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10 files

  1. My Master Left Me

    Your master has left you behind. You must find him!

    **HEXEN WAD**

    12 downloads

       (5 reviews)

    Submitted

  2. MEGAHEX2.WAD (Fixed bugs in Megahex1.wad)

    This is a New Castle of Death for HeXeN!!!! WEAPONS are different, and there is only 1 kind

    9 downloads

       (3 reviews)

    Submitted

  3. The Nadir

    The Nadir is a short (~2 hours) Hexen adventure that aims to extend the experience once the vanilla game and expansion end. I found myself wanting to play more Hexen after completing these, so the result wasThe Nadir. This is a project I created as a personal goal and for my own enjoyment, but decided later in the creation process that I would share it with others who enjoy this game and user-created material.

    30 downloads

       (11 reviews)

    Submitted

  4. NECROSIS.WAD

    An expansion for HeXen which features new weapons, new artifacts and 9 levels of all-new gameplay!

    40 downloads

       (31 reviews)

    Submitted

  5. OUTWORLD

    Nothing Speacial, but its a cool map i made...

    9 downloads

       (4 reviews)

    Submitted

  6. The Mountain of Doom v2.1, beta

    6 levels for Hexen, featuring Real 3D. See MNTBETA.DOC for more details.

    12 downloads

       (2 reviews)

    Submitted

  7. NEWHUB4.WAD

    This PWAD file replaces the existing Level 1 Hub area of HEXEN.
    (Six levels - Map01 thru Map06)

    23 downloads

       (5 reviews)

    Submitted

  8. Necros - Realm of the Dead

    A five level hub for HEXEN, which is not entirely completed, though it is playable, and has lots of cool scripts and poly's and other cool stuff. I made this just before QTEST came out, and sort of lost interest once QUAKE was released. I did spend a lot of time on this and didn't want to see it go to waste, so here it is, and anyone who wants to use it, or complete it is welcome to do so...For the most part, it looks finished, but there were some things that I wanted to do but never got around to - plus if I didn't have all of the doors locked with keys that were supposed to be or something.

    12 downloads

       (5 reviews)

    Submitted

  9. My Kingdom

    Suddenly you awake. You're in a dark room and you see nothing but a torch in front of you. You light it to find yourself in a tomb where you've sat for centuries. You stagger around finding some artifacts in the tomb with you. Your dark servant and a few other useful items. You pull the switch to free yourself. Finding yourself in an unknown land, you venture forth. But this land is not unknown. It was once your kingdom. Now ruled by evil creatures from whom you plan to reclaim it. They're every where, in your castle and in your land. You MUST take back what is yours.

    12 downloads

       (5 reviews)

    Submitted

  10. Menzobarranzen for HEXEN

    19 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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