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Ferk

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  1. Ferk

    Haaslok's Art Thread

    I wasn't talking about its appearance, but its concept. I'm not saying the Pestmeister doesn't look good. What I'm saying is that if I play a WAD meant to have a demonic or medieval/gothic theme (like Castle Nevermore or so), having a futuristic warrior in full hitech armor does look a bit out of place. And you can tell that the mapper intentionally wanted to avoid too much hitech and use more fantasy creatures if possible. There aren't even zombie marines in that map. Can you point me out to a Free and Open Source proyect that offers FPS battles with demons? Because I haven't found a single one ...Freedoom was the closest thing. From the top of my head I know at least 2 FOSS FPS games where you do fight aliens: tremulous/vanquished and alien arena. I can also tell you some other non-free FPS that have aliens: Duke Nukem, Serious Sam, Quake 2 (and forwards), Halo series, Half-life, the "Alien" games like Alien Isolation, etc. Honestly, most of the time when it's not about realistic modern warfare FPS themes tend to go the alien/sci-fi direction. There aren't many satanic FPS (zombies don't count, most of the time it's actually scifi virus infestation, not really hellspawn). I don't understand your point about "instilling seriousness". Chex Quest is actually about fighting green aliens and it's definitely the most wacky looking of the two. What makes you think an alien theme would make Freedoom be more serious than using a satanic theme? some people even pointed out the Pestmeister hand looks cute. Raymoohawk's sprites are of great quality, don't get me wrong, but no matter how good you make it, a bright skinned space lizard fused to a hand cannot be made scary in such low resolution graphics. It's no wonder that games like Duke Nukem embrace the wackiness and humorous look of anthropomorphic animal-inspired aliens. You can keep the theme without copying Doom. A good example is Freedoom's pinky, it's very different from the one from Doom yet it does fit well in hell, it's sort of like the Cthonian from the original "Alone in the dark". Another example is the unfinished archvile replacement from Urric that sadly was left uncompleted. I also like the concept of the pain elemental, even if the quality of the art might not be as good, the concept is fitting and very different from the original pain elemental. the art might be in need of improvement but that doesn't mean it should be replaced by a mechanical flying robot, I do hope it does not.
  2. Ferk

    Haaslok's Art Thread

    Awesome! I agree Freedoom does not have the demonic presence of Doom. And it's not like Doom can hold a copyright on satanic themes in general. I do like the idea of some demonic dark presence possessing an AI and corrupting it to do its bidding. Freedoom does not have enough mysticism I feel, at the moment it has too much of a theme surrounding aliens and too little dark magic. Freedoom is meant to be used as an IWAD replacement for Doom, yet it sometimes messes up the theme when it's used in PWADs that are intended to have a gothic feeling. In my opinion, and for the sake of PWAD compatibility, if a creature or object in Doom does not have technological elements (say.. the hell knight or hell's torches) its Freedoom replacement should not have them either. Conversely, if a creature in Doom is mechanic or cyborg, it should also be mechanic or cyborg-ish in Freedoom. I have to say I like the current soul sphere, though.
  3. Ferk

    Tweaking Freedoom guy's face

    Alternatively, if you don't mind the tinkering and you are gonna keep contributing, you can follow this guide: That way you can build the freedoom.wad from the sources and you could just change the PNG files directly and rebuild the entire wad which should automatically take care of the start-end marks, offsets, etc. That's what I was doing... although that's also why I didn't provide a smaller wad. EDIT: ow.. I think we posted almost at the same time... I didn't see you had just commented about that You are not gonna mess up other people's work just by using the Github app. Honestly using the web browser probably would be fine. But I think it would be preferable to use the desktop app if you plan to continue following the project, because that way you can update your fork (ie. you can "pull" from the main upstream version of freedoom), so your version is up to date before you make further changes to it in case there are conflicting changes. I don't think you can do that from the web (someone correct me if wrong), so your fork will remain in the version it was when you forked.
  4. Ferk

