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192 files

  1. Woodcraft

    A big exploration in a forest mixed with moutains.

    24 downloads

       (2 reviews)

    Submitted

  2. all aboard the mega magilla gorilla flotilla

    Single map for Doom 2.

    In this episode of DOULM 2: ELECTRIC DOOMALOO, Our Hero The Goddamn Doomguy accidentally books a cruise to THE UNDERWORLD instead of Fiji and gets caught up in a massive naval battle with the satans or some shit. And then he said "fuck it" and sank all the ships with his special mind powers which he then lost due to some plot device or another.

    Now DAMNGUY is trapped and has to escape by hopping from thing to thing while trying not to drown in the toxic totally-not-nukage ocean water. Cue the Emmy nominations for this exceptional narrative performance.

    I made this after binging too much Dark Souls, so expect to have to die a lot before finding a path that works for you. With apologies to FDA-ers. Maybe.

    20 downloads

       (2 reviews)

    Submitted

  3. By the Pricking of My Thumbs ...

    Eleven maps, fully compatible with DooM2.exe, while including as much detail as possible. The first 10 maps pay homage to the first 10 maps of DooM2 Tested with Chocolate DooM & GZDooM

    40 downloads

       (1 review)

    Submitted

  4. Waist High In The Damned

    Just a damn fun vanilla Doom level! This level is a linear race to the finish that progresses like a condensed campaign. Every power-up, monster, and weapon was meticulously placed and play-tested. It starts out simple with just a shotgun and quickly but steadily ramps up the difficulty, as well as the arsenal. Balanced for "Ultra Violence"

    21 downloads

       (1 review)

    Submitted

  5. Woodlan School

    Woodlan Junior-Senior High School is a public high school located in Woodburn, Indiana.

    10 downloads

       (3 reviews)

    Submitted

  6. Zanko Miron!

    Three medium sized maps based around different DOOM liquids, in classic Doom 2 iwad style. MAP01- WATER: An open-plan brick reservoir. MAP02- SLIME: A tight nukage techbase filled with brutal ambushes and close-quarter fighting. MAP03- BLOOD: A Bloodworks set inside and around a large cavern. The cyberdemon in the center will grab your attention, but it's the Archvile and his horde waiting at the end who will command your respect.

    THE STORY SO FAR.... -"Trouble down at the old water plant," your commanding officer says."I can't risk my boys getting their socks wet and you're the only Marine who remembered to bring his shoes.It's up to you."

    14 downloads

       (8 reviews)

    Submitted

  7. Courtyard

    A map I created while waiting for the new Doom (2016) game, puzzle based arena map. Open to criticism, this being my first completely finished map.

    10 downloads

       (8 reviews)

    Submitted

  8. Vanillic Acid

    A short pure-vanilla level I did to break up work on a zDoom project. No difficulty settings. It's yet-another-base theme with focus on concrete instead of space walls. I would personally rate it medium-to-kinda hard, but that's me. It's rough using only keyboard controls, but completely possible. Par Time is only about 2:30. It is not designed with play into the next levels (Map02) in mind, and may bug out on some ports.

    Wound up eating more time than I expected, and I learned (and suffered) a lot under Doom in Doom format and texture limitations. Second or third map I've ever taken semi-seriously, depending how you slice it.

    Ending zone is also filled with potentially too many revenants, out of frustration from working on the project.

    10 downloads

       (8 reviews)

    Submitted

  9. Walk

    10 levels for DOOM2.

    12 downloads

       (10 reviews)

    Submitted

  10. Hexasketch

    Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!

    14 downloads

       (9 reviews)

    Submitted

  11. Work.wad

    This is a Doom ][ wad of my work office. We thought it might be fun to have a death match in our own office. t. This is my first attempt at creating a WAD so please be kind. Enjoy!!! (please tell my what you think!!!) Comuserve 102105, 3110

    10 downloads

       (8 reviews)

    Submitted

  12. Where The Base Has No Name

    A birthday wad for Larzuk who is playtesting a megawad I am making.

    9 downloads

       (8 reviews)

    Submitted

  13. Weirdy

    15 downloads

       (12 reviews)

    Submitted

  14. Water HQ

    This is just another classic Doom 2 map. I got inspired by the original MAP02 and some other WADs but all I made is from scratch.

