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46 files

  1. OSHIT

    small room with cyber demon ;)

    12 downloads

       (9 reviews)

    Submitted

  2. Mastrius DOOM Deathmatch Final

    My first attempt at a simple yet fun and well balanced deathmatch map.

    3 downloads

       (2 reviews)

    Submitted

  3. MAV2C - A Deathmatch WAD (BETA TEST)

    The exit switch is in the Northeast, you press the Satyr switch (SW) on the Roundhouse to get to it. Pardon my cacodemon. :-)

    There are chainguns, shotguns, rockets, a plasma gun (hidden) and a chainsaw (hidden). The roundhouse has a blur sphere. On -altdeath you could reuse it...

    A few monsters to soften you up, or you can play without them.

    There is no nukage or crushers, but you can rocket yourself to death if you insist. I will probably segregate weapons by difficulty level in the final product, but for now they're all in there.

    There are a few "breaks" for people who get hunted by stronger players. But whoever knows the layout best will probably triumph...

    [Read MAV2C.TXT for more.]

    1 download

       (0 reviews)

    Submitted

  4. Mayonaise

    A deathmatch Wad with a massive centre elevator. Connected to the elevator chamber are rooms that are connected with stairways. The difficulty level determines the weapons available.

    1 download

       (0 reviews)

    Submitted

  5. NJ Castle

    Olde level made quite quickly with Deathmatch play in mind but bears little resemblance to modern DM levels. Released purely because of interest in old, cheesy 1994 WADS.

    The file date may or may not be accurate. This file was originally uploaded to the Compuserve action games forum in 1994.

    6 downloads

       (5 reviews)

    Submitted

  6. MEGADETH Version 2.4a (updated to DooM v. 1.9)

    * mega.deh * In mega.deh is the MegaViolence mode. If you use plain vanilla doom, you can load it with dehacked (it's stored at utils/exe_edit/dhe31.zip in the /idgames -archives, see list of mirrors at the end of this file) into your doom.exe. If you use an advanced source-port, you can load it with the -deh -parameter. [Please read MEGADETH.TXT in megad24a.zip for detailed description of the MegaViolence Mode.]

    * laser.wad * Laser-sight graphics for weapons. Newer source ports shouldn't have problems with loading this graphics-replacement in combination with the level-wads in this release. But if you use plain vanilla doom, you should get the latest version of DEUSF ( /utils/graphics_edit/deutex/deutex44.zip in the /idgames -archives) and join them. If you do it with MEGADETH.WAD, the command is: DEUSF -join MEGADETH.WAD laser.wad (MEGADETH.WAD now contains both wads). Typing: -append MEGADETH.WAD will append the sprites & flats of Doom to that WAD. This will work also with the other level-wads in this package. Again: Most newer source-ports don't require this procedure.

    ################################################# # THIS COUNTS FOR ALL THE FOLLOWING LEVEL-WADS: # # Please use mega.deh and laser.wad instead of # # the outdated 1.2-only addon-files! # #################################################

    * MEGADETH.WAD * The ultimate DeathMatch level. This level is specifically designed for DEATHMATCH play. It comprises 4 zones: the ATRIUM (centre); JSH ZONE (East); ARENA (West); and the WARP ZONE (North). There are also two SECRET ROOMS. Each zone has its own theme, strategy and secrets. Note that the skill levels (1-5) also have a major effect on the strategies. MEGADETH is designed to be played with monsters present. MEGADETH incorporates the use of enhanced weapons. Laser sights and MegaViolence mode are independently switchable (see mega.deh and laser.wad). [Please read MEGADETH.TXT in megad24a.zip for detailed background story and gameplay hints.]

    * KHOON.WAD * KHOON is the Punjabi/Hindi version of MEGADETH (sounds in that language). Originally published in DMKHOO.ZIP. [Please read KHOON.TXT.]

    * MEGANUTZ.WAD * Another version of MEGADETH.WAD. Originally published in DMNUTZ.ZIP. [Please read MEGANUTZ.TXT.]

    * DETHSTAR.WAD * DETHSTAR Version 1.1 It's a modified version of WARZONE4.WAD by David M. Lewis. It is E1M4 in WARZONE0.WAD. Both can be downloaded from the /idgames-archives here: /levels/doom/deathmatch/v-z/warzone.zip . [Please read DETHSTAR.TXT.]

    * STARBASE.WAD * STARBASE Version 1.1 - A modified version of SPACE.WAD by Chris Badger. The original, that works properly only with DooM v. 1.2, can be downloaded here: /levels/doom/deathmatch/d-f/dmspace.zip - A bugfixed version, that works properly with DooM v. 1.9 can be found here: levels/doom/d-f/dmspc-fx.zip The bug fix was made by Sean Hawthorne. - That 1.2-only bug was also in the MEGADETH- version, STARBASE.WAD. It was solved by the uploader (FunDuke). The original version is stored in starbold.zip. [Please read STARBASE.TXT.]

