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About Gentlepoke

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  1. Gentlepoke

    TNT Composer died?

    However, Reclamation was from 1999, and the image that OP is referring to relates to was (https://www.doomworld.com/forum/topic/138050-what-does-tyrese-have-to-do-with-doom/?do=findComment&comment=2678484) the following which clearly says "TNT Evilution composer died" as opposed to "TeamTNT composer died":
  2. Gentlepoke

    SDLB in OG Doom Eternal title screen?

    As per your Tyrese thread: https://www.doomworld.com/forum/topic/138050-what-does-tyrese-have-to-do-with-doom/?tab=comments#comment-2678484 It likely doesn't mean anything, without direct contact with the creator of the iceberg image, it's quite likely it was put in to throw people off. The only thing relating to Doom Eternal's Menu music relates to Mick Gordon vs Bethesda, where Bethesda replaced the original song for a time, appear to have reached a compromise and then restored the original track. This also explains some of the David Levy entries in that image.
  3. Gentlepoke

    What does Tyrese have to do with Doom?

    For whatever reason, that Tyrese name is used twice in this particular iceberg. Possibly a copyright trap to prevent others from duplicating their "iceberg", if it can be called that or to trip people up?
  4. Gentlepoke

    What does Tyrese have to do with Doom?

    Found the origin of this, as well as https://www.doomworld.com/forum/topic/138048-tnt-composer-died/ which comes from https://www.reddit.com/r/Doom/comments/wcv69z/doom_iceberg_i_found_on_the_iceberg_subreddit/ The image in that Reddit post appears to be as follows, and as how quite a few people have mentioned in this thread, quite a few of these entries are bunk / jokes.
  5. Gentlepoke

    TNT Composer died?

    None of the composers of TNT: Evilution's sound track are dead. Ty Halderman is the only known member of TNT: Evilution who has passed way.
  6. Well, in that case? Who doesn't? Gotta stay alive after all! In terms of using cheats, mostly if I want to go back through a map and want to work out where exactly the secrets were and how they are implemented.
  7. Oh, that I know. I was referring to more what you would define as cheesing in the context of Doom?
  8. It's an option available on the table, either way probably best to get this back on-topic. Gez's suggestion of printing out articles might help, as that way you can write notes on the sides / annotate with marker(s) as you've stated.
  9. True, albeit that's why there is the Report post feature, for anything which might be crossing the line in terms of attitude.
  10. Well, in a way they are right in that all the question(s) could be answered by reading the Doom Wiki, although it was indeed a little aggressive for sure.
  11. Unfortunately, there isn't much of a market to creating what you are requesting, especially as you have https://www.doomworld.com/forum/53-editing-tutorials/, https://www.doomworld.com/forum/58-editing-questions/, the DoomWorld search feature as well as the DoomWiki which can be referred to for any of the individual questions, and then the ability to create a thread on anything which hasn't been covered prior. When it comes to modding, you'll be wanting to start small, and then slowly but surely learning newer and newer aspects. Start with making a stock map, and from there slowly but surely try new additions such as new textures and the like. ZDoom - Source port for Doom (no longer supported) [https://zdoom.org / more guidance @ https://forum.zdoom.org/] GZDoom - Fork source port of ZDoom (supported) [https://zdoom.org / more guidance @ https://forum.zdoom.org/] Zandronum - Multiplayer source port of Doom https://zandronum.com/] pk3 - Alternative extension for ZIP files, alternative for WAD [https://doomwiki.org/wiki/PK3] Slade - Editor for game assets for Doom-engine based games [https://slade.mancubus.net/ / more details - https://slade.mancubus.net/index.php?page=wiki) MAPINFO - Lump for map information [https://doomwiki.org/wiki/MAPINFO] WAD - Where's All the Data? - This is all the data for a Doom MOD [https://doomwiki.org/wiki/WAD] IWAD - Internal WAD (doom.wad / doom2.wad) which is the core game files, and are typically loaded first [https://doomwiki.org/wiki/IWAD] PWAD - Patch WAD which are generally the WAD files that have been created, and are applied to the IWAD and typically contains custom levels, textures, etc [https://doomwiki.org/wiki/PWAD] Megawad - Typically more than one level in one PWAD file, usual definition is 15 or more levels [https://doomwiki.org/wiki/Megawad] TC - Total Conversion, this is where the levels, textures, weapons, enemies, etc have been replaced [https://doomwiki.org/wiki/Total_conversion] WadSmoosh - What? [https://jp.itch.io/wadsmoosh] Episode - The original Doom game uses the episode system, and the maps are self-contained while usually being a set of nine maps [https://doomwiki.org/wiki/Episode] Map - Do you mean the Automap [https://doomwiki.org/wiki/Automap] or a level [https://doomwiki.org/wiki/Level] I hope the above answers some of your questions.
  12. In my case, it was a case of knowing how it could be reached, however not wanting to jump into the hazardous environment to experiment. A decoration like a candle might potentially work, although the map itself was great. I was surprised you were more generous with the health, although it was greatly appreciated.
  13. Gentlepoke

    MY first wad (Firstmapuac.wad)

    For a first map, it's very well done. A most enjoyable experience.
  14. Excellent map, although I admit I couldn't find that Rocket Launcher. I definitely liked the expanded sections of the map, as it put a nice spin on how the map flows, and thus removes a good amount of complacency.