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About ShadesMaster

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  1. ShadesMaster

    Hexen: Realms of Cronos (UPDATE - rc2b)

    In any case, the deed is done!
  2. ShadesMaster

    Hexen: Realms of Cronos (UPDATE - rc2b)

    Yes, I got a bit further. I've played all the maps and am missing one lever apparently... perhaps it was on the Path of Hei'an....
  3. ShadesMaster

    Hexen: Realms of Cronos (UPDATE - rc2b)

    Aww hell yeah! Gonna give this draft a spin!!!! About time! :D
  4. ShadesMaster

    What is a Good name for a Doom Wad?

    Anything with 'Demesne' in it! (pronounced 'de main')
  5. ShadesMaster

    My first WAD - Into the Complex

    The type of visuals in his map are my favorite, personally - I like that Doom 1 feel. It's a little cramped in areas, but I find it works well with the sort of monster placements utilized here. Good work, wanna see more!
  6. ShadesMaster

    E1M1 Multiverse

    Excellent, sounds fair! I played through all these levels and I love 'em. The big city map near the end is missing lower textures, apparent when u go down into the slime pits. And my own map lacks a proper name lol.
  7. ShadesMaster

    "ISOLATION" speedmapping project - BETA 2 RELEASED

    Demon's critique of my map 19 (cracks of Nuke) is spot-on, tbh! My tastes lean heavy into that Doom 1 aesthetic, and my overall 'play it safe' approach to this level in particular is offset by sludge you haveta go thru, with some very limited radsuit life. Admittedly, I relied perhaps TOO heavily on room-hallway progression here where more interesting vistas and vertical tiering could have been implemented.
  8. My map should now be complete; the version u had wasn't the latest for some reason, so being careful not to overwrite, I expanded upon my still incomplete one to have a full experience. I can't believe I forgot about this... but I finished it off in one sitting! shadesStandards.zip
  9. ShadesMaster

    STACKED - Community Challenge Project

    Hey everyone! The idea of STACKED is to reinterpret any map or your choosing, if it were to be built upwards! Needless to say, GZdoomBuilder would be most helpful here as you can see the 3D floors as you edit. Included here is one map by me, an ENTRYWAY... eh, entry, to kick things off. Worst case scenario, this remains a standalone map. But even a handful of entries can make this into a more comprehensive WAD. Each map is meant to be played from a pistol start. For now, the only resource pack is a modified "Doom 1 textures in Doom 2" pack (I added the Doom 1 lift flats), but down the line I'll take a conservative approach to new things; a Doom Eternal 'gargoyle' baddie for instance would essentially function like a flying imp and take on a combat role specific for the vertical nature of this WAD. The levels don't necessarily have to correspond to the order they appear in Doom 2, and in fact you're free to combinify two levels into one if you choose! Dead Simple may be TOO simple, for example, so you may wish to find a way to incorporate Doom 1's Fortress of Mystery (another map that's simple by itself) to coexist above or below the Dead Simple space. The ending to the provided map actually could have incorporated Underhalls, now that I think about it! STACKED.zip
  10. ShadesMaster

    Coronavirus pandemic chat [no medical advice plz]

    The Doomslayer is 'The Beast' The virus is described as 'The Beast' as well. So does that make ppl who are asymptomatic / resistant... a b-b-b-b-BEAST? :D :D :D
  11. ShadesMaster

    "ISOLATION" speedmapping project - BETA 2 RELEASED

    Fixed up the final area of the map, and other things. Final version!!!! Proper post updated as well. shadesIsolation.zip
  12. ShadesMaster

    E1M1 Multiverse

    Well, here's my fixed up version, added a few more hellcracks and ammo on the platform where the Cyberdemon lowers from. ShadesE1M1.zip
  13. ShadesMaster

    Rise of the Abyssal (unfinished TC) DEMO v.1.2 RELEASED!

    Looks promising! The extensive use of GZdoom-isms is of note, and they're used to good effect. Reminds me of Minecraft in a good way, but clearly isn't limited to 90 degree walls. I wonder what other environments are planned for this.
  14. ShadesMaster

    "ISOLATION" speedmapping project - BETA 2 RELEASED

    One last map, wanted to submit this in time for the deadline so the ending is rushed. I can resubmit if I get another hour with a more fleshed-out end, tho! NAME: Cracks of Nuke BUILD TIME: 8 hours MUSIC: E3M3 'Deep into the Code' by BOBBY PRINCE shadesIsolation.zip