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E1l1rq.wad

   (12 reviews)
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About This File

This is a new E1M1 level, made with NewDEU 4.2. Try it at "Ultra-Violence"... You don't know how to use this file? It's easy: DOOM -FILE E1L1RQ.WAD Have a nice DOOM!


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Walter confetti

  
ehy, 1994 switcheroom was pretty cool. All in all, nice e3m1 redo.

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Unknown date

  
This is dated March 1994, which is extremely old - ORIGWAD is dated March 7, so if the datestamp is correct this must be one of the first wads ever. It's a well-made, enjoyable riff on E3M1, which is topical because there have been a few E3M1 remakes recently. This is better than the E3M1 in id=12484, but not as good as id=12156 or id=15106.

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Unknown date

  
Oh, my. Seems like someone found out how to modify textures and stuff in E3M1. 0/5.

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Guest

Unknown date

  
Is this really from Raphael Quinet, of DEU/NewDEU fame? Who'd have guessed he sucks at level design.

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Guest

Unknown date

  
People it is TEN YEARS OLD. - pritch

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Guest

Unknown date

  
It's funny you call it a E1M1 map when it's clearly a E3M1 rip-off

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Guest

Unknown date

  
amazingly bad. Congratulations on the author for not making the worst serious level set I've ever seen, however. 1 * Also, to the man above here: WOW, BECAUSE IT'S OLD BEING A LAZY FUCK AT COPYING SECTIONS FROM E3M1 AND CHANGING TEXTURES IS TOTALLY ACCEPTABLE.

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Unknown date

  
Yeah, this quite a relic. Show some respect for your elders you 12 year old Doom-wannabe Halo fans! It looks crude but play here is easy yet decent. SPOILER: an unforeseen switch trick can be used to exit early. ***

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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