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Winter In The City

   (13 reviews)
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About This File

Finally uploaded a wad right as 2016 is coming to a close soon.

Another Xmas themed wad which is VERY rare to see. Decided to kick it oldschool like it's 94'. I've had this thing for almost 2 or so years.

Hope you all enjoy and hope to improve some more :)


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Zalewa

  
I like lightly themed WADs like these because they offer much to discover. I had lots fun when I first discovered School Doom II, but this was a long time ago. This here comes close, but is unfortunately marred by unobvious layouting that makes you circle around the level a lot. I couldn't figure out how to open the wall that the huge arrow is pointing at (to get yellow key) so I NOCLIPed through it. Everything else is great fun here, but because of much circling I don't give more than 3*.

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Memfis

  
An elaborate Christmas city. This is very nice for looking around and just absorbing the atmosphere, but the gameplay gets old rather quickly because the monsters are placed in very basic ways. Near the end I just started running away from them, which isn't a good sign. But clearly a lot of effort went into this.

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trrobin

  
Another fun xmas themed level made in time for this year's end. Balanced gameplay progression and a good 90s style design. Give it a play.

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wolfie3dfan

  
Love the changed enemies. merry wintcitymas!

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Katamori

  
Another gem in the shamefully short list of Christmas themed WADs. Beautiful, plays well and interesting. A bit early, but it has no meaning for the rating, so: thank you!

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  • File Reviews

    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
    • By Walter confetti · Posted
      Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.
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