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dew

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Everything posted by dew

  1. dew

    Plutonia 2 Demos [-complevel 4]

    map21 UV-speed in 1:09 i'm not sure if this one isn't supposed to go into the pl2 bug thread, the blue switch seems a bit faulty :) the rest of the story in attached text file. p221-109.zip
  2. dew

    Plutonia 2 Demos [-complevel 4]

    map19 UV-speed in 0:13 wooo, another trick spotted :) p219-013.zip
  3. dew

    Glide details...

    my glide is wall aligned, so i didnt have to mouse strafe to find the right spot. and i used keyboard for finding the right angle, it's somehow easier when recording :)
  4. dew

    Plutonia 2 Demos [-complevel 4]

    map04 UV-speed in 0:45 yesss! this. was. hell. easily the hardest thing i contributed into this thread. i aimed for under a minute, but then i got 0:56 while falling on the last jump, killing the chainies and some other crap, so i just had to improve it :) p204-045.zip
  5. dew

    Plutonia 2 Demos [-complevel 4]

    map13 UV-speed in 0:54 my little last two days' project. not optimal, but it's hard as it is already. i lucked out on health management so i'm not feeling very compelled to grind a marginally better time :) p213-054.zip
  6. dew

    Plutonia 2 Demos [-complevel 4]

    map08 UV-speed in 0:15 this demo is from Devisin who's waiting for a registration confirmation e-mail and doesn't want to get sidelined in the meantime :) p208-015.zip
  7. dew

    Plutonia 2 Demos [-complevel 4]

    map06 UV-speed in 0:23 it worked, cool! and to think i kept going for RL blindly, max style :) p206-023.zip
  8. dew

    Plutonia 2 Demos [-complevel 4]

    map03 UV-speed in 0:18 blood, sweat and few hours of waiting for the right alignment of stars... and imps :) p203-018.zip
  9. dew

    Plutonia 2 Demos [-complevel 4]

    got another speed i simply had to do after reaching the next gusta-map :) map 09 UV-speed in 0:14 p209-014.zip
  10. dew

    Plutonia 2 Demos [-complevel 4]

    No one wanted to create a new thread for them and I sooo wanted to show off my first demo :) Now keep them flowing... ...and don't forget "-complevel 4" parameter! speed/pacifist on map 05 p205-008.zip
  11. dew

    Rocket/Plasma/BFG Jumping demos

    i tried running rjspace through zdoom, but it behaves too different. the exact feeling was like if, erm, the air was too thick. zdaemon behaves like this with a huge sv_aircontrol variable if you don't count the walking in air effect. in result, the forward momentum is slowed too quick. the rj standard for air control is 0, though, so either zdaemon uses very different air movement, or i missed some crucial zdoom setting. anyways, i think earthquake designed the wad for zdaemon, so zdoom demos only if the right settings are found :)
  12. dew

    Rocket/Plasma/BFG Jumping demos

    my little contribution to doom's 15 years birthday :) rjspace9f map01 max in 22:11 zdaemon demo. points completed at 19:52. lots of new jumps and route hacks to compensate my inability to run as fast as timeofdeath :)
  13. how is that possible? is there some technical explanation? and does that apply to just doom or other programs as well?
  14. dew

    Rocket/Plasma/BFG Jumping demos

    that stuff on rjsloth11 is completely mad. the map scares me :) anyways, i'm still trying to get the bfg jump on rjspace in under a minute, so i can crush your pathetic speed :) i already got there once, but in that moment my mind switched from bored routine to nerve wreck and hand tremble. [url='http://grayswandir.wz.cz/rj/definition.of.FAIL.108.rar']watch the demo[/url], have a laugh.. the amount of failure at plasma and forth reminds a coen brothers movie :) you can even notice how my hands were shaking
  15. dew

    Rocket/Plasma/BFG Jumping demos

    hi, welcome to the fold :) first of all, being able to complete rjspace means you're good, no matter the time. second, i could name only cca ten people with better time /or the ability to run a better time/ to exit. i know all the public servers use some small amount of air control, but seriously, don't use it. i noticed it only a few times and it was all laziness on relatively easy jumps :) considering the time you lost on some other places, being able to save 10 seconds on the small window after blue key seems pointless. the angle of view bug is quite common in zdaemon demos, it's caused by moving/looking around during teleportation. wait without moving a tiny bit after every teleport and you'll be ok. and when it happens, another port fixes the problem. it might turn up at spawning too, but i saw that only in one of ocelot's 1on1 demos, so i assume it doesn't happen to mortal players :) now, i watched you breeze through the first parts of the map in a perfect way and then struggle at some later jumps, i might have a few hints for you: the large void superjump: try aiming a bit higher and more 'into the wall' with the last rocket you shoot during the wallclimb. it helps a lot. the stair islands leading to yellow key: you don't swing the mouse low enough with those straferun jumps. it leads to the rocket exploding still before you and it doesn't give you enough forward momentum. yellow key jump: from the rear ledge, you need only 1 wallclimb rocket after the superjump. the second one sent you over the YK platform.. it's better to fall short than to have to climb the islands again. bfg room: it's not really the hard part :) place yourself at the end of the red arrow and run backwards. shoot at the tip of the arrow, but DON'T JUMP. you'll get it reliable in 5 minutes of training. one more hint: you're good with bfg, but your plasma jumps need some improvement. aim the mouse around much slower, in more fluent moves. ok that would be enough i guess. btw you rise an interesting point with that teleport exploit for the 'pure run'. the right way might be to use all the see-through islands and then jump in the direction of the blue platforms of hate and despair :) the question is if this is necessary, because i don't think it will make any time change, both routes are almost equal. it all depends how strict you want to be with separating.. 'skill jumps' from exploits. in my bfg run, i defacto made a pure record run, because i didn't use any teleport exploits. on the other hand i flew around all three locked doors, which is another type of exploit. well, timeofdeath might have something to say about the matter, too :)
  16. dew

