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Yikes!

   (6 reviews)
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About This File

This DOOM2, level 1 PWAD encompasses a very large virtual space with a surprise around every corner! I designed it to be a "mini" game that takes you from pistol to BFG 9000. it contains a creative use of two sided line defs that I have not seen in any other pwads, and an interesting maze problem. "Yikes" should give you a good hour or so of play.

If anyone adapts this PWAD for cooperative or deathmatch play please let me know. Since I don't play in those modes, I did not know how to best implement them.


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Enthusiastic 1995 level with besides one creative scene, too many flaws typical for that time. Layout is simple, texture use spare, and architectural details are almost absent. Gameplay @ UV is very uninspired, tricks like a room with monsters shooting from hidden areas were outdated even in 1995. Rated as 1995 map: arguably below average, so I really don't have the faintest idea why this got 5* legendary two times.

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Guest

Unknown date

  
Usual oldschool weirdness. One sequence in particular is fairly creative.

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Guest

Unknown date

  
I liked it

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dg93

Unknown date

  
Yikes is right O.O this is a super oldschool wad. Creative is the best word to describe it. The only thing that sucked about it was the sectors where you have to run across these giant lifts. Over all, not too shabby for a weird ass 90's wad. 5/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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