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17 files

  1. DMTXLS: DooM TeXtures LiSter

    DMTXLS is a command-line utility on Unix and Windows (source code included) to generate cross-reference lists of the wall textures and flats used in levels in DOOM, DOOM ][, Ultimate DOOM, Heretic and Heretic: Shadow of the Serpent Riders. The lists include the number of times each texture is used, in verbose mode the SideDef/Sector numbers where they are used, and in verbose-line mode the LineDefs corresponding to those SideDefs as well. It's a handy little tool for PWAD developers, especially when applying custom textures.

    6 downloads

       (3 reviews)

    Submitted

  2. INKWORKS v1.0 + MIXMAPS

    This archive is the second version of INKWORKS, which was never uploaded to /idgames for some reason. The author added the MIXMAPS tool, associated documentation and another test WAD to the existing INKWORKS tool, which was unmodified. This archive contains the original INKWORKS tool, the MIXMAPS additions and this text file, written by Jonathan Dowland upon upload to the /idgames archive.

    15 downloads

       (12 reviews)

    Submitted

  3. NWT 1.3 source code

    This is the source code to NWT 1.3. It was on the TiC website but that website does not appear to be accessible. The filename was originally "nwt13code.zip"; I (fraggle) have renamed the filename to nwt13src.zip to fit the 8.3 character limit of the idgames repository, and have repacked the file with the filenames in lowercase.

    7 downloads

       (5 reviews)

    Submitted

  4. DOOM PALETTES

    This collection of alternate DooM palettes allows you to play with different colors on the screen. Try it out, it looks cool and weird!

    13 downloads

       (10 reviews)

    Submitted

  5. WinDSE - Doom Skin Editor for Windows v1.0

    WinDSE allows you to create your own skins for any of the creatures appearing in Doom and Doom 2. Further it is possible to edit Doom 2's own creature skins, or to import a bitmap graphic to use as a skin. WinDSE can import a new skin into Doom 2.

    6 downloads

       (1 review)

    Submitted

  6. BMP 2 DRAW

    BMP 2 D(oom)RAW for substituting Doom wall textures.

    5 downloads

       (1 review)

    Submitted

  7. DMGRAPH FE V1.00

    DMGRAPH FE is an interface for Bill Neisius' DMGRAPH. DMGRAPH allowes you to replace or extract a picture from the DOOM.WAD. It also allowed you to view data about the picture in the wad (verboise list). DMGRAPH FE can do everything that DMGRAPH could do, and more. You can now select the picture from a WAD list, you can preview the picture, and you can do all your DOOM graphic editing alot faster. This is freeware, distribute it wherever you like, but all files must be included in the archive.

    3 downloads

       (1 review)

    Submitted

  8. NWTpro 1.4 BETA 1

    The ultimate tool for Doom, Doom II, Heretic, Hexen and Strife.

    Edit WAD files like never before
    Export/Import any kind of resource
    Edit new/old Textures & PNames lists
    Edit WADs: copy, move, create entries
    ...and much, much more...

    33 downloads

       (28 reviews)

    Submitted

  9. palettes.zip

    Palettes for DOOM and Heretic for use in graphics editing, eg. with PSP v3.x. Taken out of DeuTex 3.5 archive and uploaded separately.

    7 downloads

       (3 reviews)

    Submitted

  10. PIC will generate a 'Bad V_DrawPatch' error if the insertion point isn't 0,0; STFGOD0 must be no lar

    DMGRAPH will store graphics into or extract graphics from DOOM WAD and PWAD files, in GIF or PPM formats. Graphic format type is controlled by the filename suffix, or by using the '-T' option on the command line.

    Patch WAD files (PWAD) can be edited the same as WAD files by using the '-f pwad' option on the command line; the PWAD will be created as needed. There are, however, some limitations. Four types of graphics are found in a WAD:

    type 0: miscellaneous type 1: sprite type 2: wall texture type 3: floor texture

    Only graphic types 0 and 2 can be put into a PWAD. Sprites and floor textures, if put into a PWAD, will either be ignored by DOOM, or cause it to abort.

    To remove a graphic from the PWAD, use the '-r' option. For the PWAD to work correctly, the filename must end with .WAD.

    Input graphics should have a resolution of 320x200 or less. To indicate transparent areas in the graphic, draw with Cyan (red:0, green:255, blue:255).

