you can cram some extra detail into your vanilla maps! Just drop it into your Compilers/Nodebuilders directory if you're using Doom Builder, and "Zennode - Vanilla Optimized" will show up as a node building alternative in Doom Builder. esselfortium has told me that I can use this .cfg however I see fit, so here it is: http://www.mediafire.com/file/s4qlf6ldhykhrg8/CustomNodes.cfg
  9. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    Ok, my feedback for Maps1-11+18 is now completed! You can download the .txt here: http://www.mediafire.com/file/btrscw3vrx5scmd/atonement_feedback_waverdr.txt You also need this .zip where I added pictures of the bugs: http://www.mediafire.com/file/gsiisejis34hacy/atonement_bugs.zip Hope you'll find the feedback useful! I'm looking forward to more levels/episodes of Atonement!
  10. waverider

    What was the best level that you played.

    Scythe 2 Map27 is probably my favorite map ever. Such magic gameplay and design. :)
  11. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    Cool! The feedback will be done by monday night at the latest.
  12. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    I'm doing a testing run on RC2 right now, got Map09, 10, 11 and 18 left to test. Do you still want the feedback from it? Basically I really liked what I saw in general, great gameplay, nice visuals, great atmosphere and I found myself having lots of fun! I did find a couple of bugs such as a handful of hom's and vpo's, as well as one crash bug though. But overall, I think this wad has far more good than bad stuff in it. Nice! :) In my opinion, it's better to shorten the name on the automap so the numbers can be fit in.
  13. waverider

    Atonement Episode 1 MARS + Episode 2 EARTH [Vanilla Megawad] Now on /idgames!

    Gonna start my playthrough now, judging from the pictures, it all sounds promising! Just one nitpick before I forget, in my opinion you should have the level number on the automap, just put up "1:", "2:" and so on, that won't take up much space. :)
  14. waverider

    How to make ZokumBSP work in Doom Builder 2

    Thanks for that, really helpful stuff! And yeah, maybe you should write a guide, for dummies like me. ^^ The architecture of my map is now finished by the way, with no crash issues in sight! :D
  15. waverider

    Jim Flynn

    Rest in Peace, Jim.
×