    Tweaking Freedoom guy's face

    You uploaded them to the root directory. They should not be there, but in "/graphics/", replacing the existing ones: https://github.com/Haaslok/freedoom/tree/Haaslok-HUDface/graphics Remove that branch and create a new one with the files in the right place. Also I don't think you created the pull request, it should be showing up here with the other pull requests: https://github.com/freedoom/freedoom/pulls In your branch there should be a "Create pull request" button, you need to press there, then write some short description and finally submit it.
  5. Ferk

    Tweaking Freedoom guy's face

    I'd go with the second one too but I'd define more the outline (without making it black though). The touch of asymmetry is good but maybe the highlights should be more symmetric. Like this: To me, that already looks great. This is how it looks stretched by the engine (+20% height):
  6. Ferk

    Tweaking Freedoom guy's face

    That looks great, please go ahead! I'd personally prefer the chin to not be so round, but it's overall a big improvement, I love the hair.
  7. Ferk

    Adding further MAP33 support (Closed)

    Maybe it would be good to have the "test_levels.wad" in the Map33 slot? It's a nice map for testing graphics and checking the state of the wad assets. And after all, map33 in Freedoom isn't really reachable in normal gameplay without cheating.
  8. Ferk

    Tweaking Freedoom guy's face

    Please go ahead and do it. Don't let me stop you. I was just doing tweaks to improve on details that I find a bit annoying, but that doesn't mean I wouldn't welcome someone wanting to redraw it completely.
  9. Ferk

    Tweaking Freedoom guy's face

    I didn't get to change the haircut in any way that I liked, so I've let it be. But I've updated the PR tweaking the other faces that are looking in an angle slightly down. I've also updated the wad file (I still don't know why the build has the menu text missing...) I think the smile looks more sadistic now:
  10. Ferk

    Tweaking Freedoom guy's face

    The eyes are a similar size as in the original doomguy: a line of 4 pixels (+ additional 3 pixels above when fully open in surprise). I don't think giving him big cartoony eyes would be an improvement. I don't want to massively rework the face either. If anything, maybe we could try tweaking around the eyes a bit without actually making the eyes bigger,I bet the feeling you get is more of a visual illusion than anything. But honestly the size looks natural to me. There are also not a lot of bathrooms in the demon infested levels he's dealing with, full of toxic waste. I'm amazed that the original doom guy was able to keep himself clean-shaven and with nice haircut. I could give it a try at improving the haircut a bit for the unhurt state, but I don't promise anything.
  11. Ferk

    Tweaking Freedoom guy's face

    I'm thinking that maybe I should tweak the other faces even in an angle as well... I did a quick test and it actually looks better if I do. The transition is weird otherwise. I'll continue in the weekend when I have more time.
  12. Ferk

    Tweaking Freedoom guy's face

    Bleeding stages:
  13. Ferk

    Tweaking Freedoom guy's face

    Hmm.. at first it was because I thought that having the mouth open would anyway make the face be more pearl-shaped. But I can see why it would make sense to change this one as well, since the angle is actually the same so it looks like the head suddenly narrows. Ok, I'm having a go at tweaking that one as well: Before - After
  14. Ferk

    Tweaking Freedoom guy's face

    Any more opinions on the outline? Maybe it's because I've been looking at it too much, but the dark outline was annoying me. I had also pushed that change to the github pull request (which has been sitting there for a while), as separate commit. If the general opinion is that it's better with outline I can just revert that one commit.
  15. Ferk

    Tweaking Freedoom guy's face

    I've toned down the black outline around the chin in all the faces (not just idle and bleeding but also the rest, otherwise it looked weird). I've built a freedoom1.wad with them in case someone wants to check it by themselves: https://mega.nz/#!Y84jVJKR!dNIPaFfRjJPPpx8BHhqNmlcH3Ng5K37NwZkTj1Bd6aA However, for some reason the menu text graphics were not generated (some problem in my build setup, unrelated to the change), so just smash the buttons in the menu to start a new game.
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