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192 files

  1. Woodcraft

    A big exploration in a forest mixed with moutains.

    30 downloads

       (2 reviews)

    Submitted

  2. all aboard the mega magilla gorilla flotilla

    Single map for Doom 2.

    In this episode of DOULM 2: ELECTRIC DOOMALOO, Our Hero The Goddamn Doomguy accidentally books a cruise to THE UNDERWORLD instead of Fiji and gets caught up in a massive naval battle with the satans or some shit. And then he said "fuck it" and sank all the ships with his special mind powers which he then lost due to some plot device or another.

    Now DAMNGUY is trapped and has to escape by hopping from thing to thing while trying not to drown in the toxic totally-not-nukage ocean water. Cue the Emmy nominations for this exceptional narrative performance.

    I made this after binging too much Dark Souls, so expect to have to die a lot before finding a path that works for you. With apologies to FDA-ers. Maybe.

    23 downloads

       (2 reviews)

    Submitted

  3. By the Pricking of My Thumbs ...

    Eleven maps, fully compatible with DooM2.exe, while including as much detail as possible. The first 10 maps pay homage to the first 10 maps of DooM2 Tested with Chocolate DooM & GZDooM

    44 downloads

       (2 reviews)

    Submitted

  4. Waist High In The Damned

    Just a damn fun vanilla Doom level! This level is a linear race to the finish that progresses like a condensed campaign. Every power-up, monster, and weapon was meticulously placed and play-tested. It starts out simple with just a shotgun and quickly but steadily ramps up the difficulty, as well as the arsenal. Balanced for "Ultra Violence"

    24 downloads

       (1 review)

    Submitted

  5. Woodlan School

    Woodlan Junior-Senior High School is a public high school located in Woodburn, Indiana.

    15 downloads

       (3 reviews)

    Submitted

  6. Zanko Miron!

    Three medium sized maps based around different DOOM liquids, in classic Doom 2 iwad style. MAP01- WATER: An open-plan brick reservoir. MAP02- SLIME: A tight nukage techbase filled with brutal ambushes and close-quarter fighting. MAP03- BLOOD: A Bloodworks set inside and around a large cavern. The cyberdemon in the center will grab your attention, but it's the Archvile and his horde waiting at the end who will command your respect.

    THE STORY SO FAR.... -"Trouble down at the old water plant," your commanding officer says."I can't risk my boys getting their socks wet and you're the only Marine who remembered to bring his shoes.It's up to you."

    17 downloads

       (8 reviews)

    Submitted

  7. Courtyard

    A map I created while waiting for the new Doom (2016) game, puzzle based arena map. Open to criticism, this being my first completely finished map.

    19 downloads

       (10 reviews)

    Submitted

  8. Vanillic Acid

    A short pure-vanilla level I did to break up work on a zDoom project. No difficulty settings. It's yet-another-base theme with focus on concrete instead of space walls. I would personally rate it medium-to-kinda hard, but that's me. It's rough using only keyboard controls, but completely possible. Par Time is only about 2:30. It is not designed with play into the next levels (Map02) in mind, and may bug out on some ports.

    Wound up eating more time than I expected, and I learned (and suffered) a lot under Doom in Doom format and texture limitations. Second or third map I've ever taken semi-seriously, depending how you slice it.

    Ending zone is also filled with potentially too many revenants, out of frustration from working on the project.

    12 downloads

       (8 reviews)

    Submitted

  9. Walk

    10 levels for DOOM2.

    25 downloads

       (11 reviews)

    Submitted

  10. Hexasketch

    Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!

    16 downloads

       (9 reviews)

    Submitted

  11. Work.wad

    This is a Doom ][ wad of my work office. We thought it might be fun to have a death match in our own office. t. This is my first attempt at creating a WAD so please be kind. Enjoy!!! (please tell my what you think!!!) Comuserve 102105, 3110

    11 downloads

       (8 reviews)

    Submitted

  12. Where The Base Has No Name

    A birthday wad for Larzuk who is playtesting a megawad I am making.

