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VGA

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  1. VGA

    [v 0 .9] Doom Neural Upscale 2X

    Yeah, it's crazy how the algorithm seems to add detail, visible in the creature's musculature. It also took the liberty to shorten that unnatural weird-looking finger. I wonder how well a neural network approach would work if the goal was to undo music quality loss, for music that's retrieved from an old cassette, or recorded with a cheap mic, or compressed into a low bitrate format etc. I bet the algorithm would make it sound crisp!
  2. VGA

    Nightdive Teasing Blood

    @Agent6 Ah yes, it's not listed in the Store but I see System Shock Classic in my library. Hey, people, let's give some love to Forsaken Remastered by NightDive https://store.steampowered.com/app/668980/Forsaken_Remastered/
  3. VGA

    Nightdive Teasing Blood

    Just took a look into the game's steam folder and I don't see the original data/binary anywhere. They should put it in a folder inside the Bonus folder somewhere. But whatever, back to the interesting stuff, what's up with the teasing?!
  4. VGA

    Nightdive Teasing Blood

    @Doom64hunter BloodGDX has the wrong palette and doesn't look fully faithful, also it's true it has fixed some control issues. But enemy behaviour is replicated accurately, hlitches included, the programmer has been testing demos and they do not desync. I think it also has some RoR glitches. But it is a reasonably faithful port with many improvements over the buggy original. Don't know why you're talking about preservation. The original binaries+data are not getting lost and Dosbox provides faithful emulation.
  5. VGA

    Recommended Soundfonts?

    I changed my mind since then because I realised it's more important to have proper instrument volume levels and to avoid music weirdness. That's why I didn't say scc1t2 sounds the best, I say it's the best for general usage :D It's only a ~3MB soundfont, you can't expect deep sound.
  6. Which maps are the best? If anyone has gone through these paks and encountered interesting maps, post them.
  7. VGA

    Recommended Soundfonts?

    I have stopped messing around with soundfonts, the proper general one is scc1t2.sf2 for my usage (DOS games, custom midis in Doom wads etc) I mean it's OK to try out some other soundfonts and they may sound great in a game or another game ... but it's only a matter of time until you discover they aren't fit for general usage in the way us retro players need. (Also the best MIDI software is Coolsoft VirtualMIDISynth.)
  8. VGA

    DOOM Retro v2.7.4 (updated November 4, 2018)

    It must be something Brad did. Some off-by-1 bug hah!
  9. VGA

    Nightdive Teasing Blood

    Will they announce something? Using words? BLUE BALLS!!
  10. That's why Polymer is disabled in Ion Maiden. Also, Polymer has gfx glitches like for example after destroying a fire hydrant in the first map of Duke3D, down at the street, it flickers, like 2 sprites z-fighting. Same in toilets, same in some buttons on the wall ... too bad because it looks great sometimes. I recently played the 2 first episodes with Polymer enabled, a few times the frame rate dropped noticeably on my i3.
  11. VGA

    k8VaVoom: no good thing ever dies!

    Do your mods work with the new version?
  12. VGA

    Recommended Soundfonts?

    @Gez You missed the post 3 posts up where TheUltimateDoomer posted the timestamp where Bobby Prince confirms it!
  13. VGA

    DOOM Retro v2.7.4 (updated November 4, 2018)

    Freshly squeezed 640x400 Doomjuice!
  14. If these versions are not exactly the same on idgames, then you should upload them there. Many tools have been lost, or only specific versions of them remain. I did a search on idgames and there's only a newer version of Waded. And newer versions of DEU II (I think) If you can't find the exact same files, then you should upload them on idgames or at least post them here.
  15. You sure? The only proper way to pay tribute is to use a map editor from '94 :D https://www.doomworld.com/idgames/utils/level_edit/dmreal
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