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About waverider

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  1. waverider

    What Do You Think Of Quake's Expansions?

    I definitely prefer Scourge of Armagon before Dissolution. SoA has much better level design, the maps are much more atmospheric and fun to me. My favorite maps include The Crypt, The Black Cathedral, Limbo and The Gauntlet. All great and very memorable maps. DoE is still pretty good though. Since we're mentioning Q2's expansions, I don't think Ground Zero deserve the hate it gets. I think the maps are generally well done and there's some really great stuff in it like Tectonic Stabilizer, Munitions Plant, Research Hangar and some more. The turrets, especially the rocket one, is very challenging though and requires careful play which I guess drags down the pace a bit from that of the original game and the first expansion. I do think Ground Zero offers slightly more beautiful and detailed maps than those from The Reckoning.
  2. Hey, I'm currently working on a map, where I've had some issues with bleeding errors. I've now managed to (almost) remove them to the point that they're now barely visible. From what I've heard, the best (or only) method is to move around vertices a bit until the problem disappears. Is this the best or only way to do it? The map I'm making is a Boom map and it has no unclosed sectors according to DB X. It did have an unclosed sector though in the vicinity of where the bleeding errors now appears, but I was pretty sure I had removed it. Is this a common problem even with mapping for Boom? I know I've seen it in vanilla maps but don't think I've seen it in a Boom map before. And could this be an unclosed sector even though DB X doesn't report it? Or is the only solution to fix this indeed to keep moving around vertices until the bleeds disappear? Here's a picture of the error: https://web1.storegate.com/share/Jok7gUH I would be grateful for help! Thanks. /W
  3. waverider

    PrBoom-Plus, ver.

    Does anyone know if there's a view distance limit for sprites in PR/GLBoom+ ? Seems so as I'm making a map now where the sprites disappear when I'm too far away. If so, is there a way to increase or remove the limit in this program or maybe there's another port where you can do this otherwise?
  4. waverider

    PrBoom-Plus, ver.

    Have you tried both as well as I personally can't use 2514 anymore as the mouse is stuttering, but it works fine in 2515. Seems from as far as I know that Win 10 coupled with PR/GLBoom+ can cause issues sometimes. 2514 uses SDL 1 and 2515 uses SDL 2, seems SDL 2 can make a difference when it comes to this.
  5. This project really looks super promising and I truly can't wait for the finished product!
  6. waverider

    Scythe trilogy

    Scythe 2 is still one of my favorite megawads (probably second-best). Always loved the gameplay and architecture, also the general atmosphere is pretty much unmatched by anything else. It's a megawad of pure magic for sure!
  7. waverider

    Akeldama - Now on Idgames!

    Well thank you! :)
  8. @Seidolon: Sounds great, can't wait!
  9. waverider

    Akeldama - Now on Idgames!

    Map 28: Climbing Blood Mountain @Khorus: Just tested this map out, I'll start off with the stuff I liked:
  10. waverider

    Akeldama - Now on Idgames!

    @DerFurer'sFace: You're welcome, glad I could be of service. :) I checked out the new versions, nice changes by the way!
  11. I'd also like to say thanks for making this, I had a great time with it! Also...
  12. waverider

    Akeldama - Now on Idgames!

    @DerFurer'sFace: I'm finished with the feedback on your sections of Map31: To summarize things, I liked this map too, the list of suggestions may look almost as large as the list of positive stuff but the negatives are really just nitpicks, all in all your sections of this map has engaging gameplay, striking atmosphere and nice visuals, I had a fun time!
  13. waverider

    Akeldama - Now on Idgames!

    @DerFurer'sFace: I've finished testing your Map05 now, this are my thoughts: Overall this is a really solid map that has a lot of stuff going for it - fun and engaging gameplay, well placed monsters, nice visuals with high detail, strong atmosphere and a pretty realistic looking theme. So a job well done for sure! I'll be back in a day or two with feedback on your part of Map31.
  14. waverider

    Akeldama - Now on Idgames!

    You're welcome - and hope my find doesn't cause too much headache. :) Since the soundtrack is nearly done, does that mean that the megawad is pretty much done then? Have you thought of a final deadline for the whole project seeing we seem to be so close now? Should I hurry up with the last few things to finetune on Map11 as well as playtesting Map05/31 for DerFurer'sFace?