[Useful feedback] Now thats more like it.
No, that isn't what is happening here. The reason you see it that way is because of your perspective and the goals of the source ports you are interested in.
Graf Zahl said:
This means you are not moving forward (as in improving the game supposed to be played with your engine) but sideways (changing the underlying architecture to suit your personal preferences.)
With Doomsday we are moving beyond supporting just id Tech 1 based games. In a source port like ZDoom, with limited scope compared to Doomsday and where everything is combined into the one executable, there is no compelling reason to develop a structured separation of engine and game. In fact, there is no separation at all and every system has direct access to every other part of the system.
You're not wrong that in the past such attempts have failed. But this is something we believe in and are dedicated to seeing these goals achieved. We fully understand that users will not appreciate the long term benefit of much of what we do but that is a sacrifice that we have been willing to make.
And that's precisely what I was hinting at: In the past every port trying to do that died because to the end user who doesn't care about such things it looks like nothing substantial is happening (or that the changes he sees are not beneficial.)
Concerning architecture, of course there's a lot that can be improved. But before starting on such long-term endeavours I first do a quick check if it's worth it, and many times the answer I give myself is a clear 'no'.
Absolutely. However we're playing the long game here. We firmly believe that what we are doing is worthwhile, regardless of the fact end users might not see or appreciate where we're headed with Doomsday.
Over the next few versions users will begin to see the fruits of what we've been doing and I guarantee this is going to be game changing stuff.
Having said that, here's some quick feedback on 1.14 after playing around with it for half an hour.
Before I address the points you made its obvious you didn't find the taskbar at all (Did you install over a really old version?). The taskbar is the focal point of the Doomsday UI, if you didn't find it then you're missing out. (See: http://dengine.net/dew/index.php?ti...ing_and_closing ).
What resolution are you running at? Windowed? I've not seen this before on any system.
the weapon sprite doesn't display properly on my 16:9 screen. It looks squashed with the 4:3 image stretched to 16:9.
unable to change any video settings from inside the game. (and no video config available in the launcher.) How can I change video settings?
From the taskbar.
HUD font uses some ugly upscaling algorithm, and no option present to switch it off.
That would be HQ2X. Its always on because the vanilla fonts look a mess with filtering otherwise. It can't presently be disabled but that will be addressed soon...
sound is way too loud on startup
Obviously system variable, its fine here. Use the taskbar to change the audio settings.
setting IWADs in the launcher only works when using the launcher, not when starting the game directly.
Open the taskbar and go to the home screen (unload the game).
related to the previous: When starting Doomsday.exe directly, it complains about missing game WADs - what I couldn't find was an option to set them!
You misunderstand how this works. Doomsday allows you to change game dynamically at runtime and to do that it needs to know the location of all your IWADs. The warnings let you know that you've installed a game plugin for a game but haven't informed Doomsday where the IWADs are at. If you use say DOOMWADDIR or Stream, these will be found automatically. Otherwise, use -iwad.
crashed while checking out something with P:AR E1M6. I was unable to get any info about the reason for the crash.
Doomsday is not fully Boom compatible, although it clearly shouldn't crash here. Thanks for info, I'll check that out...
I don't think this is much of an issue? What do you mean exactly, that pressing a cheat sequence key doesn't block that event from filtering through to the player control responder? Surely it has to work like that, no?
entering cheat codes treats all keys of the cheat as normal commands, making cheat code entering a chore.
Thats a vignetting effect. It can be disabled via the taskbar if you don't like it.
theres some weird shadows in the bottom left and right corners of the screen, giving some slight tunnel vision effect. (I guess it's intentional, but what is it supposed to mean and how can I switch it off?)
I was unable to switch on the FPS display
Use the taskbar.
playing larger maps is still extremely choppy
Yeah. Not much I can say about that, its something we're not concerned with at present because we intend to completely rewrite the renderer in the (very) near future.
Last edited by DaniJ on 07-12-14 at 23:45