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192 files

  1. Woodcraft

    A big exploration in a forest mixed with moutains.

    41 downloads

       (3 reviews)

    Submitted

  2. all aboard the mega magilla gorilla flotilla

    Single map for Doom 2.

    In this episode of DOULM 2: ELECTRIC DOOMALOO, Our Hero The Goddamn Doomguy accidentally books a cruise to THE UNDERWORLD instead of Fiji and gets caught up in a massive naval battle with the satans or some shit. And then he said "fuck it" and sank all the ships with his special mind powers which he then lost due to some plot device or another.

    Now DAMNGUY is trapped and has to escape by hopping from thing to thing while trying not to drown in the toxic totally-not-nukage ocean water. Cue the Emmy nominations for this exceptional narrative performance.

    I made this after binging too much Dark Souls, so expect to have to die a lot before finding a path that works for you. With apologies to FDA-ers. Maybe.

    27 downloads

       (2 reviews)

    Submitted

  3. By the Pricking of My Thumbs ...

    Eleven maps, fully compatible with DooM2.exe, while including as much detail as possible. The first 10 maps pay homage to the first 10 maps of DooM2 Tested with Chocolate DooM & GZDooM

    50 downloads

       (3 reviews)

    Submitted

  4. Waist High In The Damned

    Just a damn fun vanilla Doom level! This level is a linear race to the finish that progresses like a condensed campaign. Every power-up, monster, and weapon was meticulously placed and play-tested. It starts out simple with just a shotgun and quickly but steadily ramps up the difficulty, as well as the arsenal. Balanced for "Ultra Violence"

    27 downloads

       (1 review)

    Submitted

  5. Woodlan School

    Woodlan Junior-Senior High School is a public high school located in Woodburn, Indiana.

    25 downloads

       (3 reviews)

    Submitted

  6. Zanko Miron!

    Three medium sized maps based around different DOOM liquids, in classic Doom 2 iwad style. MAP01- WATER: An open-plan brick reservoir. MAP02- SLIME: A tight nukage techbase filled with brutal ambushes and close-quarter fighting. MAP03- BLOOD: A Bloodworks set inside and around a large cavern. The cyberdemon in the center will grab your attention, but it's the Archvile and his horde waiting at the end who will command your respect.

    THE STORY SO FAR.... -"Trouble down at the old water plant," your commanding officer says."I can't risk my boys getting their socks wet and you're the only Marine who remembered to bring his shoes.It's up to you."

    21 downloads

       (8 reviews)

    Submitted

  7. Courtyard

    A map I created while waiting for the new Doom (2016) game, puzzle based arena map. Open to criticism, this being my first completely finished map.

    33 downloads

       (10 reviews)

    Submitted

  8. Vanillic Acid

    A short pure-vanilla level I did to break up work on a zDoom project. No difficulty settings. It's yet-another-base theme with focus on concrete instead of space walls. I would personally rate it medium-to-kinda hard, but that's me. It's rough using only keyboard controls, but completely possible. Par Time is only about 2:30. It is not designed with play into the next levels (Map02) in mind, and may bug out on some ports.

    Wound up eating more time than I expected, and I learned (and suffered) a lot under Doom in Doom format and texture limitations. Second or third map I've ever taken semi-seriously, depending how you slice it.

    Ending zone is also filled with potentially too many revenants, out of frustration from working on the project.

    52 downloads

       (11 reviews)

    Submitted

  9. Walk

    10 levels for DOOM2.

    30 downloads

       (11 reviews)

    Submitted

  10. Hexasketch

    Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!

    21 downloads

       (9 reviews)

    Submitted

  11. Work.wad

    This is a Doom ][ wad of my work office. We thought it might be fun to have a death match in our own office. t. This is my first attempt at creating a WAD so please be kind. Enjoy!!! (please tell my what you think!!!) Comuserve 102105, 3110

    16 downloads

       (8 reviews)

    Submitted

  12. Where The Base Has No Name

    A birthday wad for Larzuk who is playtesting a megawad I am making.

