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Vermil

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  1. If all you wish to do is play the original games with enhanced graphics and you are on Windows, I would recommend Doomsday 1.8.6. Naturally, as it's very old version of the port, it probably won't play modern mods though. https://sourceforge.net/projects/deng/files/Doomsday Engine/1.8.6/
  2. Vermil

    2023 Cacowards

    I'd only say the same, so I'm quoting it :p
  3. Vermil

    How is your control (keys+mouse) setup?

    Keyboard only, defaults for me.
  4. Vermil

    Do you know some obscure 1990's PC games?

    The author also hosts a remake: https://triptico.com/software/fr2002.html Apparently it allows full turning and such.
  5. Vermil

    John Romero or Gabe Newell?

    I prefer Doom and Daikatana over Half life and am not a fan of Steam (though I use it), but I don't like/dislike either person.
  6. Little bug: on E2M3 sector 298 is, presumably accidently damaging.
  7. Vermil

    What's your favorite video game?

    Battle arena doomenstein
  8. Indeed, hence why I said, Cyber demon and Spider demon ID's, as the splash damage immunity is tied to the thing ID (as opposed to the mobj number etc).
  9. Could you not make the other two ghosts immune to splash damage (i.e use the Cyber and Spider ID's)? The players weapons don't cause splash damage, so they wouldn't notice/be affected?
  10. One can also run the BlakestoneTC.pk3 on Corr7TC's files. Just remove and replace the Corr7TC pk3 or pk3's (if you downloaded the Corr7TC add-ons) with the Blakestone pk3 and run the Corr7TC bat file as you would for Corr7TC. Though remember that the Blakestone TC is incomplete. Also press spacebar twice quickly to close the intro when you start a new game, rather than esc as indicated by the graphics. I've also noticed that I originally uploaded the Blakestone TC pk3 as 'pk3.zip' and 'pk3.pk3' inside the zip. I have now corrected this.
  11. I always wondered if the WIP modern model pack for Doomsday HeXen could be reused for a full on remake now that Dday seems to have ended development. The creator of the models works at Blizzard on Diablo 4 and was making them in their spare time. EDIT: https://talk.dengine.net/discussion/2910/elv-project-hexen
  12. Back in the day, I didn't just make Corr7TC. I also worked on Dday TC's of Wolf3D, Blakestone, OBC and Catacomb that I never finished or released. Here is as far as I got with the Blakestone TC. it is for Doom2. Unlike Corr7TC this runs on a standard install of Dday (1.8.6, highly recommended). But note that while it is playable, it is far from finished. Also note that you have to set the sound quality to 11025khz in the control panel, to hear the sound effects or else you will just get static. You can also switch between AOG and Planet strike weapon and guard graphics by removing the two 'PS' deds from the PK3. BlakestoneTC.zip
  13. Gave this a quick run in the ancient Doomsday 1.8.6 and everything seemed to work ok. Just the bars on the outside sides of the graves were misaligned, and Dday's default particle generator's (easily disabled via the control panel though) interfered with the visuals of the weapons (which otherwise, seemed to work fine).
  14. Maybe this thread should have been 'what Doom2 monster would you not have added to Doom1'. Poor Mancubus feels left out.
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