Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Vermil

Members
  • Content count

    2335
  • Joined

  • Last visited

About Vermil

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Vermil

    Corridor 7: Alien Invasion TC

    That video isn't showing a Corr7TC, rather an alternative mod, that can be downloaded from here: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/c7rc The instructions for running Corr7TC on the version of Dday included are in the first post of this thread.
  2. I don't suppose anyone fluent in Japanese could translate the title of this PS2 game for me, to English? It might be 'Opulent dance festival', at least according to the page I got the image from?
  3. Vermil

    Corridor 7: Alien Invasion TC

    Hi. Thank you for the interest in my old TC. I’m afraid I have never personally ported it to ZDoom and have never heard of a ZDoom port of it (though I was absent from the Doom community a couple of times). I think the TC probably shows it age, as is, compared to modern Doom mods. I am honored though if someone has actually ported my mod to another port. I suppose a little Doomsday history; Dday 1.8.6 probably remains the most moddable version of Dday to a user, in terms of what Doomers consider modding. A couple of small additions were made to Dday’s XG modding features in the early 1.9 betas, but a couple of XG modding features were also disabled at the same time (along with a couple of other features), pending plans to implement a system not unlike modern GZDoom’s Zscript and co-incidentally, also referred to as Doomsday script by Skyjake. Following the 1.9 betas Skyjake focused on other areas of the Dday engine than user facing modding features, though many of them would make modding features easier to implement in future and make Doomsday script even more powerful; Skyjake planned to use it to turn the engine into a generic 2.5d engine theoretically capable of supporting any 2.5d game, including Doom. Other Doom ports, such as GZDoom, have taken a side-step to sort of achieve this with the likes of Raze and ECWolf. Some elements of this have been implemented in recent versions of Dday, perhaps most notably in its newer model features (MD5 support, skeletal animation etc), which, as is my understanding (as I've never made models for any Doom port), allow one to script custom animations completely independently of the underlying state a mobj, weapon etc, may be in. Theoretically meaning no sudden jumps in animation any more (to stay with what it brings to Doom engine games, as support for other 2.5d games hasn’t happened yet). Dday’s model features are much more powerful than any other Doom port to this day, as a result, just nobody has publically released a model pack that actually uses these features though. Probably due to… Skyjake has been largely absent from the Doom community for a couple of years now, probably due to him and his wife having a child a few years ago (Skyjake himself posted about on the Dday website, so I don’t think it’s giving away private information). Dday 1.8.6 (and as a result Corr7TC) still works flawlessly for me personally, to this day on modern Windows (it's impressive that 15+ year old software still works on modern windows), but more modern WIP releases of Dday, unfortunately no longer do.
  4. Vermil

    E1M1 - A different version?

    The pinnacle of entertainment.
  5. Vermil

    E1M1 - A different version?

    EDIT: Double post
  6. Vermil

    CheckpointCenter.wad

    Is the player 1 start meant to be in the last room?
  7. Apparently, Doom's 5th and 6th save game slots didn't work until v1.2: https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II#v1.2 I think in this age of source ports, we forget how, seemingly, buggy our beloved game was in its original incarnation.
  8. Vermil

    Story behind your nickname?

    Toshinden, one of my other great gaming loves. Nuff said.
  9. Vermil

    Longest Doom break

    I may go silent from time to time and sometimes not play Doom THAT much, but I don't think I've ever completely stopped playing Doom since around the time it was released.
  10. Vermil

    if you love ShadowCaster or CyClones or Necrodome

    One thing I wonder is what happened to Extreme paintbrawl 3. It seems like they went 1, 2 and then 4. This is all I can find on the 3: https://gamefaqs.gamespot.com/pc/579055-extreme-paintbrawl-3/data
  11. Vermil

    if you love ShadowCaster or CyClones or Necrodome

    Somehow I ended up with three copies of XS in my collection. I have the U.K, U.S and German versions. Don't forget that Operation bodycount had NPCs you could order around before Mortal coil.
  12. Vermil

    What's your favorite source port?

    Doomsday has had a custom made in engine, and hence cross platform, gui for game and mod loading for years. https://manual.dengine.net/guide/game_library
  13. Vermil

    Your favourite sound in Doom

    I've always been partial to the weapon pickup sound. But all the sounds rock.
  14. Vermil

    The game you want to make/be made, that can't

    Toshinden 5, Toshinden next, another Toshinden game basically.
×