    14 downloads

       (8 reviews)

    Submitted

  13. Weirdy

    20 downloads

       (12 reviews)

    Submitted

  14. Water HQ

    This is just another classic Doom 2 map. I got inspired by the original MAP02 and some other WADs but all I made is from scratch.

    18 downloads

       (10 reviews)

    Submitted

  15. XJS

    Small WAD where you'll have to confront a couple of arch-viles and avoid certain death through the use of some well placed teleporters.

    15 downloads

       (5 reviews)

    Submitted

  16. Xeno-pen.wad (Doom II only)

    Xeno-Penitentiary on Earth.

    14 downloads

       (6 reviews)

    Submitted

  17. Xided

    Escape from the infested base and fight your way to the island floating in the sky.

    32 downloads

       (19 reviews)

    Submitted

  18. Whack

    A techbase to blast your way through.

    42 downloads

       (25 reviews)

    Submitted

  19. Zombie Heart of Death v1.11

    The challenge of this wad is to not become a Zombie!

    This is a very tough, large, non-linear, single player wad. Please note, skill 4 (Top Doomers Only!) is designed partly as a "Test of Doomer Skills" -- tough but not impossible (no cheat codes required). All skill settings are quite difficult (at least in places).

    Experience the surprise of the "Gauntlet" Go Teleport Wacky in the "Circle of Death" Race against time on the "Battlefield" Get blown to bits in the teleport barrel trap! Try to find the only Megasphere in the game. And how the heck do you get the backpack? I see the blue key, but how do I get it? And who the heck is that laughing? Find the Prairie Style room, complete with Inglenook!

    But, most of all, Beware the Beating of the Heart...

    46 downloads

       (34 reviews)

    Submitted

  20. Exalt not the Wicked

    Small-sized map that features all DooM2 enemies except the SS Nazi, and all DooM2 weapons. Map was developed for DBThanatos.

    30 downloads

       (15 reviews)

    Submitted

  21. W.W.E.M (Worst Wad Ever Made)

    This WAD was created to prove that, the infamous wow.wad by Paul Thrussel is NOT the worst WAD ever made. I mean, at least Paul tried when he was creating the level, the story was creative, the idea was creative. It just wasn't executed well. This however, is worse. To make a record breaker simple put.

    55 downloads

       (44 reviews)

    Submitted

  22. WAYBAC.WAD for DOOM ][

    My intention with this level (my first and probably my last) was to construct a level that was reasonably challenging to complete, but without tossing 20 monsters in each room. But, I did assume that you don't cheat! Otherwise, the level will be too easy to complete.

    Most rooms have a "trick" for making it through mostly unscathed, but can take a few passes to figure out the best strategy.

    While I did place the additional player and Deathmatch starting locations, it is really designed for single player mode.

    16 downloads

       (6 reviews)

    Submitted

  23. whitehouse.wad

    This level is designed for russian contest on Doom Power website i.iddqd.ru, theme of map is Transilvania.

    43 downloads

       (13 reviews)

    Submitted

  24. If I Ran The Zoo

    This is an arena in which you can safely view several demonic exhibits. You can see demons, imps, arachnotrons, mancubi, revenants, barons, cyber demons, and cacodemons. Viewing other enemies would be dangerous, since they would kill you or each other. There is a control room that you can enter at your own risk. There are switches clearly marked for your convience that allow you to let the demons out of their areas. It's great to just do a bit of cheating and watch them all fight each other. Monsters that cannot be safely viewed are stored and can be released. If things get out of control, there is a weapons room with enough raw power to turn every monster on the level inside out. The candles in the control hallway mark how far away you should stay from the window - or you may be splatted by rockets and fireballs.

    22 downloads

       (14 reviews)

    Submitted

  25. What Is This

    This is a collection of maps i made ages ago.

    19 downloads

       (12 reviews)

    Submitted

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  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
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