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MAP01-Style

   (18 reviews)
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2 Screenshots

About This File

This is a map I created inspired by Doom 2's MAP01. I came up with the idea for a MAP01-type level way last year when the MAP01 slot for Freedoom was open, and I figured that it'd be a simple level to do. However, my little brother decided to free up some hard drive space so he could download more games, and in the process deleted my Doom2 directory AND my MP3 directory. Thus, I lost all of the work I had done on it, and gave up in despair. This summer, however, I've spent a lot of time mapping, mainly for Freedoom, and needing to take a break from that, I started a couple of other side projects, and this is one of them. I decided I would resurrect my MAP01-style map, and make it even better than my old one.


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NuMetalManiak

  
better than most

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Guest

  
could be better 3/5 - Damian

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Guest

Unknown date

  
It's pretty good. 4/5

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Unknown date

  
nicely done -mewse

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Unknown date

  
Not bad but it looks nothing like Map01

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Unknown date

  
I gave it a Meh...

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Unknown date

  
Not too shabby, but a little short.

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Unknown date

  
good design, but not so "map01" as claimed. 3.5/5 PerOxyd

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Unknown date

  
plays well and looks nice. I would have never thought this is based on map01 if you hadn't told me :) I hope you spanked your brother for what he did... 4/5

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Unknown date

  
It's a decent although very short map, with 38 mostly zombiemen and imps. The end of level boss is a mighty... demon! Who comes charging at you from the final room, in typical style. As others have pointed out, this has almost no resemblance to Map01, and to my eyes it looks more like an Ultimate Doom E1 map - there didn't seem to be any Doom II monsters or weapons apart from a super shotgun in multiplayer only.

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Unknown date

  
Fun little map, but doesn't really remind me much of map01. -Espi

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Unknown date

  
a fun clasick level

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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