    Placement of the graphic can be adjusted with the '-i' option. When a graphic is extracted, it's current insertion point is stored in the GIF or PPM file. Negative insertion points, used on some graphics, indicate an absolute coordinate from the top-left of the screen.

    Some graphics are sensitive to size or placement. For example, TITLEPIC will generate a 'Bad V_DrawPatch' error if the insertion point isn't 0,0; STFGOD0 must be no larger than 31x31; etc.

    Please be sure to have a backup copy of the original DOOM WAD data.

    Some examples:

    Extract SKY1 graphic in GIF format:

    DMGRPAH SKY1 -e sky1.gif

    Store SKY1 graphic in a PWAD:

    DMGRAPH SKY1 -f graph.wad -s sky1.gif

    3 downloads

       (0 reviews)

    Submitted

  11. 3ds_pal.zip

    There is color palette file doom256.col for Autodesk 3D-studio to be used as custom color palette with keyframer module. It works, excample file of Porsche is included as playable wad (DeuSF needed)

    7 downloads

       (4 reviews)

    Submitted

  12. DoomView Special Edition v3.25

    DoomView SE is a program that will let you take any Doom, Doom II, and Heretic WAD or PWAD view any of the graphics and export them to BMP.

    5 downloads

       (2 reviews)

    Submitted

  13. NewWadTool

    Finally THE all-in-one utility for Doom, Doom II & HERETIC WAD files

    Extract & insert resources as RAW, GIF, PCX, WAV, VOC, MUS & PWAD
    EASY texture & pname editing!
    Play sounds & view any graphics
    WAD-cleaner - Replaces DMADDS/F

    76 downloads

       (73 reviews)

    Submitted

  14. DM ADD Something

    DMADDS is a tool to allow for sprite and flats graphic replacement and replacement distribution by means of PWAD files, without changing the IWAD file.

    The README.EXE of DOOM 1.666 states that "Sprite graphics can now be used in PWADs". This statement is incorrect (which is confirmend by "id"). Sprite replacement as well as replacement of flats (i.e. floors and ceilings) is only possible if *all* sprites and/or flats are included in one WAD file, wether IWAD or PWAD.

    DMADDS 1.1 should work with any version of the registered IWAD file, but there is no way to be sure, as it is impossible to keep track of all those "official" patches. This includes DOOM ][ as well.

    2 downloads

       (0 reviews)

    Submitted

  15. wadgc2.zip

    The file WADGC.ZIP contains working beta source for my tools WADGC and WADLC, acronyms for WAD Graphics Compiler and WAD Level Compiler.

    WADGC takes text files and PPM images as input and creates PWADs with graphic entries (sprites, wall patches, new textures and flats).

    WADLC takes text files as input and creates PWADs with level maps. Node building is not included. IDBSP works great for that. This tool is somewhat less useful than WADGC. I like it, but if you want an interactive interface, this is nothing for you.

    Since flats don't work from PWADs I also hacked a utility to add flats to the main IWAD file, called NEWFLATS. It replaces existing entries and/or adds new ones, creating a new IWAD file.

    Together with DEU or some other tool for manipulating PWADS and concatenating them, WADGC and NEWFLATS provide a way of making completely new graphic environments for Doom. You need a good knowledge of the unofficial Doom specs to do anything useful, but it's quite workable. If you build a new IWAD file with DEU, you might even use DEU to build the levels. I think.

    The tools are distributed as source code, written to compile under Unix. I have tested them only on a Sun workstation, but any Unix environment should do.

    It might take some tweaking to get it to run on a PC. I wouldn't know, since I know nothing more about DOS and PC's than that the bytes are in the wrong order. :-)

    2 downloads

       (0 reviews)

    Submitted

  16. Wacker beta7

    For those of you who are asking what is wacker. It is a Doom utility that allows wad manipulation and creation of NEW textures for the doom environment. You can load and save any graphic object within doom to a BMP file. It has facilities to cross reference textures and patches. A batch mode allows wacker to be run from command line bypassing the graphic front end.

    This release is a bug fix of beta6 with some new functions added, the major reason for release of beta7 is the bug fix:

    2 downloads

       (0 reviews)

    Submitted

  17. ColorMapper V1.0

    This software is a handy tool for interactively creating color maps or spreads (most useful for raytracers).

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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