Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Subway11.wad

   (9 reviews)
Sign in to follow this  

Guest

About This File

Some Star Wars, some neatness. Have to to try it once. Main level is like a subway line, with stations. Has some optional puzzles.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is not one of the classic early pwads; you're thinking of Neal Ziring's "Deimos Subway" (id=594).

Share this review


Link to review
Guest

Unknown date

  
What he said. This level sucks.

Share this review


Link to review
Guest

Unknown date

  
This is one of the classic early pwads. I would have thought that someone who liked Steve Hillage would have better taste, but then RDM is pretty forgettable compared to, say, "Fish Rising".

Share this review


Link to review
Guest

Unknown date

  
This map is a complete and utter insult. It looks nothing like a subway and most of the map can be skipped, as there is a direct path to the exit once you know where you are going. Textures look awful with misalignments and tutti-frutti. And the only monsters I encountered were zombiemen, the rest of the map seems to be made up of boring pointless corridors. Anyways I am going to give this 0/5 as there really is no point in my opinion of maps you can just rush to the end in.

Share this review


Link to review
Guest

Unknown date

  
This is so old that the author has a university email address. And the level is based on a subway station. I played it whilst listening to "Rainbow Dome Musick" by Steve Hillage, an minor classic of the ambient genre from 1979. Whereas Hillage's album is pleasant, this level is offensive; it is meandering and has lots of very long corridors that go nowhere. The "puzzle" doesn't work if you're too fast, the only monsters are zombiemen (and you have a rocket launcher!).

Share this review


Link to review
  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
×