    Rocket/Plasma/BFG Jumping demos

    masterjumps9y map04 in 0:11. yeah, in one jump :) it's different than i wanted, though. the original plan was to continue off the white marble corner, not plain wall. it might provide faster air travel, but i really don't want to try after this one :) doomknight> ping to your local server is irrelevant, i was talking about the online server where you jump farther
  17. dew

    Rocket/Plasma/BFG Jumping demos

    hmm.. i'm just guessing, but i think you're connecting to a far away server with high ping. therefore, when you shoot and jump, it's delayed a bit.. which is actually good :) for most of the 'normal' jumps, you should fire, then wait wait wait a bit, then shoot. this gets done 'automatically' for a high ping server, from my experience on american servers. on a local, you have MUCH more time to place your actions. try different delays between shooting and jumping, you'll be surprised about the different heights and lengths of your jumps. e.g., for a fast and long jump, it's better to aim a bit above your lowest possible y-axis range and make a shorter delay. for a high, slower and shorter jump on places with less room, you want to aim the lowest you can and wait more with pressing the jump key. i hope i'm addressing the right problem :)
  18. dew

    Rocket/Plasma/BFG Jumping demos

    ow, i knew this will happen, i just knew. great stuff. anyways, there's one more jump to make it faster. from the red key, it's possible to strafejump off the red tooth onto the wall over the pit and avoid falling down. it saves some seconds, but i have cca 50% success rate at that. and by the way, my faster movement is actually caused by doing the jumps in a very sloppy way, not spending too much time in the air :) EDIT: map02 in 0:24 and also map04 in 0:12. i'm through with 02, i hate it now. i evened your time on 04, but in one of the attempts, i luckilly hit the platform of the corner white wall just as i was flying by and got boosted into the ceiling in the general direction of the exit pillar. of course i panicked and screwed it, but i suspect it can be done in one lucky jump :)
  19. dew

    Rocket/Plasma/BFG Jumping demos

    what the hell?! how am i supposed to get even close to THAT?! :)) not only you breeze through the new shortcuts, you use plasma for both shafts? totally incredible, sick and i don't even find any more words :p i had to give you some surprise in return for this, so i was doing some mj9y these days: map09 in 4:56, it's still sort of lame, but it may press you into some serious running on this one. map01 in 1:29, i was drilling this for 14 days. this was probably my 1500th attempt, give or take a billion. there's nothing much novel about the run, it's just pretty fast :) i lost 7-8 seconds just before the exit button, that's just too funny to spoil, enjoy the show.
  20. dew

    Rocket/Plasma/BFG Jumping demos

    wow, that map03 is awesome! i can still imagine two seconds save in the first part, i occasionaly got to the big room around 0:19.. but that plasma is impressive work! about map04.. i thought gamma had done it in 0:11 a long time ago, am i mistaken? i was sure you had a better map09 demo and i haven't been running it properly myself yet, it's just a random .. what's the term, first exit? :) it seems so annoying. first, there's the tedious keys part, the same jump 12 times ffs! THEN there is the part that just tests my luck, those acid floors make no sense.. i heard it's easier with chasecam on, but i'm more confused by that than by the jump. map07 demo reuploaded, it crashed on upload and i didn't noticed. damn that other jump to hell :)
  21. dew

    Rocket/Plasma/BFG Jumping demos

    hi everybody, i've been lurking around for some time and i finally decided to join since timeofdeath and hokis have been slacking lately, it's only me on the rj speedrunning scene on zdaemon now.. i'm not quite sure if it is an interesting topic for you guys, but i feel the need to share my lonely battle against the clock with someone :) all of the following are zdaemon demos and i store them on my personal rj pages with a short description to each. i clear out obsolete and outrun demos, so some links previously posted by ToD are dead already. first, my addition to rjspace9f, the best jumping wad there is: map01 in 4:13 ... a bit slower than timeofdeath, but i use a faster route from the gold key, with some luck i'll beat him one day :) map01 coop max in 17:56 ... by me and hokis, there's aircontrolling on some of the jumps and some interesting things for masterjumps9y: map02 in 0:25 map03 in 0:52 map07 in 1:55 map09 in 5:43 ... this one is still pretty raw and unpolished, but the map was never covered by ToD and his robotically precise aiming. so it's the founding record i guess :)
  22. dew

    Red To Silver

    If id had this in 1993, maybe Doom wouldn't suck!
  23. dew

    The Worst Death Match Map Ever!

    Meh, I've seen worse. 0 for false promises.
  24. dew

    200 minutes of /vr/

    Fun stuff. Proves that even outsiders not part of the traditional communities can assemble an interesting speedmapping megawad. Some good-to-great stuff, some HelloWorld.wad maps, some myCoolMapWIPffffINEE DMORETIME.wad maps. Worth playing for the highlights. 04 has a pretty bad spechit overflow.
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