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About ShadesMaster
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I made this in a day, a remake of a 3D 'doom in quake' mod map. Limit-removing Doom 2 map! Lemme know what you think (especially weighed against the original). No Sigil-esque florishes or crackles here, I'll leave that to a new mapset! https://www.mediafire.com/file/i0r8cc9byk6p7s2/necro.wad/file
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JAMAL JONES TRILOGY - Version 1.1 RELEASED! May 12, 2023 - [Doomkid's Mapping Contest]
ShadesMaster replied to Doomkid's topic in Community Projects
Aw hell yeah! Gotta do a straight playthrough on youtube!!!! -
Heretic episode: Sold Soul // Now on idgames!
ShadesMaster replied to Fryuko's topic in Map Releases & Development
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Deadline Announced! [Community Project] Pandora (Shovelware MegaWad) - All Slots Taken
ShadesMaster replied to Gibbon's topic in Community Projects
Too bad all mapslots are taken or I'd make another!!!!! -
Heretic episode: Sold Soul // Now on idgames!
ShadesMaster replied to Fryuko's topic in Map Releases & Development
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Heretic episode: Sold Soul // Now on idgames!
ShadesMaster replied to Fryuko's topic in Map Releases & Development
New playthrough!!!! -
JAMAL JONES TRILOGY - Old development thread - [Doomkid's 20 Years Mapping Contest]
ShadesMaster replied to Doomkid's topic in Community Projects
that's 1pm EST, I'll be there!!!! -
Deadline Announced! [Community Project] Pandora (Shovelware MegaWad) - All Slots Taken
ShadesMaster replied to Gibbon's topic in Community Projects
Excellent,. thank you! -
Deadline Announced! [Community Project] Pandora (Shovelware MegaWad) - All Slots Taken
ShadesMaster replied to Gibbon's topic in Community Projects
Levelname: Blood-Metal-Slime Slot: MAP06 Buildtime: 1 hour Can be pistol-started but not required! Tested in Chocolate Doom and GZdoom. Enjoy! shadesShovel06.zip -
Deadline Announced! [Community Project] Pandora (Shovelware MegaWad) - All Slots Taken
ShadesMaster replied to Gibbon's topic in Community Projects
Heya I'd like to take MAP06 if possible! I can finish this within the hour. -
JAMAL JONES TRILOGY - Old development thread - [Doomkid's 20 Years Mapping Contest]
ShadesMaster replied to Doomkid's topic in Community Projects
Yes, but I may change it so that both entrances are doors activated by a simple switch. The blocking lines were done to keep the initial monsters in the room from flooding into where you screenshoted too soon, upon first entry. The final arena has two doors that open, each with 1 firecaco (easy), 2 (normal) and 3 (hard). I could make it so it's 0, 1 and 2 each instead. -
JAMAL JONES TRILOGY - Old development thread - [Doomkid's 20 Years Mapping Contest]
ShadesMaster replied to Doomkid's topic in Community Projects
Yes, I can always tweak the ending by reducing the number of Fire Cacos - I use them in conjunction with limited space for tough as nails results. (To quote Civvie - "What a difference one cacodemon makes!") Perhaps I can tweak the cyberdemon battle a tad, too - tho it's designed to be both "shoot it until it dies" beatable AND a puzzle. But I can alter any blocking decorations around the bridge, as it's meant to be easily escapable. -
JAMAL JONES TRILOGY - Old development thread - [Doomkid's 20 Years Mapping Contest]
ShadesMaster replied to Doomkid's topic in Community Projects
~BLOOD FOZZLE~ Tested in GZdoom and Chocolate Doom (visplane issues should only occur during NOCLIP) Should be complete, barring difficulty tweaks if others test this and if someone finds an angle that VISPLANE still occurs... or any other minor fixes. It used the MIDI track 'Sinister' (named D_RUNNIN for it's MAP01 slot for now)... as "It's VERY 'DOOM 1'." :D Built in one day... today!!!! shadesJamal.zip -
My sentiments are the same as the above; I also did a blind playthrough as the fighter:
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Screw you krampus! A limit-removing christmas map!
ShadesMaster replied to Kuro_mahoh's topic in Map Releases & Development
Good map, a playthrough can be found here: