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Warehouse of Evil!

   (14 reviews)
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About This File

Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder.


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Guest

Unknown date

  
wow great! fun battles and nifty traps and the seacrits were vary creativ but the thang i liked moast was the overall atmisfeer of the level 5/5

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Unknown date

  
I finished with 22HP/12 Armour, no ammo whatsoever, both secrets found. Tough map, and very entertaining, though a tad linear. 4. ~That guy over there.

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Unknown date

  
The text file says VPO. How could you get a VPO in this map? 10/10/07

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Unknown date

  
That was really fun. It was short and sweet with plenty of great battles and the level design was really good.

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Unknown date

  
yikes! that's a tight map. expect to finish with very low health and no ammo, if at all. i made it through, though. 5/5

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Unknown date

  
I liked this. Great atmosphere and great use of monsters. Hehe... to the reviewer above me, I finished with 132% health :P

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Unknown date

  
Some good work here. Tension fuelled gameplay and dark and sinister atmospheres combine for a good map. **** -Duncan

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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