    11 downloads

       (10 reviews)

    Submitted

  15. XJS

    Small WAD where you'll have to confront a couple of arch-viles and avoid certain death through the use of some well placed teleporters.

    7 downloads

       (4 reviews)

    Submitted

  16. Xeno-pen.wad (Doom II only)

    Xeno-Penitentiary on Earth.

    8 downloads

       (6 reviews)

    Submitted

  17. Xided

    Escape from the infested base and fight your way to the island floating in the sky.

    25 downloads

       (19 reviews)

    Submitted

  18. Whack

    A techbase to blast your way through.

    32 downloads

       (25 reviews)

    Submitted

  19. Zombie Heart of Death v1.11

    The challenge of this wad is to not become a Zombie!

    This is a very tough, large, non-linear, single player wad. Please note, skill 4 (Top Doomers Only!) is designed partly as a "Test of Doomer Skills" -- tough but not impossible (no cheat codes required). All skill settings are quite difficult (at least in places).

    Experience the surprise of the "Gauntlet" Go Teleport Wacky in the "Circle of Death" Race against time on the "Battlefield" Get blown to bits in the teleport barrel trap! Try to find the only Megasphere in the game. And how the heck do you get the backpack? I see the blue key, but how do I get it? And who the heck is that laughing? Find the Prairie Style room, complete with Inglenook!

    But, most of all, Beware the Beating of the Heart...

    37 downloads

       (34 reviews)

    Submitted

  20. Exalt not the Wicked

    Small-sized map that features all DooM2 enemies except the SS Nazi, and all DooM2 weapons. Map was developed for DBThanatos.

    22 downloads

       (15 reviews)

    Submitted

  21. W.W.E.M (Worst Wad Ever Made)

    This WAD was created to prove that, the infamous wow.wad by Paul Thrussel is NOT the worst WAD ever made. I mean, at least Paul tried when he was creating the level, the story was creative, the idea was creative. It just wasn't executed well. This however, is worse. To make a record breaker simple put.

    46 downloads

       (44 reviews)

    Submitted

  22. WAYBAC.WAD for DOOM ][

    My intention with this level (my first and probably my last) was to construct a level that was reasonably challenging to complete, but without tossing 20 monsters in each room. But, I did assume that you don't cheat! Otherwise, the level will be too easy to complete.

    Most rooms have a "trick" for making it through mostly unscathed, but can take a few passes to figure out the best strategy.

    While I did place the additional player and Deathmatch starting locations, it is really designed for single player mode.

    8 downloads

       (6 reviews)

    Submitted

  23. whitehouse.wad

    This level is designed for russian contest on Doom Power website i.iddqd.ru, theme of map is Transilvania.

    24 downloads

       (11 reviews)

    Submitted

  24. If I Ran The Zoo

    This is an arena in which you can safely view several demonic exhibits. You can see demons, imps, arachnotrons, mancubi, revenants, barons, cyber demons, and cacodemons. Viewing other enemies would be dangerous, since they would kill you or each other. There is a control room that you can enter at your own risk. There are switches clearly marked for your convience that allow you to let the demons out of their areas. It's great to just do a bit of cheating and watch them all fight each other. Monsters that cannot be safely viewed are stored and can be released. If things get out of control, there is a weapons room with enough raw power to turn every monster on the level inside out. The candles in the control hallway mark how far away you should stay from the window - or you may be splatted by rockets and fireballs.

    15 downloads

       (14 reviews)

    Submitted

  25. What Is This

    This is a collection of maps i made ages ago.

