Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Cire

Members
  • Content count

    737
  • Joined

  • Last visited

2 Followers

About Cire

  • Rank
    Forum Regular

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cire

    Zauberer

    I have an aquaintance who maybe is interested in helping out with designing a map for Zauberer.
  2. Cire

    Zauberer

    ShadesMaster has kindly given his blessing for use of his Hexen mapset Hexen - Shades of Darkness in Zauberer. Kind thanks to him! I haven't checked it out in detail yet, but I suspect it will need some rework to be useable with Zauberer. Any external help from the Community with this task would also be greatly appreciated. I will attempt to do some retexturing myself, which I presume will be necessary, though depending on the magnitude, I will probably not be able to complete it alone. You can find ShadesMaster's mapset here: https://forum.zdoom.org/viewtopic.php?f=42&t=60075
  3. Cire

    Zauberer

    Hey, thanks for the re-up, and sorry for late reply! Not sure could be, will check it out. I don't Think I ever got my own texture definitions to work properly anyway though when I did it by that menthod (creating them in Slade which I presume is what leilei also did for the heretic placeholder WAD.) Still looking for more Resources for the Project btw, primarily Graphics (textures and sprites) would be beneficial for me, in case anyone's got any to spare or know of anyone who does :)
  4. Cire

    Zauberer

    True that. But I made a proper placeholder IWAD based on the original one leilei made for blasphemer with my own created texture definitions. Will upload it later when I get back to my home computer
  5. Cire

    Doom II XBLA Beta

    Just found out about it, and curious what you guys have found out, any interesting stuff about it yet. Myself, I've just started poking around the files. Seems pretty exciting so far.
  6. Cire

    Other games that use Doom's palette

    Has anyone managed to crack the Osarium BXB data file format yet? Looks similar to WAD in XWE to me. I tried adding IWAD text string at the very beginning (not overwrite) in the file with XWE, which made SLADE recognize it as WAD format, however refuses to open complaining about it being invalid or something because of lump 0.
  7. Cire

    Other games that use Doom's palette

    That game is also interesting in that it uses some kind of slightly modified WAD format also.
  8. Cire

    Port with Doom Alpha/Beta support?

    I was talking about running the IWADs directly though. Should be possible since their selfcontained. I think ZDoom is closest to support them. It reads most of the data, at least the press beta. Except dosen't recognize it as an IWAD and the beta patch graphics format
  9. Yeah, I'm eager to hear an update on this! ;)
  10. Cire

    [IDEA] Hexen Console TC?

    OK, so that's it then? Guess you're right then :)
  11. Cire

    Port with Doom Alpha/Beta support?

    Speaking of Calico, maybe do 3DODoom next? It's the other open source console Doom. Would be very interesting to see such a port
  12. Cire

    [IDEA] Hexen Console TC?

    Had this idea for a while, wondered why no one has seem to attempt it. Doom has had lots of console releases and also had several console total conversion attempts on PC. But why not Hexen? It's been released for Three consoles at least (N64, PSX, Saturn) so it would be pretty cool to see console TC's of those I Think. Just putting out the idea, basically
  13. Nice to hear! Speaking of that, we also got Another source release, from Microsoft, Windows NT 4 File Manager released under MIT License!: https://github.com/Microsoft/winfile What are the odds, lol
  14. Well, it was a while since I tried that one out on Windows 7, but iirc, there was a patch included which after installed made it work for me. Can't guarantee it does for you, but maybe Worth a try if you haven't already installed it, since I remember I also had a similar crash without the patch, but after installing it it worked fine. Hope it helps
  15. Is there any source port yet that has made any progress towards supporting running any of the pre-1.0/0.99 Doom IWAD's? The only thing I know of is that @kb1 said that KBDoom planned to do this once, don't know if it's still planned? The press beta would probably be the simplest to implement support for. Not really sure what would be the best approach to do such a port either. Maybe fork an existing port like GZDoom since it seems to have some support for it. I Think there are two tasks to do to make it work, first would be to get it recognize the IWAD as such, and secondly add support for the beta Graphics format. I've read that GZDoom has better support for custom IWAD's nowadays too, and I remember that @Gez said he had some code to load the old patch format in ZDoom too I belive?
×