    10 downloads

       (8 reviews)

    Submitted

  13. Weirdy

    16 downloads

       (12 reviews)

    Submitted

  14. Water HQ

    This is just another classic Doom 2 map. I got inspired by the original MAP02 and some other WADs but all I made is from scratch.

    13 downloads

       (10 reviews)

    Submitted

  15. XJS

    Small WAD where you'll have to confront a couple of arch-viles and avoid certain death through the use of some well placed teleporters.

    8 downloads

       (4 reviews)

    Submitted

  16. Xeno-pen.wad (Doom II only)

    Xeno-Penitentiary on Earth.

    10 downloads

       (6 reviews)

    Submitted

  17. Xided

    Escape from the infested base and fight your way to the island floating in the sky.

    27 downloads

       (19 reviews)

    Submitted

  18. Whack

    A techbase to blast your way through.

    38 downloads

       (25 reviews)

    Submitted

  19. Zombie Heart of Death v1.11

    The challenge of this wad is to not become a Zombie!

    This is a very tough, large, non-linear, single player wad. Please note, skill 4 (Top Doomers Only!) is designed partly as a "Test of Doomer Skills" -- tough but not impossible (no cheat codes required). All skill settings are quite difficult (at least in places).

    Experience the surprise of the "Gauntlet" Go Teleport Wacky in the "Circle of Death" Race against time on the "Battlefield" Get blown to bits in the teleport barrel trap! Try to find the only Megasphere in the game. And how the heck do you get the backpack? I see the blue key, but how do I get it? And who the heck is that laughing? Find the Prairie Style room, complete with Inglenook!

    But, most of all, Beware the Beating of the Heart...

    40 downloads

       (34 reviews)

    Submitted

  20. Exalt not the Wicked

    Small-sized map that features all DooM2 enemies except the SS Nazi, and all DooM2 weapons. Map was developed for DBThanatos.

    24 downloads

       (15 reviews)

    Submitted

  21. W.W.E.M (Worst Wad Ever Made)

    This WAD was created to prove that, the infamous wow.wad by Paul Thrussel is NOT the worst WAD ever made. I mean, at least Paul tried when he was creating the level, the story was creative, the idea was creative. It just wasn't executed well. This however, is worse. To make a record breaker simple put.

    49 downloads

       (44 reviews)

    Submitted

  22. WAYBAC.WAD for DOOM ][

    My intention with this level (my first and probably my last) was to construct a level that was reasonably challenging to complete, but without tossing 20 monsters in each room. But, I did assume that you don't cheat! Otherwise, the level will be too easy to complete.

    Most rooms have a "trick" for making it through mostly unscathed, but can take a few passes to figure out the best strategy.

    While I did place the additional player and Deathmatch starting locations, it is really designed for single player mode.

    11 downloads

       (6 reviews)

    Submitted

  23. whitehouse.wad

    This level is designed for russian contest on Doom Power website i.iddqd.ru, theme of map is Transilvania.

    38 downloads

       (13 reviews)

    Submitted

  24. If I Ran The Zoo

    This is an arena in which you can safely view several demonic exhibits. You can see demons, imps, arachnotrons, mancubi, revenants, barons, cyber demons, and cacodemons. Viewing other enemies would be dangerous, since they would kill you or each other. There is a control room that you can enter at your own risk. There are switches clearly marked for your convience that allow you to let the demons out of their areas. It's great to just do a bit of cheating and watch them all fight each other. Monsters that cannot be safely viewed are stored and can be released. If things get out of control, there is a weapons room with enough raw power to turn every monster on the level inside out. The candles in the control hallway mark how far away you should stay from the window - or you may be splatted by rockets and fireballs.

    18 downloads

       (14 reviews)

    Submitted

  25. What Is This

    This is a collection of maps i made ages ago.

    15 downloads

       (12 reviews)

    Submitted

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  • File Reviews

    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
    • By pop13lolol · Posted
      the greatest wad ive ever played 20/10 i fuck with it heavy.
    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
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