    4 downloads

       (2 reviews)

    Submitted

  7. Nuclear River

    This PWAD is a really great DEATHMATCH field! -- (description from the file README)

    1 download

       (0 reviews)

    Submitted

  8. MATCH11.WAD, MATCH12.WAD and MATCH13-WAD

    These three levels are ideal for multi-player deathmatch games, however, they are pretty boring for single player or co-operative play.

    1 download

       (0 reviews)

    Submitted

  9. Matrix Match

    Deathscription: This is a functional Deathmatch wad. It ain't pretty, and I didn't pay a lot of attention to textures. The reason: I wsa sitting at work saying I need a new Deathmatch with lots of windows and dark rooms. Well, I whipped it up in 45 minutes, called my buddies up into the computer room and said, "Alright, let's go, 4 players, let's rumble!". We had hours of good play from it so I figured I'd share it. Have fun Ladies and Gents. May the Frags Be With You! Oh yeah, I didn't put in an exit. If you want one, Do it yourself!

    1 download

       (0 reviews)

    Submitted

  10. Master Levels

    Doom deathmatch WAD [read below for the rules]

    7 downloads

       (6 reviews)

    Submitted

  11. MADMAX

    This level was designed solely for deathmatch play. It is based around the MadMax style chainsaw battle, with couple of other weapons thrown in. Lots of warps for "The Fly" effect, together with fast-paced play makes this one a must for all deathmatch fans!

    2 downloads

       (1 review)

    Submitted

  12. Nowhere

    A set of 9 deathmatch maps for Doom/ Ultimate Doom. Replaces Episode 3. This is my first set of maps, finished back in 1994. I never uploaded it because it was far from perfect. However, lately I have been getting requests for it.

    There are a lot of deathmatch starts. All weapons except the BFG are available immediately at all starts.

    Please don't use any of these levels as a base to build your own. I am going to modify them and turn them into a Doom2 set. The Doom version of the files will not be changed anymore.

    3 downloads

       (1 review)

    Submitted

  13. MRFRAG

    tricky dm play !!!

    2 downloads

       (0 reviews)

    Submitted

  14. Mark & Dave's DeathMatch (V 6.3b)

    The beginnings of a DeathMatch episode designed for 2 player DeathMatch.

    1 download

       (0 reviews)

    Submitted

  15. Megalith

    Deathmatch, so go and toast someone, don't be shy

    1 download

       (0 reviews)

    Submitted

  16. METALLICA DOOM1 PWAD

    Cool PWAD with METALLICA's albums sleeves on the walls. This is intended to be a DeathMatch WAD, but you may also play single-player, I added some cool enemies (and let me tell you is quite hard to finish).

    1 download

       (0 reviews)

    Submitted

  17. Orgel

    A real funny little map with a lot of excitement.

    1 download

       (0 reviews)

    Submitted

  18. GO PLAY OUTSIDE

    This is strictly a deathmatch level. As of right now, I have not tried this level in a multi-player match. I really believe it would be good, though. There are no monsters and there is no exit.

    3 downloads

       (2 reviews)

    Submitted

  19. Ben Davis High School Doom

    This is a one-level beta version of Ben Davis High School DOOM. There are some monsters but I'm still working on it. There is no end.

    8 downloads

       (6 reviews)

    Submitted

  20. MAX2.WAD

    This is a remake of max.wad with lots of added goodies. More high spaces to snipe from. Fast moving 2 to 4 player.

    1 download

       (0 reviews)

    Submitted

  21. master.wad

    This is the deathmatch version of our level. We will be putting out the single player version out soon!

    45 downloads

       (1 review)

    Submitted

  22. NORKNOW

    This is a DEATHMATCH ONLY wad. It must be played under DEATHMATCH 2.0 rules. It is based on a flying arena with a few extra areas and tricks thrown in. If you do not use DEATHMATCH 2.0 rules, you will quickly run out of wings to fly with. There is an exit, but I threw in a Maulotaur to remind you that that should only be entered when everyone is ready.

    I also added a few extra sounds, including one which you might recognize, but I hope you don't tell anyone about so I don't get sued.

    If you really feel the need to play this single player, or co-op, go ahead, but don't send me mail about how you are an idiot. I can figure that out myself.

    EnJOY!

    1 download

       (0 reviews)

    Submitted

  23. Office

    An office building, with a few weapons added

    1 download

       (0 reviews)

    Submitted

  24. MyHouse.wad

    This is a completely blueprint accurate WAD of my house. I designed the level so my friends who don't have doom can come over to play Doom via modem would know the level without having to ask me which way to turn all the time. I also added a few underground tunnels and secret passageways that my house obviously doesn't have. There are hidden teleporters, detailed furniture, and a couple great hiding places. Even though the size of the file is large, the level itself is not that big. It is because of the furniture. Be sure to check out the fireplace and Bathroom's with moving toxic waste!!! This is my first attempt at creating a WAD so please be kind. Enjoy!!! (please tell my what you think!!!) noah@seas.ucla.edu

    8 downloads

       (3 reviews)

    Submitted

  25. MARKS1ST.WAD

    This patch file is for E1M1. To designed for only deathmatch play. It works best with 4 players but can be played with 2 or 3 players. All weapons are evenly spaced to insure a good deathmatch.

    2 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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