mewse Posted September 13, 2004 Any programmers interested in digging into the MD5 model format should check out this tutorial by Marco Monster. It details the skeletal model format used in Doom 3. There's no source code available, unfortunately. Anyone interested in actually creating models should be in luck when the SDK arrives Real Soon Now. 0 Share this post Link to post
SulfurOccult Posted September 13, 2004 fp :p cool stuff, i've been wanting to make a classic monster conversion. o wait, i gotta learn how to model in the first place, lol. 0 Share this post Link to post
NiGHTMARE Posted September 13, 2004 Wait a minute, didn't Quake 3 use MD3? So what happened to MD4? 0 Share this post Link to post
Vile Posted September 13, 2004 # -md4 Save the model as an MD4 file. MD4 files are Quake 3 skeleton models. This was implemented for Quake 3, but was never used. http://www.ritualistic.com/games/ef2/gdkdocs/content/fakk2_max2skl.html .. Marco Monster? Er, Nevermind. 0 Share this post Link to post
Arioch Posted September 13, 2004 Vile said:MD4 files are Quake 3 skeleton models. This was implemented for Quake 3, but was never used. This was implemented in the engine for licensees to use. Some Q3 engine licensee games use MD4. 0 Share this post Link to post