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THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)

   (12 reviews)
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A feast for the eyes of those who thirst for blood. Indulge yourself with nine classically designed levels of fine architecture with fast and furious action, a puzzle or two thrown in just for fun, and a silly story line. These huge levels are all packed full of monsters, of course, to keep you busy throughout the wee hours of the night and well into the morning. Don't let the blood and viscera of hundreds of slaughtered beasts spoil the beauty of your surroundings.


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lupinx-Kassman

  
Glad to have stumbled upon this again, couldn't remember its name at all. The zany storyline and sense of place lent by architecture make the episode feel like a nice little adventure. Good music choices too. Recommend it.

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Guest

  
Meh. Ok, designs not bad, monster/ammo ok, etc. But nothing in this wad excited me. It was all so humdrum, playing it just felt like a routine chore, like doing the dishes. Dull, dull, dull.

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Guest

Unknown date

  
Not bad; a mini-episode. Nice trees, and there's a nice petrol station near the beginning of the second level, although as a consequence of all this real-world architecture it reminds me too much of Redneck Rampage. Minus a star for having a toilet in it; always a sign of bad design. A bit dull otherwise.

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Unknown date

  
To have different ceiling heights in one area results in you see some of the textures disappear and appear which isn't very good. But the trees looked nice 2/5 -Moniac

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Guest

Unknown date

  
Was pretty damn fun!

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Guest

Unknown date

  
One of the toughest map challenge I ever played! With my moderate monster combo, the monsters showed me who's boss! I might even consider a bit of a change to even the score. I am quite sad that I got my ass kicked, but I say it was fun getting my ass kicked. A bit too much quick thinking about routes, I say. Wished it was more polished and completed so I can properly treasure as the map for custom monster combos. ~4/5

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Guest

Unknown date

  
Um...I'd fing it safe to say that this does NOT
live up to the name.

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Doomkid

Unknown date

  
Falling behind by 1999 standards, but these maps are still fun to play through. It's interesting, we have a mix here of stuff that still looks awesome to this day, and typical relics of ~15 year old maps, such as shitty texturing and heights that don't make sense. Oh, and of course a gas station has a toilet, that doesn't inherently mean anything about the quality of the maps.

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  • File Reviews

    • By Arena Chess · Posted
      Solid. Worth a play and addition to your personal DOOM archive. Interesting custom monsters. Creative construction and some exciting encounters, especially in the late stages. Thoroughly enjoyed it. Would recommend.
    • By Raith138 · Posted
      Map 01: The whole map is one big fight, and I personally really liked it. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot.   Map 02: Pretty classic hexen map. It was good but it was the most forgettable map in the wad due to the relatively generic theme. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It also fell into the trap of over using slaughtaurs which got annoying pretty fast.   Map 03: ...The idea behind this map and the atmosphere was extremely cool. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. But... The lack of railings made falling off a very common occurrence and the layout got confusing at times. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. The sublevel was really fun to explore too.   General: It seems common for hexen wads to do this but there was no 4th weapon. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive.   Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. You could tell every room had thought put into it and the entire wad is just gorgeous. If you can look past the small problems this wad is a amazing experience with a solid story as well. Must play for any hexen fan.
    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
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