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About ShadesMaster

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  1. ShadesMaster

    heXen Upstart Mapping Project (XUMP)

    Boom! Count me in! The large timeframe to get a map done also helps a TON!!!! :D
  2. ShadesMaster

    Stratospheric Domain - My first Hexen map

    Well that was, interesting, to say the least!
  3. ShadesMaster

    Infernew, a Community Project

    I know it's technically AFTER the deadline, but I made the fixes and changes that Bonnie suggested. The link is the same as the old one, so it can be re-downloaded from HERE. http://www.mediafire.com/file/l29drklqch66a2j/shadesInfernew.wad/file It's now on slot 22, btw, as per the maplist. ;)
  4. ShadesMaster

    Infernew, a Community Project

    Oh not at all, criticism and playtesting is always necessary. I'll change it up a bit as per your suggestions, and perhaps scrap the super-big baddies entirely (I was designing originally under the impression my map might be way late in the mappack, but that may NOT be the case after all!) Oooh a demo! Nice!
  5. ShadesMaster

    Infernew, a Community Project

    Alrighty folks, here's the final version (for now!) Blood Slough: http://www.mediafire.com/file/l29drklqch66a2j/shadesInfernew.wad/file Most inspired by: E3M2, followed by E3M3 than E4M2 Build time: 2 days Music (if known): Not implemented, but intends "Donna to the Rescue" Coop support: Yes DM support: Yes Description: Right now sits in MAP28 slot, but that's temporary. A tough-as-nails battle of contrition through a canyon, with shifting walls and big, bad demons. Demo: None yet, but soon!
  6. ShadesMaster

    Infernew, a Community Project

    Good work Ettingrinder!!!! Yeah, since slots can change perhaps maps with similar inspiration can untimately end up in the same 'hub' of the pack. My slot doesn't matter to me so much but a bit earlier I wouldn't mind, tbh. I'm assuming the players will keep weapons across maps but I DO have intended pickups so it's still playable from a pistol start.
  7. ShadesMaster

    Infernew, a Community Project

    I'm interested - if I may, I'll take MAP28's slot. I have the level half done already - it's to use the E3M2 track and it'll be called 'Blood Slough.' HERE'S the map so far - inspired by E3M2. http://www.mediafire.com/file/l29drklqch66a2j/shadesInfernew.wad/file
  8. ShadesMaster

    Dimension of the Boomed (Release Candidate 2)

    Add Vores!!!! Sprites and behavior exists for them already thanks to Tormenter's 667 site! But they're NOT in be bestiary, they can be found however in a certain mapping project from just a few years back.... https://www.realm667.com/index.php/en/projects-mainmenu-50/104-projects/finished/1487-zdoom-community-map-project-take-2
  9. ShadesMaster

    [Heretic, vanilla/chocolate] Tyrant's Tomb (beta release)

    This was an awesome map!!!! An idea I had Ettin, was a puzzle where you have nothing but the Necromancer's Gauntlets and a Tome of Power or three. Fight ghost monsters. ;)
  10. ShadesMaster

    Wolfenstein II: The New Colossus

    I loved the Lassie poardy and other asdoiemrted programs being watched by the kitty.... <3
  11. http://www.moddb.com/mods/hexen-ii-shadows-of-chaos/downloads/shadows-of-chaos-10-demo Bloodshot12 - my brother - has released a sizeable demo of a new mission pack for Hexen 2: Hexen II - Shadows of Chaos is a mod/mini mission pack for Hexen 2, melding elements of Heretic and Hexen 1 into the newer title. Based on a heavily modified version of the excellent game of tomes mod, it features revamped classes, alternate fires based on your player level, new maps and enemies, and much more brutal gore to bring it closer to Hexen 1 in tone. Experience Hexen 2 with new twists, puzzles, and full coop support on large maps thanks to spike's addition of BSP2 support!
  12. Heh, outcast M1 was deservedlybselec5ed at the latest spotlight. :)
  13. ShadesMaster

    No More Ideas

    Snapmap Ideas. Implicit and explicit execution, go to town!: - Cacodemon Caca - DOOM Jeapoardy - Pinball Punchout - Rumplestiltskin's Rumble - DOOT THE TOOT - The Vacuum Cleaner - Impse - Pinky Swear - The Fart - The Baron, The Witch and the Wardrobe - DOOM TAG - Imp, Duck, Goose - Road Runner and Wily Pinky
  14. ShadesMaster

    The Ethereal Shard - SPOTLIGHTED!!!!

    Noted and altered, thanks! The drone was on purpose since players can choose between that upgrade and the grenade upgrade in another secret. Actually I made big changes to map4... the final boss has a health bar, shoots more random lightning, more cinematic are present, and an error where Caicos spawn behind blocking volumes (preventing player progress sometimes) was eliminated.
  15. ShadesMaster

    The Ethereal Shard - SPOTLIGHTED!!!!

    THIS HAS BEEN SPOTLIGHTED!!!! I'm very exhuberent and have decided to give back by fixing some lingering issues, and giving map shoutouts. :) - There's now a hub of map selects behind where u start - too much awesome content out there that doesn't make spotlight. Voidrunner, Pigdog, BAD and others all get screentime here. - In the first zombie battle, I found it's too easy to loose a single zombie in that tremendous module and halt progression, so a minute after destroying the gore nest u now get a cutscene and the first Hellknights will automatically appear, ending all previous spawns. - minor fixes to levels 2, 3 and 4 coming!