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waverider

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About waverider

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  1. @Seidolon: Sounds great, can't wait!
  2. waverider

    Akeldama - First Beta Released!

    Map 28: Climbing Blood Mountain @Khorus: Just tested this map out, I'll start off with the stuff I liked:
  3. waverider

    Akeldama - First Beta Released!

    @DerFurer'sFace: You're welcome, glad I could be of service. :) I checked out the new versions, nice changes by the way!
  4. I'd also like to say thanks for making this, I had a great time with it! Also...
  5. waverider

    Akeldama - First Beta Released!

    @DerFurer'sFace: I'm finished with the feedback on your sections of Map31: To summarize things, I liked this map too, the list of suggestions may look almost as large as the list of positive stuff but the negatives are really just nitpicks, all in all your sections of this map has engaging gameplay, striking atmosphere and nice visuals, I had a fun time!
  6. waverider

    Akeldama - First Beta Released!

    @DerFurer'sFace: I've finished testing your Map05 now, this are my thoughts: Overall this is a really solid map that has a lot of stuff going for it - fun and engaging gameplay, well placed monsters, nice visuals with high detail, strong atmosphere and a pretty realistic looking theme. So a job well done for sure! I'll be back in a day or two with feedback on your part of Map31.
  7. waverider

    Akeldama - First Beta Released!

    You're welcome - and hope my find doesn't cause too much headache. :) Since the soundtrack is nearly done, does that mean that the megawad is pretty much done then? Have you thought of a final deadline for the whole project seeing we seem to be so close now? Should I hurry up with the last few things to finetune on Map11 as well as playtesting Map05/31 for DerFurer'sFace?
  8. waverider

    Akeldama - First Beta Released!

    @valkiriforce: Just finished feedback for Map30: All in all I thoroughly enjoyed this map and it's a fitting and well made megawad finale with some exciting twists and turns. I enjoyed the visuals and general atmosphere and most importantly it was quite the epic beast as well - both in terms of gameplay and openness of the areas. It's impressive how you managed to keep it within the limits, save for the slight VPO I found. The map was also tough to beat but not over the top. It was a lot of fun to play!
  9. waverider

    Akeldama - First Beta Released!

    @DerFurer'sFace: I'll think about your blue key idea as well, it would be very good one if it wasn't for that this solution would require some redesign of the other paths leading up to the blue door to keep them valid and useful. Otherwise I might just raise the key to avoid it getting covered by a corpse and add some little surprise when it gets picked up. I'll see what I can do. Sure thing, I'll test out Map05 as well as Map31 - I'll keep an eye out for the yellow key sections. @valkiriforce: I'll certainly replace that arch-vile with something else, I definitely wanna give the player a better fighting chance on the first encounter considering the map is still quite large. :)
  10. waverider

    Akeldama - First Beta Released!

    @DerFurer'sFace: Cheers for taking time to run through the map again! And I'm happy to hear you now seem to be fond of the map! I like the suggestions to the issues you found, will just hold off for a few days to see if I get more feedback and then I'll make those changes. Just one more thing, about the placement of the blue key - is the new placement better than the old one? I'll also give your map a spin, let me know if you want me to test any specifics, otherwise I'll just do it my regular way.
  11. waverider

    Akeldama - First Beta Released!

    @pcorfI just tried out Map29, I'll start off with the stuff I liked: To sum it up I definitely had a great time with this map, it had fun and balanced gameplay, the map was quite challenging but never too much so at any point. The visuals were great and so was the general atmosphere. Health balance seemed just right. I did have quite a lot of shell and bullet ammo leaving the map but I know I used quite a lot of punching pinkies and lost souls and also infighting at the end so I wouldn't worry about that. All in all an impressive map!
  12. waverider

    Akeldama - First Beta Released!

    Thanks for feedback and I'm glad to hear you liked this new version of the map! I'll keep your suggestion in mind about the blue key. I received some criticism about the first location of the key so I'm a bit unsure on what to do.
  13. waverider

    Akeldama - First Beta Released!

    Not sure I can come up with a better placement for it. Do you have any other thoughts about the map, good or bad?
  14. waverider

    Akeldama - First Beta Released!

    Cheers @valkiriforce for the update! Besides the blockmap issue leading to the patch requirement, I received some negative feedback (for instance from @Count651 and @DerFurer'sFace about the original version of my map especially regarding that it was too complex and large. If anyone's up for testing it to see if it's in better shape now I'll be grateful! Please be as constructive and specific as possible, thanks! :) Just as valkiri mentioned, the map in question is Map11. And in return, of course I'm very much open for testing other maps - just let me know in case anyone's got a map you want me to try out! Here's the full list of things I've changed in the latest version:
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