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VGA

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About VGA

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  1. VGA

    Solace Dreams - (Version 1.6.4)

    Quoting for new page! That looks awesome! First person Bloodborne or something ...
  2. VGA

    Doom In Build Engine

    I reported the bugs I found to their discord and got responses from the devs. I will revisit NBlood after a stable version with reinstated movie support comes out, some custom content weirdly enough has vids :D BloodGDX also makes it easier to load custom content.
  3. VGA

    Recommended Soundfonts?

    @gotsu Have you tried 8MBGM Enhanced v1.8 posted earilier? http://www.bredel.homepage.t-online.de/Soundfonts/Soundfonts-English/soundfonts-english.html
  4. VGA

    Doom In Build Engine

    BloodGDX is way closer to vanilla than NBlood. Based on the custom content I have been trying. Not fun to have broken/unfinishable maps on NBlood...
  5. Played this yesterday on a PS4 on local coop ... The goddamn viewports of the players are too small! He has a yuge screen and it felt like we were playing in poststamp-sized windows ... so much space wasted on all 4 directions /facepalm Also, something was up, the framerate was not smooth, probably? Because the turning speed (with the analogs) felt inconsistent to me.
  6. Nice, I am waiting for HMP difficulty and I will test on Doom Retro! Make it just a bit easier than UV but still challenging please!
  7. VGA

    Retro Gamer Magazine DOOM special

    @Chris Hansen Some articles have sections about inspiration, development, trivia etc. Like here: https://doomwiki.org/wiki/E1M1:_Hangar_(Doom)
  8. VGA

    Retro Gamer Magazine DOOM special

    You could add relevant info or quotes to the Doomwiki, too!
  9. VGA

    Doom In Build Engine

    @Gez Thanks for the info. I guess Build is still the best when it comes to deformation and destructibility. But what about simple swinging doors? Can you do that in GZDoom without weird workarounds? I mean simple flat/sprite doors that swing open and close. Also, can the severed head kicking be replicated in GZDoom? They get kicked differently, depending on the angle and the speed of the player. I think they also roll down slopes. Generally, Build has cool physics (sometimes glitchy) This is relevant to the discussion and a fun video :D
  10. VGA

    Doom In Build Engine

    Can GZDoom do the pulsating floors and walls as seen here after 0:35? https://www.youtube.com/watch?v=BQ3TN5Q033I&t=37s Also, can it do this floating platform which becomes angled? As shown at the start of this video? Also, can it do this effect of rifts opening in the ground as shown at the start od this video? https://www.youtube.com/watch?v=imy6nk7Xvf8 And can you create portals like this? And even push monsters or have them go through them, too? As shown here? https://www.youtube.com/watch?v=QMr3gLEhDnc&t=1s
  11. VGA

    Doom In Build Engine

    Wow, this is crazy. And I see many other interesting videos on that channel!!
  12. VGA

    Doom In Build Engine

    Yeah, look here: https://doomwiki.org/wiki/E1M1:_Hangar_(Doom) You can find all kinds of interesting stuff in the Doomwiki, I have even added it to my browser search engine bar because I used to land on Doom Wikia by mistake.
  13. VGA

    Doom In Build Engine

    I think the switch was added later for multiplayer purposes. The original version E1M1 doesn't have it.
  14. VGA

    Doom In Build Engine

    Do not use the World Tour engine, use eduke32 with that stopgap mod for World Tour. And use the Polymer renderer for the cool lighting effects that World Tour has. So use the data files from World Tour. And do not use the Fresh Supply engine, use its data files with BuildGDX. And yes, Blood is the best Build game for many people, even though Duke is more famous. :D
  15. VGA

    Doom In Build Engine

    I am still not satisfied, I would like the textures to be Doom textures and even the Doom monsters to be ported over :D
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