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Yikes!

   (6 reviews)
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About This File

This DOOM2, level 1 PWAD encompasses a very large virtual space with a surprise around every corner! I designed it to be a "mini" game that takes you from pistol to BFG 9000. it contains a creative use of two sided line defs that I have not seen in any other pwads, and an interesting maze problem. "Yikes" should give you a good hour or so of play.

If anyone adapts this PWAD for cooperative or deathmatch play please let me know. Since I don't play in those modes, I did not know how to best implement them.


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Guest

  
Enthusiastic 1995 level with besides one creative scene, too many flaws typical for that time. Layout is simple, texture use spare, and architectural details are almost absent. Gameplay @ UV is very uninspired, tricks like a room with monsters shooting from hidden areas were outdated even in 1995. Rated as 1995 map: arguably below average, so I really don't have the faintest idea why this got 5* legendary two times.

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Guest

Unknown date

  
Usual oldschool weirdness. One sequence in particular is fairly creative.

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Guest

Unknown date

  
I liked it

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dg93

Unknown date

  
Yikes is right O.O this is a super oldschool wad. Creative is the best word to describe it. The only thing that sucked about it was the sectors where you have to run across these giant lifts. Over all, not too shabby for a weird ass 90's wad. 5/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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