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LEGACY OF RUST - overall thoughts?
Vermil replied to Captain Keen's topic in Doom General Discussion
NRFTL and Sigil are just map packs. But Legacy of Rust featuring new content, but still being for one of the original games, is a bit confusing IMO. -
A longshot, but does anyone here know how these old FPS were originally packaged?
Vermil posted a topic in Everything Else
I know this is a longshot, but I was wondering if anyone here knew how the below three old FPS were originally packaged in their English releases? I.e did they come in big boxes with manuals, just in jewel cases etc? Forbes corporate warrior Island peril WWII GI -
There was a PC port of Twisted metal 2 back in the day.
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I believe the issue with the Iron Lich sprites is because June gloom was running Blasphemer as a Pwad to Heretic in ZDoom: https://zdoom.org/wiki/Sprite#Conflicting_sprite_names
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Did Doom II feel like a slog when it was released?
Vermil replied to princetontiger's topic in Doom General Discussion
EDIT: Please delete me. -
My collecting hobby is physical video games. I've got about 8000 now.
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EDIT: Please delete me.
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Destructible walls ala Operation body count or Catacomb, would be easy in Doom ports with XG, ACS etc etc. Might even be able to fudge it with vanilla Doom actions? Indeed I've done OBC style destructible walls using XG before for instance.
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Not quite; as a port fully supporting Heretic and HeXen (as opposed to most other ports partial support), there was/is Doomsday in between Vanilla (HHE and HEX) and GZDoom; Heretic Doomsday supported near all of Doomsdays modding features from mobj defs to XG etc etc. But no non-visual mods (i.e model packs etc) were ever released for Doomsday Heretic. HeXen Doomsday didn't support XG (though naturally it supported Vanilla HeXen ACS), but it did/does support mobj defs, infine etc. Again no -non-visual mods were ever released for it.
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What small tweaks to Doom's gameplay would you have suggested to id?
Vermil replied to janiform's topic in Doom General Discussion
Barron's already do up to 80 damage in melee, which means it can kill a 100% marine in a couple of attacks, if the RNG goes that way. -
The vampire graphics are good, but it looks a bit odd that the attack sprites don't match the state that spawns the projectile/does the damage? Also, quite a big jump to the position of the first death sprite?
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What are some sourceport features you can't live without?
Vermil replied to Logamuffin's topic in Doom General Discussion
Higher resolution's Uncapped FPS Infinite height removal Full screen hud -
What small tweaks to Doom's gameplay would you have suggested to id?
Vermil replied to janiform's topic in Doom General Discussion
Spidie actually uses the same attack as the Shotgun zombie. The Doom2 manual describes the Spiders weapon as a super chaingun. -
Rocket Missile that is shot from a monster is going in a totally different direction.
Vermil replied to Betelgeuse's topic in Doom Editing Help
Maybe try using the Cyber demon's missile action, rather than the player one? -
Indeed, the closest to in game map editing classic Doom has got is probably Doomsday's inbuilt Bias light editor: