Blue Shadow
Junior Member
Posts: 158
Registered: 09-12 |
Pottus said:
Well, it does matter suppose he wants it vanilla compatible, Boom compatible or just ZDoom there is three different ways right there in which to create animated textures. Gez as already mentioned the lumps for Boom/ZDoom vanilla is a lot more limited.
When it comes to engine compatibility, then yes, the method does indeed matter. The point I was trying to make, which I apparently failed to do, was: if your target engine supports either lumps, then the map format in this case doesn't matter.
My point stands, since the OP's map format of choice is hexen format under ZDoom.
|