    13 downloads

       (12 reviews)

    Submitted

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  • File Reviews

    • By amackert · Posted
      Visually there is a ton of attention to detail which is always a treat to look at, and the actual map designs of the first four episodes are very well done. I enjoy the "new" monsters and some of the upgraded weapons, it definitely makes certain parts of it feel fresh compared to the typical wad. The challenge on UV was just right for me with few if any parts being too overwhelming. Overall it gets a 4/5 from me because I wasn't a big fan of the fifth episode set of maps, both thematically and gameplay-wise. Ammo starvation was real there in those last few maps which isn't a lot of fun to me, not to mention its too drastic of a change compared to how the rest of the wad plays. Also, thematically I feel like these end-game maps would have made a bigger splash as mid-game maps, not finale maps. Great idea with the final boss mix-up though, I enjoyed that. I do still prefer Ancient Aliens as a whole (a wad that I feel is much better balanced overall and is more interesting of an experience), but Valiant still comes highly recommended from me.
    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
    • By Agent6 · Posted
      And thus, oh you know what I'm going to say already, Doom 64 for Doom II has been finished, played through GlBoom+ 2.5.1.5 on UV.   So for an introduction, as the name implies D64D2 is a recreation of the classic Doom 64 originally released as a console exclusive for the N64. It aims to recreate the levels along with their gameplay using mostly vanilla Doom II resources. It features a new menu background, ENDOOM screen, new music, a few new enemies, namely the Nightmare Imp and Cacodemon as well as the final boss the Mother Demon, a few new textures, new intermission messages, a new end level screen, but no custom sounds or weapons, meaning that the unique and iconic Unmaker was not recreated in any way.   For a recreation, I must say that the levels and their gameplay come quite close to the original Doom 64, nonetheless various liberties have been taken in different forms, ranging from new takes on various puzzles to completely new levels, as well as the usage of the enemies who were absent from the original due to memory limitations. The usage of enemies who were absent from the original game comes with mixed results as it doesn't always work, probably one of the most obvious flaws in the game. This is most noticeable primarily in the levels that came closest to their D64 counterpart as the environment was clearly not designed with them in mind. For instance, you'll encounter Revenants on narrow corridors quite often, and sometimes even Arch-Viles. This isn't a problem in larger areas where it's usually quite fun to fight them, but not in those particular areas. Chaingunners do seem to work quite well however since they can easily blend with the rest of the hitscanners.   Compared to the original D64, a major difference could be the tone and atmosphere of the game. D64 was slower paced and more atmospheric, whereas D64D2 is faster paced with less emphasis of that element, supported by the amazing but more action/fun oriented soundtrack. Perhaps the darker, much more hellish levels such as Unholy Temple are the most atmospheric levels in the entire game, and also the best looking. Unholy Temple is definitely my favorite level here.   While on the subject of changes, some of them are very interesting. In the Void is probably the most surprising for me. The original featured a light blue sky and a rather foggy atmosphere while the level itself was pretty bright, how does this map look like in D64D2? Well, it seems to literally take place in a void now. Indeed, the sky is now completely black, but luckily poor visibility was avoided, at least for the most part, so there's no difficulty in seeing the enemies and where they are. It's a change that works well, unlike others. The most drastic changes were probably done to The Absolution, where you can now find 3 keys, but you need to complete various puzzles to reach them, and not the exciting or fun type. The room with the yellow skull was probably the only fun one, the others? Well, for the red key you have to go through an awkward platforming section where everything, including the enemies are obviously, cloaked in darkness, while the blue key has a puzzle comparable to the room with the red key (Demon key on the original D64) on Outpost Omega, except that it's more tedious. Not exactly changes done for the better. I don't know how exactly they impact the level though, but in my playthrough I didn't even fight the Mother Demon, I just heard her screaming once while I was fighting the teleporting enemies thinking that she finally showed up, only for the end level screen to appear, so I assume she died somehow.   D64D2 also comes with some exclusive levels that were not part of the original D64, and I personally think they're little more than filler maps. They're not terrible, but not great either, and I can't find any reason for why they exist. Well, at least they're very short and straightforward, so you don't waste much time with them. And while being on the subject, some of the secret levels from the original have been turned into regular maps, meaning that you don't have to search for secret exits to reach them. One such example is Outpost Omega.   All things considered, D64D2 manages to capture the spirit of D64 while also making plenty of changes, yet generally remaining faithful to the original. Some changes might have been for the worse, but there's plenty done for the better as well. It's pretty short and easy, just like the original, so it can be finished in a day, you can't go wrong with it. A collective effort for an ambitious project that should be well worth your time if you like Doom 64 and want to see a different take on it.
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