Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

ShadesMaster

Members
  • Content count

    264
  • Joined

  • Last visited

About ShadesMaster

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ShadesMaster

    HERETIC - Pantheon of War [Released]

    This here is a good mapset. Each level is rather large, so expect 2+ hours of gameplay between the three maps. It stretches the limited Heretic textureset to its limits as you fight through underground cities and ruination. The switches have a particular design here and won't be missed, progression is clean as easy to get through despite some backtracking through hella large levels being present. Pulled off wonderfully! Powerups and artifacts are relatively rare, and thus feel like true rewards when you do get them. The level difficulty is designed to reflect the fact that there's only so many health pickups (and but one armor shield) throughout the entire three maps! Highly recommended.
  2. ShadesMaster

    Necrophile

    Looks positively intense, looks good!!!!
  3. ShadesMaster

    heXen Upstart Mapping Project (RELEASED!)

    Well, I still need to add to my map for it to be done... but it's shaping up nicely! Mainly... the cloister area needs progression to cause an earthquake to drop the player down below, where he can navigate underground ruins to get to the Western half of the map. I'm going to get more done Monday evening as well! Feedback appreciated. https://cdn.discordapp.com/attachments/479107646520164364/496169547620024320/xumpShades.wad
  4. ShadesMaster

    Playstation DOOM Trilogy - Announcement Trailer

    Looks promising thus far!
  5. ShadesMaster

    Doom Slayer Chronicles: Release date confirmed (01/09/2018)

    In the first age... in the first... eh, I forgot the rest. >< And thus, the shadow horde were routed! Looks awesome!!!! :)
  6. ShadesMaster

    Ballistic Sacrifice

    Interesting, to say the least! The beginning is the hardest with the archvile and hit scanners, and I'd say the map becomes easier as it progresses. Perhaps this is due to the open nature of the layout. Quite the challange tho!
  7. ShadesMaster

    Ballistic Sacrifice

    Cool, got it! :) Giving it a whirl now.
  8. ShadesMaster

    Ballistic Sacrifice

    Can't seem to download this for some reason... maybe try reuploading it? It looks promising and I like the Doom 1 flavor to it!
  9. ShadesMaster

    heXen Upstart Mapping Project (RELEASED!)

    Boom! Count me in! The large timeframe to get a map done also helps a TON!!!! :D
  10. ShadesMaster

    Stratospheric Domain - My first Hexen map

    Well that was, interesting, to say the least!
  11. ShadesMaster

    Infernew, a Community Project

    I know it's technically AFTER the deadline, but I made the fixes and changes that Bonnie suggested. The link is the same as the old one, so it can be re-downloaded from HERE. http://www.mediafire.com/file/l29drklqch66a2j/shadesInfernew.wad/file It's now on slot 22, btw, as per the maplist. ;)
  12. ShadesMaster

    Infernew, a Community Project

    Oh not at all, criticism and playtesting is always necessary. I'll change it up a bit as per your suggestions, and perhaps scrap the super-big baddies entirely (I was designing originally under the impression my map might be way late in the mappack, but that may NOT be the case after all!) Oooh a demo! Nice!
  13. ShadesMaster

    Infernew, a Community Project

    Alrighty folks, here's the final version (for now!) Blood Slough: http://www.mediafire.com/file/l29drklqch66a2j/shadesInfernew.wad/file Most inspired by: E3M2, followed by E3M3 than E4M2 Build time: 2 days Music (if known): Not implemented, but intends "Donna to the Rescue" Coop support: Yes DM support: Yes Description: Right now sits in MAP28 slot, but that's temporary. A tough-as-nails battle of contrition through a canyon, with shifting walls and big, bad demons. Demo: None yet, but soon!
  14. ShadesMaster

    Infernew, a Community Project

    Good work Ettingrinder!!!! Yeah, since slots can change perhaps maps with similar inspiration can untimately end up in the same 'hub' of the pack. My slot doesn't matter to me so much but a bit earlier I wouldn't mind, tbh. I'm assuming the players will keep weapons across maps but I DO have intended pickups so it's still playable from a pistol start.
  15. ShadesMaster

    Infernew, a Community Project

    I'm interested - if I may, I'll take MAP28's slot. I have the level half done already - it's to use the E3M2 track and it'll be called 'Blood Slough.' HERE'S the map so far - inspired by E3M2. http://www.mediafire.com/file/l29drklqch66a2j/shadesInfernew.wad/file
×