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11 files

  1. the ULTIMATE SIMPSONS-DooM2: Hell in Springfield!!!

    After playing this wad, I would imagine you'd be asking yourself one ques- tion... "Why?" Why the hell did I spend 2 weeks creating this elaborate modifi- cation of DooM2? Well, as a professional, award-winning commercial animator at a small but reputable studio in Dallas, I found myself with a lot of free time on my hands during a slow project season with very few clients. I was poking around AOL for some game demos I could download when I found the original SIMP- SONS DooM patch created by "Spooky" Steve Blauwkamp and "Decapitated" Chuck Fuoco. The .wav files they chose for the sounds were hilarious, except they ran so long that they'd all run together during game play, making them difficult to listen to. The artwork on the sprites was very creative, although somewhat primitive-looking with a limited number of animated frames per character. It was still pretty fun, but being such a discernable animator, I felt compelled to improve it for my own satisfaction. Besides, I did have a LOT of free time, as I said.

    So, if the old DooM2 has become tiresome and dull, these wads will add a whole new look to those drab textures. The original design is almost unrecog- nizable in some places! Now if I can just figure out the level editor...

    86 downloads

       (35 reviews)

    Submitted

  2. HOMER'S DOOM (version 2b). I had to call it version 2b because there's already a homerdm3.zip in the

    A Partial Conversion for all versions of Doom/Doom2 based on The Simpsons TV show. Homer's Doom features: 2 new monsters, a new shotgun, new menu graphics and status bar (including Homer's face), and lots of new sounds from The Simpsons.

    The only changes I made from the original Dmgraph/Dmaud patch are: - fixed a few graphics faults and sprite offsets. - added some missing animation frames for the Imp and the exploding TVs. - added blank graphic patches for Doom's Episode1 intermission screen. - copied sky1 to rsky1 for use with Doom2. - copied wimap0 to interpic also for use with Doom2. - modified some of the main menu option graphics (load/save game, episode/skill selection, etc).

    18 downloads

       (13 reviews)

    Submitted

  3. simpsnde.zip

    Here is a dehacked patch that corrects the sounds for "The Simpsons" wads (simpsn2i.zip). It swaps sounds and makes it so the characters don't say eachother's lines.

    2 downloads

       (0 reviews)

    Submitted

  4. HOMER2

    A replacement level for Map01 of Doom2 designed

    5 downloads

       (5 reviews)

    Submitted

  5. HOMER

    A replacement level for E1M1 designed to be played either by itself or else in conjunction with other Simpsons PWADS (such as the Fuoco/Blauwkamp WAD).

    3 downloads

       (3 reviews)

    Submitted

  6. The OFFICIAL Cacodemon > Homer J. Simpson PWAD!

    Yeah, yeah... I know. There are PLENTY of Simpsons patches out there. But back in May of '94, there existed only the excellent (original) Simpsons sound patch. This got me thinking... wouldn't it be neat to make a graphics patch that would change a character in the game into a Simpsons character? This was later done (in much greater detail) by another party, but at the time I had a new idea. While perusing the banter on a local BBS message base, I saw someone say something about how cool it would be to be able to blast Homer's head in place of those $#%@ Cacodemons. The rest is history! (sorta)

    Anyhow, this PWAD changes the Cacodemons in DOOM into yellow, stubbly, balding Homer Simpson heads, who spit donuts at you rather than the usual gas balls.

    6 downloads

       (3 reviews)

    Submitted

  7. New installation for Simpsons 2 for Doom2/Doom1

    type "install" and the sprites will be appended to simp2spr.wad as well as the creation of a runnable simpsons.bat file for either Doom2 or Doom1 depending on which you have in the current directory. This installation uses new features of deutex and a bug fixed version of deusf to save about 1.5MB on the zip file and 2MB on the wad files.

    11 downloads

       (11 reviews)

    Submitted

  8. SIMPSONS DOOM

    Simpsons sprites and sounds replacements

    18 downloads

       (3 reviews)

    Submitted

  9. HOMERS' DOOM - The PWAD version

    Homers' Doom is a complete collection of Simpson sounds to replace the ones that come with Doom. Let's face it - if a moon base is infested with demonic monsters and needs cleaning up, Homer J. Simpson is the man to do it.

    In creating Homers' Doom we made over 100 samples from about 80 different episodes, but only used 45 of them. This means that there were some classic quotes that are not used. We felt that it was better to use sounds and quotes that fitted the game rather than try to include all the characters.

    Homers' Doom was created by two rabid Simpsons fans from Cambridge, England. We believe that Homer is God and we try to emulate him in everything we do. The tricky part is putting on 150 pounds and making all our hair fall out.

    2 downloads

       (1 review)

    Submitted

  10. HOMERDOOM2 revised version

    This is HOMERDOOM2 revised version New installation, cleaner, safer, no need to uninstall, 3 separate PWAD instead of a bunch of .gif and .wav.

    This replaces and obsoletes TOONDOOM.ZIP and .TXT

    3 downloads

       (2 reviews)

    Submitted

  11. SIMPSONS DOOM

    Simpsons sprites and sounds replacements

    61 downloads

       (34 reviews)

    Submitted

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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